Summary
In this post I want to make apparent certain issues with the current relationship between fabric, leather and ascended armor and the new content introduced with HoT and changes to old content, namely fractals. This post is also about how the current mechanics are impeding new players progressing through the game.
Let me state beforehand, that I understand that ascended armor was meant to be difficult to get and that it is not necessarily required to play the game. I have been playing this game since the beta times and I have gathered a lot experience in almost every aspect of it. WvW is the exception here.
The playerbase has been discussing this topic a lot lately and already came up with a few solutions. I want to refer to this reddit thread for further information : https://www.reddit.com/r/Guildwars2/comments/2va9vq/is_arenanet_planning_to_do_anything_about_the/
Arenanet I want to appeal to you to become a part of those discussions and to communicate with us to find a reasonable solution.
Let me begin this by asking a question adressed to the devs: Are you currently working on or maybe considering to change the system of how a player aquires fabric or leather in Guildwars 2 ?
(I know the terms on how you communicate with the community, only to inform us about something when the decision is set in stone, but still, worth a try )
Now. Many of you, both devs and players, think: “sigh, this again”. Sadly, yes. This. Again.
This topic has been bothering me on and off again, but since the release of HoT it’s been bothering me a lot more. I’ll explain why a little later.
First let me summarize our current and most reliable methods of aquiring fabric and leather in the game. I want to do this to show you one, in my opinion, really screwed up point in the gamemechanics.
1. and most recent: Festive Bags of Materials (1,400 Karma per bag)
This method will probably only be available temporary. Also these aren’t really cost efficient considering the time it took you to gather the Karma and the output you get. Also these give you fabric and wood, leather is not even in those. Although not a bad method for those who are long time veterans of the game and probably have a lot of Karma to spare.
(However, with the better availability to craft a legendary which cost around 1,000,000 Karma each, this method might not be the most attractive, even more for new players)
2. Map completion.
Upon completing a certain map the reward chest gives you x Number of leather or fabric.
3. Salvaging gear.
This method is the most used in the game. The gear you aquire and which level this gear has, is dependant on the level of your character. Level 80 characters get level 80 gear. Problem is, the salvage output will also be high level. Meaning: If I want low level fabric or leather,which is required for ascended armor, the only way of getting it, is through the Trading Post for a really high price or through method 3.5 (the really screwed up point in the game mechanic)
Method 3.5
Create a character -> level it up to a certain level on which the required fabric or leather will come out of gear you salvage -> go into the silverwaste with your level 80 character -> gather as many bags as you can hold -> transfer them to your recently created character -> open them up to get the low level gear and salvage said gear to aquire your low level fabric or leather and let that character gather dust in your character selection because you can’t level it up and really play it otherwise you lose your best method of aquisition.
Now this. This is the point where I wonder if that is the right way to do things.
One of the core philosophies of Guildwars 2 has been: “Play the way you want”.
I can’t, because method 3.5 is the most costefficient for me. Otherwise I have to spent hundreds upon hundreds of gold just for fabric or leather to craft ascended light or medium armor. Heavy armor is not that difficult, I can just go out into the world and gather ore from nodes. But aquiring light or medium ascended armor has become a really bothersome and expensive task.
Another argument against the current mechanic is the game became really unfriendly to new players. Guildwars 2 went free to play recently. A wave of new players hit the game and now they have to deal with expensive low to mid level-range materials while the high level materials are cheap.
To put it into perspective at the current time a gossamer scrap is at 51 copper in the TP while a single linen scrap costs you 4 silver and 93 copper. The midrange material is almost 10 times more expensive than the highrange material. How is that new player friendly ?
Now this states the question: Why do I even want to get ascended armor ? For two and a half reasons. 1. Fractals 2. Raids. 0.5 Getting the most out of my characters.
Fractals have been remade, to reach the highest level you require 150 agony resistance. To achieve this, you require ascended armor or an astronomical number of +1 agony infusions. To craft an infusion that gives you +19 agony resistance you need 262,144 +1 infusions. Now think about how many you will need to achieve 150 agony resistance without ascended armor. So, ascended armor is mandatory for fractals.
Second come the raids. Raids were recently introduced high-end content. I already played the first wing many times and I love it. Thank you very much for that Arenanet, I mean it.
Now raids are meant to be difficult. They are not that difficult that they require you to have full ascended gear. It is NOT necessary, however, it is advised. Ascended equipment in raids dampens the difficulty by a small margin but not that small that it doesn’t make an impact. Your DPS is higher, your heal is higher and your tank is tougher.
Arenanet, you have given us new ways to play your game and I really appreciate them and really enjoy playing them. I also really appreciated that you listened to the community and increased the rewards in fractals. But I think you have to face a new problem, making this content available to your players, not just those who are sitting on mountains of gold.
tl;dr. Arenanet needs to rework our current methods of getting fabrics and leather because they are no longer feasible with the current content.
(edited by Zervan.6785)