Oh, it's sooo dead... 7th place ain't so bad!
Any list that shows LoL and Minecraft as a 1st places is totally discredited.
But talking about gw2, at least for me, is the best piece of cake in the market atm. And I tried almost every other mmos that came around lately.
It’s not really discredited. According to hours played, League and Minecraft are two of the most played games…when you add up how many people are playing them.
It was number 7 last month too. Seems that the game isn’t probably quite ready for the grave.
Have you all checked out MMORPG.com it has been on top of their list or tied with some other game for over a year now, so anyone that says GW2 Is dead needs a reality check.
put the correct term in but not everyone has kittens
Welcome to a metric that comes from a Add on to a single voice chat software. Seeing how there are multiple of these type of software available, and some game already have it built is, it not a very good sample size imo.
We see the gloom and doom threads way too often, imo – and they are usually posted with a secondary objective (eg, Anet better give me exactly what I want or I’ll predict the failure of the game over and over).
Reality check:
1. The game isnt going anywhere. MMOs can survive (and even flourish) with miniscule numbers. So, the idea that the game will die (defined as losing developer support or disappearing altogether) anytime soon is a ridiculous premise.
2. All you have to do is log in a few times a day to see that there are enough players (and then some) to enjoy every piece of content currently in the game.
3. The only metric that counts to most players is one that only they can measure – how much they enjoy the game day to day.
So, it comes down to the individual. Sure, the game may have died for some, but for some of us, it is as strong as its ever been.
As a secondary note, there is one metric I can measurely personally – how active my guild is. I can say assuredly that my guild is more active today than it was at this time last year, by a large margin. While that isnt the end all be all of metrics, it says alot for me.
Link doesn’t even load for me. ;c
Secondly, this is not legit. How many uses Overwolf such application? I know I don’t, they haven’t taken me into account for it.
If you do a search for top MMO games GuildWars2 shows up in just about every top list out there. It’s not the top of the list but it’s on it.
put the correct term in but not everyone has kittens
Welcome to a metric that comes from a Add on to a single voice chat software. Seeing how there are multiple of these type of software available, and some game already have it built is, it not a very good sample size imo.
So the people that use Overwolf are a minority (even though it’s used by over a million people) and the people who use Raptr are another minority but both minorities put Guild Wars 2 on their most popular games list, as does MMORPG.COM (which is the only one of the three I don’t trust generally anyway).
Why is it so hard to admit that a popular game is popular? Because you have an issue with it?
Link doesn’t even load for me. ;c
Secondly, this is not legit. How many uses Overwolf such application? I know I don’t, they haven’t taken me into account for it.
Right but over a million people do. A poll is just that…a poll. You know you poll 1000 people you get a result that represents that segment. Since this is over a million people, it’s a pretty good indication.
Overwolf’s user base is listed at 8 million and their metrics are based on active application sessions (ie: the EXE is loaded into memory).
Also, remember that Lol and Minecraft for example, have multiples and multiples torunaments and leagues around the world, what sums a huge ammount of hours into the teamspeak (Or Overfwolf) . What just is totally different from actual numbers of playerbase gampleay, or quality of the game.
People feel that their opinion is more important when more people share it. People who don’t like where the game is going (or isn’t, for that matter) seek affirmation from others so they feel like they aren’t alone.
Overwolf’s doesn’t measure hours. Raptr measures by hours.
I don’t see how playing a game more doesn’t reflect on the quality of the game, though.
Overwolf’s user base is listed at 8 million and their metrics are based on active application sessions (ie: the EXE is loaded into memory).
8 million as much near as Steam active 7.5 million (6mil average peak time)… I find that hard to believe.
Unless if you give a source.
(edited by DJRiful.3749)
If you do a search for top MMO games GuildWars2 shows up in just about every top list out there. It’s not the top of the list but it’s on it.
This /15 chars.
Highest ranked reached 28 soloq
Isle of Janthir
I’m sorry but that chart is….just…. ridiculous
just to pick one – CSGO 4th and dota2 6th?
http://store.steampowered.com/stats/
Lets check some games that can only be played on steam, starting with 2 valve games (to remove the OMG VALVE HAX THE CHARTS sillyness)
Daily peaks:
csgo: 184,817
Dota 2: 735,456
or (dayz not by valve, still can only be played on steam)
TF2 74,081 ranked #15
DayZ 24,729 ranked #8
There are many , many other examples you can check by yourself just by doing some googling on official numbers.
