Old Signet of Capture
There would be 4/5 skills that would be so stupidly broken if you weren’t using any combination of them you’d get kicked from groups.
If anything they need to actually add skills to the classes and not just claim to have added new skills, when in all reality all they did was add 1 basic healing skill and 1 class specific healing skill. Which if you want to nitpick is technically adding new skills but a pretty kitten poor attempt to do it.
I suppose that could be true, but with a small measure of foresight, they could exclude the horribly broken skills (or have a “toned-down” version that is awarded). I’m definitely not against adding more base skills to professions — more variety is always more fun. The real reason I’d love to see this, though, sort of boils down to bragging rights. In other MMOs, you have gear progression, but that doesn’t really fit the bill in GW2. Guild Wars has sort of always been about skills, and I remember in the “old days” it was a symbol of prestige to be sporting a rare elite skill, and people would farm areas for rare spawns just to get that skill they were looking for.
Looking at how Anet implemented the trait system, there’d only be 3 bosses from which you’d capture everything. Boring and tedious.
Can I cap Unshakable?
In all seriousness, are there special mob skills other than the laughably OP boss skills?
Hell, I’d have been happier if we used the Signet of Capture on 10 random champs to attain the new GM traits. As it is, I’ve been unable to earn most of them due to constantly open temples and a poor Karka spawn schedule.
[TTBH] [HATE], Yak’s Bend(NA)