On good JP design:
My biggest problem with it are the bouncing platforms that don’t bounce you high enough to even make the jump sometimes, and the dashing/spinny platforms that just shoot you down instead of forward sometimes. It’s a total crap shoot with those things.
I can’t compare it to the fantastic Halloween and Wintersday JP because portals take you to the top in no time. What point has an achievement if you can get it via cheating?
My biggest gripe about the new JP are the amount of jumping that is taken out of the puzzle by use of the the launcher and pusher platforms. A few here and there for flavour would have been just fine, I get they are going for a steam punk theme, but there is very little actual jumping in the whole puzzle.
I like jumping puzzles because I like to jump. Getting launched from one platform to the next to the next to the next wasn’t as fun for me as a challenging jumping puzzle would be. The most jumping you do seems to be right at the start jumping across the monkey bars, lol.
Anyway I still had fun, but I think they relied to heavily on those mechanics rather then make an actual jumping puzzle.
Turning the camera to some weird angle wishing I could just get the GW1 ego perspective, I could see every step ahead.
For my taste the puzzle is a nice mixture of platforms and jumping acrobatics, tho I agree that dying and having to waypoint back isnt really fair with some of those quite tricky jumps leading to almost certain death.
An auto rezz to the entrance of the main cave or at least some NPC (maybe friendly skritts living down there) who revive you would have been more sports and less grief.
Overall very nice JP.
I really didn’t have any camera problems, some parts were a little tricky to get the right angle but I always thought that was just part of the challenge.