Charts based on third party software are useless. Maybe 10 years ago, with Xfire and gamespy being basically a must have, they made some sense, but now….
(edited by Aegis.9724)
This list is totally inaccurate and biased the game is dead.
/proceed to insert an inaccurate and biased anecdote as truth. Because it’s reality and everyone else is in denial.
for there you have been and there you will long to return.
Claims that any MMO is dead are almost always grounded in the antipathy of a particular poster for that game. GW2 is no exception. Oh, and facts are in short supply in most discussions about game deadness.
(edited by IndigoSundown.5419)
Beyond say WoW seeing mmorpgs on a “best of pc” list is a bit odd.
But ya this game is far from dead GW1 is a “dead” game because the makers are not adding in new content a lot of the single players games die once they are out or after the game makers is done making dlc etc.. So GW2 is still good and alive being that the game makers are still added content at the rate they are is proof enough alone.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
(edited by Jski.6180)
Overwolf’s user base is listed at 8 million and their metrics are based on active application sessions (ie: the EXE is loaded into memory).
8 million as much near as Steam active 7.5 million (6mil average peak time)… I find that hard to believe.
Unless if you give a source.
Quote:
“Overwolf has 8 million customers of its in-game software, and thus generates data about monthly players.”
Source:
http://www.alistdaily.com/news/the-top-20-pc-games-for-july-2014
Ultima Online is still alive and it’s having it’s 17th anniversary soon.
Most MMO’s that “die” (which is very, very rare) is simply due to lack of funding, and not a playerbase. Sometimes the small playerbase causes a publisher or funder to cut ties, thereby killing the game, but I think Arenanet will try to keep their baby alive, especially since we still see GW1 alive and getting updates, although less regularly than GW2.
Ultima Online is still alive and it’s having it’s 17th anniversary soon.
Most MMO’s that “die” (which is very, very rare) is simply due to lack of funding, and not a playerbase. Sometimes the small playerbase causes a publisher or funder to cut ties, thereby killing the game, but I think Arenanet will try to keep their baby alive, especially since we still see GW1 alive and getting updates, although less regularly than GW2.
They are still adding content for GW1? I think GW1 is kind of a “living dead” no new content just automated event swamping. Though i would not call GW1 an mmorpg and i was talking about all game types.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
World of Tanks is one that I just play don’t understand…
The idea of playing an MMO that revolves around tanks has no appeal to me, but I’m guessing it’s the ESports that makes it so popular.
Overwolf’s doesn’t measure hours. Raptr measures by hours.
I don’t see how playing a game more doesn’t reflect on the quality of the game, though.
Well if I have four hundred hours played on Final Fantasy 9, it’s because I was playing it at a time when I would cheerfully pause the game in a menu and go make dinner or do housework for hours . . . then come back and play. Similarly, Minecraft I’ll (ill-advisedly) leave running idle.
I can totally believe both League and Minecraft have the top spots. Minecraft is played by tons of people and is . . . I think, second best selling across all platforms if you discount pack-ins like Wii Sports and Tetris. A lot of people I know boot up League just to observe matches instead of playing the game.
But are you saying, conversely, really short games aren’t any good? I can beat Morrowind in 25 minutes, so it must not be that good . . .
Instead of looking at “oooh it’s in seventh place”, what’s it under?
Minecraft and League, we discussed. World of Tanks is a freemium game which has a nice large user base. Counterstrike is still enjoyed by many people for the nostalgia of playing it, who all agree the AWP is broken. World of Warcraft speaks for itself. DOTA2 is like League, in that it’s got a huge amount of users because it’s one of the few decently built games of its type.
Strangely, I don’t see metrics on how much places are beat by, so for all we know, Guild Wars 2 is beat by a mere hundred people . . . or is it beat by six million and anything under it is barely played . . . who can tell from this article?
Overwolf’s doesn’t measure hours. Raptr measures by hours.
I don’t see how playing a game more doesn’t reflect on the quality of the game, though.
It certainly does and it’s probably the most important metric we should be looking at for a B2P game. Who cares if the game has 500k users if they only log in for 5 minutes, if anything that’s a huge tip off that there isn’t much to do.
