On Traditional Quests and Feeling Hollow
I wholeheartedly agree with him that the excitement of exploration is undercut by knowing there won’t be any deep involvement in a quest/story beyond the hearts and events plastered on your map.
My only two issues with traditional quests are the cookiecutter nature of “kill X amount” sorts, and the way modern MMOs have exclamation marks about quest-givers’ heads. I don’t even read what the person says in those games, I just see the icon above their head, hit ‘accept’ and add it to my quest log, and go on my merry way.
So while I would really HATE to see a well-refined quest-log system in GW2 (I think it’s better off without them) I’d really like to be rewarded for finding these locations and characters with some new tasks to follow.
I’ve only felt that excitement once in this game, where I started an event chain from some random NPC that did NOT have that orange event circle above their head (somewhere in Kessex I think). I really felt excited about opening up this event chain that wasn’t being shouted to me from the minimap.
It can really be as simple as having significantly less-telegraphed dynamic events spattered about.
As someone who’s relatively new to the game, I have to agree. I really like the “quest” system as it stands, but it also feels like there’s also just something.. missing. Personally, I wouldn’t mind seeing the current system augmented by a handful of more traditionally structured quests.
I’m really enjoying the personal storyline questing, so I know ANet can do real fun and interesting stuff with something more akin to traditional questing, and I’d love to see that in other areas of the game too. BUT I would want it as a compliment to the great already existing places and characters, not as something that takes away from the system that’s already in place.