Off Topic: Class Brawl!

Off Topic: Class Brawl!

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Posted by: Radesoft.2854

Radesoft.2854

So, I’ve been curious lately about the comparative strength between mmo/rpg classes. I wanted to see what you guys thought about it.

Which typical mmo archetype (warrior, knight(paladin), rogue, archer, mage) do you believe is the strongest? Which one would be likely to win in an even 1 v 1 fight? Etc.

Think this could be a fun topic to think about but please don’t go all crazy and hateful about it with each other.

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Good topic and question.

If stealth is involved . . . rogue. There is nothing like the ability to pick and choose your fight and to escape from it. Otherwise, range is still king. The ability to strike an enemy without them being able to retaliate because of distance cannot be overestimated.

These two are combined as mesmer in this game. If a player does both correctly, that player can be exceptionally dangerous and downright annoying.

But as far as archetypes? Again, rogues . . . only if stealth is involved.

Gone to Reddit.

(edited by Ardenwolfe.8590)

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Posted by: Radesoft.2854

Radesoft.2854

I tend to agree with that sentiment. Anyone would get taken down by a knife in the back or an arrow from a blindside. But on the other side a fully armored warrior, if the blade didnt finish the job in 1 strike, may be able to retaliate against a rogue and even survive the wound if it wasn’t fatal. A mage with a barrier could either protect themselves or realize a stealthy is nearby.

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

It makes no difference if the rogue disappears again because it’s hard to hit an invisible target. Granted, a rogue may have a harder time taking down the targets in your example. But those same targets aren’t taking down the rogue if they can’t target him.

I know this from experience.

A thousand years ago, I played World of Warcraft in vanilla. This was back in the day before they nerfed the heck out of Alterac Valley. Back then, the games lasted for hours and hours.

Long story short, I played in a match as a rogue that lasted eleven hours. In the end, our team won. And I had the most kills, the most killing blows, the most honor won . . . and zero deaths.

Think about that: Eleven hours. No deaths. In a PvP match.

Again, the ability to pick and choose your fights, and the ability to escape them if things went wrong, cannot be overestimated.

Stealth trumps everything else.

Gone to Reddit.

(edited by Ardenwolfe.8590)

Off Topic: Class Brawl!

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Posted by: Radesoft.2854

Radesoft.2854

Yeah I can see that. I dabbled with a rogue in WoW and my favorite part was being able to just dip out if things got hairy. Being able to reengage constantly from an advantageous point would give them the edge.

So if rogues have the advantage assuming a situation that favors stealth, what about situations that do not for the others? For example if the characters had to fight in a coliseum where the fight was expected. Sure rogues can use stealth but how limited would that be in an open battle? If the rogue had the ability to go fully invisible at will as game mechanics show rather than just being super sneaky then it could still go to the rogue, but anticipating the attack could give other classes a fighting chance.