As for that list I’d take it with a large grain of salt unless we get some numbers with it, I mean it’s right above dayZ and any other tracking software has that pretty low. Not to mention we have no idea what games aren’t being tracked.
Also, should be noted from the article itself:
“The ranking is subject to the installed base and other key assumptions. The data may be updated and/or revised without notice. We explicitly do not make any representations as to the accuracy or completeness of the data or overview.”
World of Tanks is one that I just play don’t understand…
The idea of playing an MMO that revolves around tanks has no appeal to me, but I’m guessing it’s the ESports that makes it so popular.
World of Tanks, World of Airplanes, and World of Battleships (soon TM) are all made as a whole-scale battle simulation game. I mean, without the people running around. Think Battlefield without playing as an individual unit and instead as a vehicle. That’s the genre of the game.
The World of – Makers and the War- Makers are both competing to make the better game while also incorporating all three games (the third one isn’t finished for either) into one game so you’ll have Navy ships fighting each other and assaulting air forces, tanks fighting each other and bombarding Navy ships, and Air forces fighting each other and attacking tanks.
It’s somewhat hard for a Navy ship to attack a tank, a tank to attack an airplane, and an air plane to attack a navy ship, although it’s not impossible.
That’s what those games genre is. It’s not quite mmo, but it does have individual progression (in terms of “gear”).
All statistics online social media website are all over the places. The only reliable source if you ask Anet and each game studios about the population active players. That’s the proper way to measure it.
Not 3rd party software, not even Steam that has 30million+ accounts with 6-7mil active peak time.
Why?
1. Not everyone use Steam to launch GW2.
2. Not everyone use Raptr with GW2.
3. Not everyone use Overwolf with GW2.
4. Not everyone use GW2.exe launcher to start the game.
5. There are at least freaking 4 examples way to launch GW2.
X. How is this reliable statistic? It’s all over the places.
Me. I use SweetFX Configurator to launch GW2.
(edited by DJRiful.3749)
Welcome to a metric that comes from a Add on to a single voice chat software. Seeing how there are multiple of these type of software available, and some game already have it built is, it not a very good sample size imo.
^This.
I aint sayin GW2 is dying or dead, but this list doesn’t mean much of anything.
This list is totally inaccurate and biased the game is dead.
/proceed to insert an inaccurate and biased anecdote as truth. Because it’s reality and everyone else is in denial.
This post probably does more to convince people the game is alive and healthy than anything I’ve ever written. Thanks.
All statistics online social media website are all over the places. The only reliable source if you ask Anet and each game studios about the population active players. That’s the proper way to measure it.
Not 3rd party software, not even Steam that has 30million+ accounts with 6-7mil active peak time.
Why?
1. Not everyone use Steam to launch GW2.
2. Not everyone use Raptr with GW2.
3. Not everyone use Overwolf with GW2.
4. Not everyone use GW2.exe launcher to start the game.
5. There are at least freaking 4 examples way to launch GW2.X. How is this reliable statistic? It’s all over the places.
Me. I use SweetFX Configurator to launch GW2.
Think of it as polling though. People run political polls and poll 1000 people to get an idea of the trends, and usually those polls are accurate.
So if the people who do use overwolf are playing Guild Wars 2 AND the people who do use Raptr are playing Guild Wars 2, what are the odds the only those two demographics are playing Guild Wars 2.
You don’t have to poll everyone for a poll to be relevant.
What these polls will NOT provide are accurate numbers. What they do provide are trends. Most often those trends are backed up by the polls. How do I know. At least in the case of Raptr I follow it from month to month and it really does seem like if a game stays on for many months, it has a healthy following.
That doesn’t have to mean millions of people. You can do quite nicely with half a million dedicated players.
But it certainly should quash any the game is dead comments, because people saying the game is dead are citing no evidence at all. None. Annecodotal stories about their experiences, their friends, their guild.
People that are saying the game is healthy are quoting Raptr, Overwolf, the NCsoft Quarterly Report and the fact that Anet has been hiring people as opposed to laying people off and they’re still coming out with regular updates.
Each person can make up their mind on which camp they’re in.
Yeah, looking at the Raptr stats, I believe GW2 does fall around the range of Gary’s Mod or Civ 5.
Looking at the Steam stats for those games, 50k peak concurrency does sound about right.
A far cry from 460k peak, but yeah, sustainable.
