Official stance on end game content?
You want to “raid”…play WvW….
So basically you want the game to be something that GW2 is not supposed to be?
There is a rather clear end-game in GW2. WvW, thats where the end-game is at the moment.
Or dungeons, or living story, or building legendaries.
Krall Peterson – Warrior
Piken Square
No, I asked what their take is on end game content and specifically item progression.
If their intention is similar to GW1 then so be it.
Yes, they are planning on having an end-game close to GW1.
Krall Peterson – Warrior
Piken Square
There was no traditional PvE end game content in GW1, at least not in my eyes.
Care to elaborate?
Simply no content-gating behind raids, working for cosmetic rewards and so on.
If you are looking for “Grind this dungeon 10000 times so you can do this raid 10000 times in order to do this dungeon 10000 etc.” you will not find it in GW2.
Krall Peterson – Warrior
Piken Square
OP, you are the person they were addressing when they added vertical progression to the game last November. But, as I said then, the low power curve will be too much for those who understand it, and not enough to even notice for the true grinders looking for an endgame.
You want to “raid”…play WvW….
GW2 has open world raids with world bosses and world evens. WvW is more of open pvp.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Many people do not want item progression. It was a selling point for the game. Getting max stats quickly was also a selling point.
The game was supposed to be “end game” from the start instead of making players go through a bunch of chores and timesinks before getting to the “real” game. If you’re bored, roll an alt or take a break.
There was no traditional PvE end game content in GW1, at least not in my eyes.
Care to elaborate?
is that a joke? caz i dont see anyone laughing.
GW1 had UW, Fow, Deep, Urgoz, Doa all amazing end game elite areas. GW2 has nothing compared to that. I believe that is wat the OP is referring to.
I miss FOW – except when I go back to GW1 to see it again :P
The last official statement that I recall that included the word endgame was, “The whole game is endgame.” This was based on the idea that the down-leveling system made it possible for max level characters to go to any zone and be reduced in level accordingly. However, down-leveling did not produce a level of challenge equal to that experienced by players at zone-appropriate levels, and repetition of the leveling content without significant rewards was rejected by a large subset of the community.
The initially advertised plan also included players pursuing horizontal progression in the form of cosmetic options. However, there were not enough cosmetic options to keep players who want to play for many hours, seven days a week, busy. HP might have served as an endgame activity, but really needed more options for skins, greater diversity of skill-based content to acquire them and more time intensive effort to require them to function as an endgame pursuit. The epitome of HP, the acquisition of a legendary, is still the only HP goal that takes a lengthy amount of time to obtain.
As of last November, Ascended gear was introduced as an endgame pursuit. It was originally tied to the Fractals of the Mist dungeon. The combination of the Agony mechanic and the scaling nature of the Fractals dungeon was supposed to provide players with increasing challenge, and relevance for the gear upgrades.
There was a backlash to the introduction of Ascended gear from those who had been fans of the original Guild Wars, and who took the pre-launch publicity to mean that the easy acquisition of max stat gear would translate to GW2. As a result, ANet promised to make Ascended available through a variety of means. They’ve kept that promise to some degree. However, the time-gating and requirements for BiS have left those who like to have multiple alts in BiS, and/or have multiple gear sets of BiS for different builds with a steep hill to climb. While other MMO’s are not friendly to either alting or multiple gear sets either, the original Guild Wars was, and this produced further complaints.
Then, we have the Living World initiative. Interspersed with occasional bits of permanent content (the replacement TA path, the revamped Teq event) we have temporary story content delivered primarily by a combination of “click this to help NPC” story-telling and kill mobs in an open-world herd achievements. Oh, and seasonal content like holidays, plus mini-games.
So, where the PvE endgame is, presently, is: repeat existing content to get or to gather materials to craft Ascended, pursue a legendary, do dungeons for skins (if you don’t already have the ones you want), and pursue the Living World stuff.
There is a raid – go do tequatl.
Why are people like the OP buying games without learning about them first?
Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
Main Character: Dathius Eventide | Say “hi” to the Tribulation Clouds for me. :)