Okay, fess up, Anet...

Okay, fess up, Anet...

in Guild Wars 2 Discussion

Posted by: Jaymee.1560

Jaymee.1560

This is not a nasty post, not one that complains of anything…

Yet, Avatar being one of my favorite films, I can’t help but draw very close similarities between Avatar and Heart of Thorns.

Both have -

Insanely vertical terrains

Floating bedrock

Illuminate Plant life.

Gliding is questionable to the flying of the Ikran, but… I see a parallel.

Can’t help but think that you pulled inspiration from the film when designing this expansion? Hehehe…

I use to be a Ritualist and a Paragon in my former life…

(edited by Jaymee.1560)

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Posted by: DanteZero.9736

DanteZero.9736

Jungle/fantasy forest landscapes with weird flying creatures (and floating terrain) are not unique or original concepts. It’s been done countless times before and will be redone countless times after. Having said that, GW1’s Maguuma Jungle had plenty of floating rocks, illuminated plants, etc and that was well before Avatar and in GW2, insane verticality is pretty normal.

If you don’t believe me, take a dive in Frostgorge Sound and note how deep the underwater parts are. If the underwater section was devoid of all water effects, I would bet that the depth is comparable to the depth of the HoT maps. The point I’m trying to make is that this stuff is nothing new, and I highly doubt Anet got this inspiration solely from Avatar.

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Posted by: Knox.8462

Knox.8462

Guild Wars Eye of the North concept art (before 2 years before Avatar):

Attachments:

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Posted by: Sube Dai.8496

Sube Dai.8496

John Snowman [GLTY]
Space Marine Z [GLTY]