Yeah, looking at the Raptr stats, I believe GW2 does fall around the range of Gary’s Mod or Civ 5.
Looking at the Steam stats for those games, 50k peak concurrency does sound about right.
A far cry from 460k peak, but yeah, sustainable.
The 460k peak was around launch or shortly after. Very very few games end up sustaining that. For one thing, everyone is doing stuff at the same time. People took days off from work. I played more the first week than I do now too. Therefore I’ll be on less hours, therefore, I’ll not be concurrent with people I used to be concurrent with.
I’m not sure how many games you can play for 12 hours a day after a year or two.
The point is, 50k peak concurrency for a 2 year old game is pretty good. It’s probably very had the day new content comes out and tapers off during the next few days.
By the end of the two week cycle it’s probably at a low.
But the game being dead or being abandoned, or not making money is just plain silly.
I find it Intriguing how a difference in perspective can actually alter what one thinks about things.
We have here the OP suggesting that because some In game app has Gw2 rated at # 7, that it is not dead. But other players say that World of Warcraft that is number 5… is dead.
Personally, I have never found these ratings to be of any value. Since we have no idea what percentage of the playerbase that runs each game runs these apps.
Players that recieve confirmation bias, based On their beliefs will either say they are a good measure, while others will say they aren’t. There is no reason to believe that the same % of players that play WoW run this as the % of players that run Gw2.
Since there might be unmeasured disparity, trying to comapre Gw2 on Overwhatever, with WoW or LoL, etc … cannot really indicate anything about comparative total player populations.
All it means is … x number of players Played Gw2, and also ran the app or apps.
Yeah, looking at the Raptr stats, I believe GW2 does fall around the range of Gary’s Mod or Civ 5.
Looking at the Steam stats for those games, 50k peak concurrency does sound about right.
A far cry from 460k peak, but yeah, sustainable.The 460k peak was around launch or shortly after. Very very few games end up sustaining that. For one thing, everyone is doing stuff at the same time. People took days off from work. I played more the first week than I do now too. Therefore I’ll be on less hours, therefore, I’ll not be concurrent with people I used to be concurrent with.
I’m not sure how many games you can play for 12 hours a day after a year or two.
The point is, 50k peak concurrency for a 2 year old game is pretty good. It’s probably very had the day new content comes out and tapers off during the next few days.
By the end of the two week cycle it’s probably at a low.
But the game being dead or being abandoned, or not making money is just plain silly.
Yeah, that’s obvious with the 460k peak.
Not sure what’s up with the strawman setup in your reply. More clarification for your unintelligent fanbase?
Yeah, looking at the Raptr stats, I believe GW2 does fall around the range of Gary’s Mod or Civ 5.
Looking at the Steam stats for those games, 50k peak concurrency does sound about right.
A far cry from 460k peak, but yeah, sustainable.The 460k peak was around launch or shortly after. Very very few games end up sustaining that. For one thing, everyone is doing stuff at the same time. People took days off from work. I played more the first week than I do now too. Therefore I’ll be on less hours, therefore, I’ll not be concurrent with people I used to be concurrent with.
I’m not sure how many games you can play for 12 hours a day after a year or two.
The point is, 50k peak concurrency for a 2 year old game is pretty good. It’s probably very had the day new content comes out and tapers off during the next few days.
By the end of the two week cycle it’s probably at a low.
But the game being dead or being abandoned, or not making money is just plain silly.
Yeah, that’s obvious with the 460k peak.
Not sure what’s up with the strawman setup in your reply. More clarification for your unintelligent fanbase?
No. It’s very simple logic, for the more intelligent members. Like a company that’s hiring and producing new content on a regular basis, whether or not you like it, is probably not doing so for a game that’s dead. Simple, basic logic.
Beyond say WoW seeing mmorpgs on a “best of pc” list is a bit odd.
But ya this game is far from dead GW1 is a “dead” game because the makers are not adding in new content a lot of the single players games die once they are out or after the game makers is done making dlc etc.. So GW2 is still good and alive being that the game makers are still added content at the rate they are is proof enough alone.
Guild Wars is not a dead game because the servers are still active, and players are playing it.
While the game is On life support, it is not dead. A dead game had the servers turned off. City of Heroes is a dead game, Star Wars Galaxies is a dead Game… They had the servers shut down…that is dead.
