Official explanation for temporary content?
What I find amusing is that you could also do the same thing with your reply.
internets is one big circle thingy with the some topics going round and round and round …
We’re trying something very unique and different with Gw2 […] and constantly adjusting as we see the outcomes and find ways to innovate on what a true online world experience can be.
IMO it’s not worth it. It’s expensive in terms of resources and isn’t particularly engaging. Emergent, player-driven gameplay is the only way to achieve a truly living story in a game. There is more of a living story going on in each of the 50-odd constellations of EVE than in the whole of GW2, and that content is created by players for free.
Obviously the ship has sailed on what kind of game GW2 is, but IMO there is plenty of scope for experimentation with emergent gameplay within the WVW format. After all, it is the dynamic, unpredictable nature of WVW (RVR) that drives its core appeal.
It could all be solved if they just returned to the creating new metas and DEs every month, the kind that are permanent mostly. There’s gotta be more then what’s there happening right now.
i can understand the reasoning behind it, it’s just really annoying
like for instance, i’ve been following the living story up to this point, but i won’t even be able to do the conclusion because my computer won’t finished being repaired until after the twelfth
Notalkingplz (PvE/Spvp) – Guardian
Rough Trade (PvE)/Urok Ashpaw (Spvp) – Engineer
It just… really isn’t the best way for them to spend their resources at this point. They seem to be making that very typical fatal corporate mistake of going for short term profits over long term sustainability.
The game needs more permanent content, period. It has the makings of a great game but falls short in how quickly it starts to feel shallow and stale and this is largely an issue of content. The game needs more zones, more skins, more dungeons, more skills, etc. all significantly more than it needs flavor-of-the-month storytelling with a small bit of temporary content.
Any idea if this new southsun stuff is sticking around like the last permanent content fractals?
Got the answer in the return to karkaland forum, it is indeed temporary
Any idea if this new southsun stuff is sticking around like the last permanent content fractals?
If you don’t count guild missions, which I do.
Just from previous game experiences and a few suggestions for some living world content:
In some sort of story context…
1. Have some big monster/mob atack a main cities gates(like Divinities Reach, or Black Citadel). Never entering the city itself(thus to prevent lag) but smashing its doors in the outside zone. If adventurers do not kill him in time, he does infact enter the city.
To spread out the player-base and reduce lag, have all cities attacked simultaneously so that the population needs to spread out to defend. Once inside the city, the monster can start killing NPCs(that will respawn over time), etc. If youre clever enough code wise, have him knock down walls, permanently.
This is similar to an event I witnessed in WoW many years ago. I think everytime someone died, the giant mob gained a sliver of health. So if he is destroying everyone, he’s invincible. It forces people to work together, keep eachother alive, rez people. (Ahem, MMO?)
2. Or…yet another WoW experience(or you can even attribute this to Invasions in Rift)…similar to the event we just experienced with portals opening up, dredge and charr coming out…do this but on a grander scale. Not just a few mobs at a clip. Armies, a huge invasion. Warbands of dozens of mobs at a clip running around attacking players and adventurers. You have to kill them, then destroy the portal itself to close it. If left unchallenged, the mobs gain a foothold that needs to be taken out, otherwise it wreaks havoc on the zone.
I don’t think it’ll get more living than that.
We’re trying something very unique and different with Gw2 […] and constantly adjusting as we see the outcomes and find ways to innovate on what a true online world experience can be.
IMO it’s not worth it. It’s expensive in terms of resources and isn’t particularly engaging. Emergent, player-driven gameplay is the only way to achieve a truly living story in a game. There is more of a living story going on in each of the 50-odd constellations of EVE than in the whole of GW2, and that content is created by players for free.
Obviously the ship has sailed on what kind of game GW2 is, but IMO there is plenty of scope for experimentation with emergent gameplay within the WVW format. After all, it is the dynamic, unpredictable nature of WVW (RVR) that drives its core appeal.
I would partially agree with this.
I agree that GW2, at least in my opinion, has extremely strayed from what we thought, and were preached to, the core concept of the game would be(yadda yadda, grind for cosmetics, no item progression, play how you want to..but I wont get into that..turning over a new leaf here).
I disagree that WvW is the only place to have this emergent gameplay. While I think I read and really liked the idea of traps being placed in WvW(good idea!), the world could still use adjustments. I hope that this living story was just a small fragment of what could happen because frankly it WAS a bit..lacking. I agree, add more events into the game, add more player-interactive story, maybe even design a tool where players can generate their own content(I’m telling you, this alone will bring in hoards of players if done correctly).
I love this game, but this is the one aspect that spoils it for me. I’d much prefer the content being permanent rather than temporary. I want to be able experience everything this game has to offer, even if I’m unable to drop what I’m doing and log-in when ArenaNet says they’re implementing the next batch of temporary content. It also really irks me seeing those empty achievement bars in my achievement menu, and knowing that no matter what I do they’ll remain eternally empty/unfinished because I missed temporary content.
What happens with all the new zones you guys release? I am in the process of leveling up my character, theres no way im going to be able to hit level 80 by the time this event is over and the entire zone is gone again.
Patches should be expanding the world permanently. I understand if an event ends, but an entire zone shouldnt be gone after its over (unless of course some cataclysmic event occurs which destroys the entire zone).