As long as :
1. Servers are still up.
2. Players still play the game.
The Game is not dead.
(edited by Nerelith.7360)
I find it Intriguing how a difference in perspective can actually alter what one thinks about things.
We have here the OP suggesting that because some In game app has Gw2 rated at # 7, that it is not dead. But other players say that World of Warcraft that is number 5… is dead.
Personally, I have never found these ratings to be of any value. Since we have no idea what percentage of the playerbase that runs each game runs these apps.
Players that recieve confirmation bias, based On their beliefs will either say they are a good measure, while others will say they aren’t. There is no reason to believe that the same % of players that play WoW run this as the % of players that run Gw2.
Since there might be unmeasured disparity, trying to comapre Gw2 on Overwhatever, with WoW or LoL, etc … cannot really indicate anything about comparative total player populations.
All it means is … x number of players Played Gw2, and also ran the app or apps.
Well that’s the point. People say that WoW is dead, even though it has over 7 million subscribers. People always say this stuff and it’s not true.
So did you hear of any big Anet layoffs? Have they stopped producing regular content patches? Do the NCSoft Quarterly reports show they’re not making profit?
I’m not just depending on a couple of programs. They simply confirm something quite logical. If the company is making money the game isn’t dead.
You can say the game isn’t as profitable, and I wouldn’t have much of an argument. You can say less people play the game than at launch and I’d agree. It’s pretty obvious.
But no one really can say the game is dead, unless they ignore all the evidence.
Yeah, looking at the Raptr stats, I believe GW2 does fall around the range of Gary’s Mod or Civ 5.
Looking at the Steam stats for those games, 50k peak concurrency does sound about right.
A far cry from 460k peak, but yeah, sustainable.The 460k peak was around launch or shortly after. Very very few games end up sustaining that. For one thing, everyone is doing stuff at the same time. People took days off from work. I played more the first week than I do now too. Therefore I’ll be on less hours, therefore, I’ll not be concurrent with people I used to be concurrent with.
I’m not sure how many games you can play for 12 hours a day after a year or two.
The point is, 50k peak concurrency for a 2 year old game is pretty good. It’s probably very had the day new content comes out and tapers off during the next few days.
By the end of the two week cycle it’s probably at a low.
But the game being dead or being abandoned, or not making money is just plain silly.
Yeah, that’s obvious with the 460k peak.
Not sure what’s up with the strawman setup in your reply. More clarification for your unintelligent fanbase?No. It’s very simple logic, for the more intelligent members. Like a company that’s hiring and producing new content on a regular basis, whether or not you like it, is probably not doing so for a game that’s dead. Simple, basic logic.
K bro, here’s a fact for your “intelligent” members.
I never said the game was dead so stop implying so with your strawman.
Yeah, looking at the Raptr stats, I believe GW2 does fall around the range of Gary’s Mod or Civ 5.
Looking at the Steam stats for those games, 50k peak concurrency does sound about right.
A far cry from 460k peak, but yeah, sustainable.The 460k peak was around launch or shortly after. Very very few games end up sustaining that. For one thing, everyone is doing stuff at the same time. People took days off from work. I played more the first week than I do now too. Therefore I’ll be on less hours, therefore, I’ll not be concurrent with people I used to be concurrent with.
I’m not sure how many games you can play for 12 hours a day after a year or two.
The point is, 50k peak concurrency for a 2 year old game is pretty good. It’s probably very had the day new content comes out and tapers off during the next few days.
By the end of the two week cycle it’s probably at a low.
But the game being dead or being abandoned, or not making money is just plain silly.
Yeah, that’s obvious with the 460k peak.
Not sure what’s up with the strawman setup in your reply. More clarification for your unintelligent fanbase?No. It’s very simple logic, for the more intelligent members. Like a company that’s hiring and producing new content on a regular basis, whether or not you like it, is probably not doing so for a game that’s dead. Simple, basic logic.
K bro, here’s a fact for your “intelligent” members.
I never said the game was dead so stop implying so with your strawman.
No, but people have. And the OP quoted so much for those who say the game was dead. So it’s not really a strawman since it’s., you know, the topic of the thread. When you want to talk about the topic of the thread (this shows Guild Wars 2 isn’t dead or dying), by all means come back and we can talk about it.
Yeah, looking at the Raptr stats, I believe GW2 does fall around the range of Gary’s Mod or Civ 5.
Looking at the Steam stats for those games, 50k peak concurrency does sound about right.
A far cry from 460k peak, but yeah, sustainable.The 460k peak was around launch or shortly after. Very very few games end up sustaining that. For one thing, everyone is doing stuff at the same time. People took days off from work. I played more the first week than I do now too. Therefore I’ll be on less hours, therefore, I’ll not be concurrent with people I used to be concurrent with.
I’m not sure how many games you can play for 12 hours a day after a year or two.
The point is, 50k peak concurrency for a 2 year old game is pretty good. It’s probably very had the day new content comes out and tapers off during the next few days.
By the end of the two week cycle it’s probably at a low.
But the game being dead or being abandoned, or not making money is just plain silly.
Yeah, that’s obvious with the 460k peak.
Not sure what’s up with the strawman setup in your reply. More clarification for your unintelligent fanbase?No. It’s very simple logic, for the more intelligent members. Like a company that’s hiring and producing new content on a regular basis, whether or not you like it, is probably not doing so for a game that’s dead. Simple, basic logic.
K bro, here’s a fact for your “intelligent” members.
I never said the game was dead so stop implying so with your strawman.No, but people have. And the OP quoted so much for those who say the game was dead. So it’s not really a strawman since it’s., you know, the topic of the thread. When you want to talk about the topic of the thread (this shows Guild Wars 2 isn’t dead or dying), by all means come back and we can talk about it.
Quote the OP and not me next time, buddy? It’s called getting the right context. Smh.
All statistics online social media website are all over the places. The only reliable source if you ask Anet and each game studios about the population active players. That’s the proper way to measure it.
Not 3rd party software, not even Steam that has 30million+ accounts with 6-7mil active peak time.
Why?
1. Not everyone use Steam to launch GW2.
2. Not everyone use Raptr with GW2.
3. Not everyone use Overwolf with GW2.
4. Not everyone use GW2.exe launcher to start the game.
5. There are at least freaking 4 examples way to launch GW2.X. How is this reliable statistic? It’s all over the places.
Me. I use SweetFX Configurator to launch GW2.
Think of it as polling though. People run political polls and poll 1000 people to get an idea of the trends, and usually those polls are accurate.
Except there is a science to polling. The Pollers know how to pick people that are an accurate representation of the specific demographics they are tryuing to determine information from.
Whether the Demographic is … Democrats and Republicans, or… Boxer vs Briefs… etc. When a Poll is made the pollers are not dialing random numbers. Which is what Overwolf’s numbers basically are.
Random in the sense that other than " happened to hear of and prefer overwolf to some other app…" there is no scientific basis to how the players were selected. The Players selected themselves so cannot really be said to be representative of the whole.
All statistics online social media website are all over the places. The only reliable source if you ask Anet and each game studios about the population active players. That’s the proper way to measure it.
Not 3rd party software, not even Steam that has 30million+ accounts with 6-7mil active peak time.
Why?
1. Not everyone use Steam to launch GW2.
2. Not everyone use Raptr with GW2.
3. Not everyone use Overwolf with GW2.
4. Not everyone use GW2.exe launcher to start the game.
5. There are at least freaking 4 examples way to launch GW2.X. How is this reliable statistic? It’s all over the places.
Me. I use SweetFX Configurator to launch GW2.
Think of it as polling though. People run political polls and poll 1000 people to get an idea of the trends, and usually those polls are accurate.
Except there is a science to polling. The Pollers know how to pick people that are an accurate representation of the specific demographics they are tryuing to determine information from.
Whether the Demographic is … Democrats and Republicans, or… Boxer vs Briefs… etc. When a Poll is made the pollers are not dialing random numbers. Which is what Overwolf’s numbers basically are.
Random in the sense that other than " happened to hear of and prefer overwolf to some other app…" there is no scientific basis to how the players were selected. The Players selected themselves so cannot really be said to be representative of the whole.
Right the players weren’t selected at all and it’s a much much bigger sampling size than most polls. When you have a sample size of 1000, you’d better pick carefully. The sample size here is the size of those who run overwolf in the background. I’m pretty sure it’s more than 1000 people. Same with the sample size of Raptr.
Again, it won’t give us numbers, but it should give us trends….which is what I’m looking at. It’s the other information people keeping ignoring that this is backing up.
Basically, there’s no evidence at all the game is dead. There’s circumstantial evidence that it’s not.
All statistics online social media website are all over the places. The only reliable source if you ask Anet and each game studios about the population active players. That’s the proper way to measure it.
Not 3rd party software, not even Steam that has 30million+ accounts with 6-7mil active peak time.
Why?
1. Not everyone use Steam to launch GW2.
2. Not everyone use Raptr with GW2.
3. Not everyone use Overwolf with GW2.
4. Not everyone use GW2.exe launcher to start the game.
5. There are at least freaking 4 examples way to launch GW2.X. How is this reliable statistic? It’s all over the places.
Me. I use SweetFX Configurator to launch GW2.
Think of it as polling though. People run political polls and poll 1000 people to get an idea of the trends, and usually those polls are accurate.
Except there is a science to polling. The Pollers know how to pick people that are an accurate representation of the specific demographics they are tryuing to determine information from.
Whether the Demographic is … Democrats and Republicans, or… Boxer vs Briefs… etc. When a Poll is made the pollers are not dialing random numbers. Which is what Overwolf’s numbers basically are.
Random in the sense that other than " happened to hear of and prefer overwolf to some other app…" there is no scientific basis to how the players were selected. The Players selected themselves so cannot really be said to be representative of the whole.
Right the players weren’t selected at all and it’s a much much bigger sampling size than most polls. When you have a sample size of 1000, you’d better pick carefully. The sample size here is the size of those who run overwolf in the background. I’m pretty sure it’s more than 1000 people. Same with the sample size of Raptr.
Again, it won’t give us numbers, but it should give us trends….which is what I’m looking at. It’s the other information people keeping ignoring that this is backing up.
Basically, there’s no evidence at all the game is dead. There’s circumstantial evidence that it’s not.
I think this is the OP seeking and finding numbers to back his personal desire. That he is Playing a popular game.
Now, I happen to find that Gw2 is fun to play. And I always see Plenty of people around me. Sometimes it’s good…sometimes it’s bad… ( kitten someone ran off with My banner… again!).
But I can see how people might think these charts are meaningful. But I do see what you mean…. if 2,000,000 people ran raptr and gw2… and 2 months later only 100 do.. it’s hard to believe that 1,999,900 Uninstalled raptor.
So yes, for trends it might be a good metric.
I think some of us are just tired of seeing people saying the game is dead, when it’s pretty obviously not the case. It may or may not be popular. That’s relative anyway. But one thing it’s not is dead.
I think some of us are just tired of seeing people saying the game is dead, when it’s pretty obviously not the case. It may or may not be popular. That’s relative anyway. But one thing it’s not is dead.
I agree with you. I don’t even think Guild wars is dead. The servers are up, people play it. Not dead.
Gw2 may not be fulfilling it’s Potential, but in many ways it is headed in the right general direction. I think free trat switching on the fly whenever you wish out of combat was an awesome idea. And being able to unlock the traits by exploring content… an awesome idea. I think some of the ways to unlock the traitds need to be changed, but that’s my opinion.
No this game is Nowhere near dead.
I think it’s Just some people came to play the game, and it lacks what they want in it. Whatever element they enjoyed In the last few MMO’s they Played, it’s Not here. So they may have decided " It’s gonna fail." and start saying it over and over, wishing it to be true so they can dsay " see? I said you had to add… bla bla bla.. and because Bla bla bla was never in the game….it failed."
of cause such data is not valid in a statistical sense, but it is not a bad measure in the long run. Just look at xfire – of cause people using that are just a very small subset of the market, but GW2 has been in the top ten since launch. That shows some consistency I´d say. Also, even if sample sizes are small, why should they not be somewhat representative of the whole market – do only special people use those resources? I guess GW2 is very probably the most succesful MMORPG short of WoW by far (and certainly I do not have a history of fanboyism in any way).
All statistics online social media website are all over the places. The only reliable source if you ask Anet and each game studios about the population active players. That’s the proper way to measure it.
Not 3rd party software, not even Steam that has 30million+ accounts with 6-7mil active peak time.
Why?
1. Not everyone use Steam to launch GW2.
2. Not everyone use Raptr with GW2.
3. Not everyone use Overwolf with GW2.
4. Not everyone use GW2.exe launcher to start the game.
5. There are at least freaking 4 examples way to launch GW2.X. How is this reliable statistic? It’s all over the places.
Me. I use SweetFX Configurator to launch GW2.
Think of it as polling though. People run political polls and poll 1000 people to get an idea of the trends, and usually those polls are accurate.
Except there is a science to polling. The Pollers know how to pick people that are an accurate representation of the specific demographics they are tryuing to determine information from.
Whether the Demographic is … Democrats and Republicans, or… Boxer vs Briefs… etc. When a Poll is made the pollers are not dialing random numbers. Which is what Overwolf’s numbers basically are.
Random in the sense that other than " happened to hear of and prefer overwolf to some other app…" there is no scientific basis to how the players were selected. The Players selected themselves so cannot really be said to be representative of the whole.
Right the players weren’t selected at all and it’s a much much bigger sampling size than most polls. When you have a sample size of 1000, you’d better pick carefully. The sample size here is the size of those who run overwolf in the background. I’m pretty sure it’s more than 1000 people. Same with the sample size of Raptr.
Again, it won’t give us numbers, but it should give us trends….which is what I’m looking at. It’s the other information people keeping ignoring that this is backing up.
Basically, there’s no evidence at all the game is dead. There’s circumstantial evidence that it’s not.
There isn’t circumstantial evidence that it’s doing well though. It’s a game on a list with no numbers to give it any meaning. The gap between #1 and #7 could be huge. #6 could be played 10x more. I mean if I gave you a list of fastest cars and it read #1 Ferrari #2 Porsche #3 fiat is that circumstantial evidence that a fiat is one of the fastest cars?
There is also just as much if not more circumstantial evidence supporting that the game isn’t doing well. Xfire, just as good as overwolf, has actual numbers attached to it and GW2 is down 96% or something(not doing the math again) since launch. From 13k players down to 500, 70k+ hours down to 2k . Then of course we have the anecdotal evidence of WvW and SPvP populations decreasing. I mean it’s kind of hard to argue with being on a T1 server and being able to login to WvW and have the outnumbered buff where a year ago you had to wait in queue.
Now I’m not saying GW2 is dead, if it was then the servers wouldn’t be open. I am merely saying that GW2’s population has decreased and is probably still decreasing albeit at a slower rate. Now there will certainly be spikes for new content, it is b2p, but overall the population isn’t what it was say a year ago. A lot of people forget the megaserver stuff and don’t realize the populations they are seeing in PvE are all servers combined. I’d also expect the LS player population to be quite steady because it gets the bulk of development where WvW and SPvP players are dropping off due to ArenaNet’s lack of attention. So to a player that plays LS things probably seem like puppies and rainbows, it’s a drastically different story elsewhere in the game.
The real question is what sized playerbase can the game have and still be able to remain profitable. Gw2 is unique in that it will be hard to put into maintenance mode like sub based or even F2P games. They need gem sales to sustain servers and since there really isn’t a lot of finite items on the gem store fore repeat sales their sales will dry up as shortly after they stop developing. Their only option would be to continue development of gem store stuff and nothing else, so that will probably be the red flag that things are coming to an end, which we havn’t seen. The conclusion of course is that whatever their current population is, it is able to support further development.
I think this is the OP seeking and finding numbers to back his personal desire. That he is Playing a popular game.
This sounds to me, a lot like you are projecting what “you think” is my motivation, in order to fulfill your need to be right in your debate with Vayne.
Unfortunately, you are wrong on both counts.
One of my respected colleagues in the industry posted the original article on LinkedIn, without specific reference to any of the games on either the Raptr or Overwolf lists.
I am a fan of Guild Wars 2, and as Vayne astutely observes, quite sick of wading through streams of anecdotal insults which have become “fact” about the game, by repetition and not by truth.
He is also correct in his assumption that I posted this, not to justify my own interest in the game, but to spread some positive “fact” about the game.
The forum falls to the lowest common denominator because of the bullies who keep repeating their BS drive the pragmatic contributors to give up and come back only to read patch notes.
This is why it has been stated repeatedly by developers, in this forum, that the apparent public consensus in the forums on any particular topic does in no way guarantee representation by the broader audience. There is a clear bias.
There is a clear bias in the"Overwolf" poll: it does not reflect games which do not lend themselves to a need for conference-call communication tools.
As for the other various attempts to discredit the information I offered up… i’m rolling my eyes.