A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
So once again you are nerfing weak PvE professions…..
PvE players are being treated like series C players…they either rolls warrior and guardians or they keep getting nerfed and less competitive.
The situation was broke moths ago, but somehow its not ignored but made worst for PVP sake that nobody plays.
Can we have some sort of feedback just to know why you are ruining PvE experience?
And gimmicks like making professions identity useless is not what people expect from balance……
In the meantime guardian and warriors players complain the game is too easy…..
Agreed, I started with an elementalist as I always prefer ranged casters over hack n slash but I ended up rolling a warrior. During leveling my ele I was defeated more then 100 times and I had to use my defensive skills like arcane shield all the time, as a warrior I was defeated less then 5 times and I never used any defensive skill. Took me grand 4 days to level a warrior and now I am destroying everything.
Completed personal story and only died ONCE due to my own mistake (the quest where you have to kill mouth of zhaitan). This game is no way in hell balanced.
To anyone out there, if you aren’t playing a warrior or got one maxed then you are really missing this game, as much as I hate playing melee’s but you have to be a warrior if you want any sort of fun in this game and not frustration.
well honestly anet really only cares about 1 of 2 things
1. PvP
2. catering to casual
here is a few quotes from gw2fb.com
ESL is hosting its very first Guild Wars 2 cup, and signups are happening now. They’re looking for competitors as well as shoutcasters and streamers to participate.
Sign up at http://www.esl.eu/eu/new_games/news/223557/, and good luck! ~RB2
Mist League – The Reckoning is upon us! The first week of Mist League match-ups have been announced, and will be starting in about an hour (11am pacific). Grouch and Gasmask will be shoutcasting in English, with SteppenWolf and Erdknuffel
ArenaNet developers will be Facerolling to Victory with Guild Wars 2 livestreamer Aieron this afternoon at 5:00 PST, just one hour from now.
Our next Guild Wars 2 Developer Livestream is today at Noon PST. Karl McLain will be demonstrating PvP tactics at http://www.twitch.tv/guildwars2
Guild Clash is a tournament series organised by a collaboration of German fan sites to bring you regular and professional Guild Wars 2 tournaments. And it has just come back for a second round of matches.
so ya their all tied up on their PvP system and what dose PvE get Temporaty content!!!!!!!
Well, I have played quite a bit of Gw2 PvP myself and its okay, but gets boring fairly quickly…I just use it as a quick way to get a lauel when short of time atm…
But, I am starting to HATE PvP because its ruining PvE & WvW…
Agreed, I started with an elementalist as I always prefer ranged casters over hack n slash but I ended up rolling a warrior. During leveling my ele I was defeated more then 100 times and I had to use my defensive skills like arcane shield all the time, as a warrior I was defeated less then 5 times and I never used any defensive skill. Took me grand 4 days to level a warrior and now I am destroying everything.
Completed personal story and only died ONCE due to my own mistake (the quest where you have to kill mouth of zhaitan). This game is no way in hell balanced.
To anyone out there, if you aren’t playing a warrior or got one maxed then you are really missing this game, as much as I hate playing melee’s but you have to be a warrior if you want any sort of fun in this game and not frustration.
Ever think you just got better at the game? 80 levels of anything would teach me how to dodge telegraphed attacks and how to level up quickly.
Just saying.
Ever think you just got better at the game? 80 levels of anything would teach me how to dodge telegraphed attacks and how to level up quickly.
Just saying.
People forgot Always to mention how they have only 2 dodges….
And few seconds of invulnerability so professions that can either negate damage longer or just kill stuff before they run out of defensive skills are OP.
Ever think you just got better at the game? 80 levels of anything would teach me how to dodge telegraphed attacks and how to level up quickly.
Just saying.
It maybe true yes, with experience comes better gameplay no doubt but I wasn’t a complete newbie when I started gw2. I am a very old mmorpg player and have played many mmo’s including wow for over 5 years.
However it also can’t be ruled out that warrior is far superior to every other class out there.
My ele has 30 points in earth tree that improves toughness and full exotic gear while my warrior has 0 trait points in survivability, fully specced into berserker trait/gear wise, has 2 pieces of exotic and 4 pieces of rare gear but still has way more armor then my ele, about 5k more health and deals twice as much damage while also having twice as much survivability without having to rely on defensive cds all the time like arcane shield/earth shield/mist form etc.
Fine some may say that elementalist is more of a team player, but let me ask you this how much you play in groups then you play alone? This is not WOW where healers are highly sought of in raiding and dungeons where tanks/healers are mandatory for progression. In this game every set up works and tbh when I am farming cof ppl are specifically asking for warriors/guardians and rarely mesmers. I never ever saw in more then a month of my gameplay someone saying “Elementalist needed” or thief/ranger/necro.
(edited by Pridedemon.3041)
Dying 100 times while levelling up one of your first character through 80 levels isn’t a bad thing, is it? I mean, GW2 isn’t a game like WoW where dying is like “ultimate fail” – you are expected to die a few times and 100 isn’t much, to be honest.
And is dying 100 times over 80 levels really ruining your fun? I die a lot (I’m not very good), and don’t find it more than slightly irritating if I’m very far from a waypoint or if I was just about to win the fight but did something silly.
I usually steer clear of balance arguments, but I hear just as many people complaining that the Warrior or Guardian are difficult as I do that they’re “easy mode” and the same with all the other classes. Some suit different playing styles better than others. I am terrible with melee classes and get far better results with caster professions, while others cry foul and say they’re nerfed beyond all recognition. It’s different for each, but I’d say that if dying a few times ruins your fun, then it’s a bit of a shame.
Dying 100 times while levelling up one of your first character through 80 levels isn’t a bad thing, is it? I mean, GW2 isn’t a game like WoW where dying is like “ultimate fail” – you are expected to die a few times and 100 isn’t much, to be honest.
And is dying 100 times over 80 levels really ruining your fun? I die a lot (I’m not very good), and don’t find it more than slightly irritating if I’m very far from a waypoint or if I was just about to win the fight but did something silly.
I usually steer clear of balance arguments, but I hear just as many people complaining that the Warrior or Guardian are difficult as I do that they’re “easy mode” and the same with all the other classes. Some suit different playing styles better than others. I am terrible with melee classes and get far better results with caster professions, while others cry foul and say they’re nerfed beyond all recognition. It’s different for each, but I’d say that if dying a few times ruins your fun, then it’s a bit of a shame.
You don’t get the point, dying 100 times or even 1000 times isn’t relevant and by 100 times I didn’t actually mean exact 100, it maybe more or less I didn’t count. It mean that I died a LOT as my elemantalist. However the point is that if you continuously die or get downed with every 3rd pull with 1 profession and don’t die at all with other profession then there is definitely some balance issue there.
For reference, mages in WoW are similarly squishy if enemy gets into melee range but they have lots of tools like slows/roots/stuns/blink etc to keep enemy at range while doing superior damage. GW2 lacks such thing, an elementalist wearing cloth armor has got to be squishy and is getting downed if 2 normal mobs close in to you but the problem is that they don’t have the dps and burst anywhere near to warrior to kill mobs quickly.
A warrior carrying a greatsword isn’t sturdy either but his power comes with his superior dps, the normal mobs and some veterans around him doesn’t last very long to be a threat. I charge 5-6 mobs regularly with my warrior and kill them in a single Hundred Blades strike without them getting the chance of hitting me more then once.
Try that with an elementalist and report back your results.
My ele can take on more mobs than my warrior.
well honestly anet really only cares about 1 of 2 things
1. PvP
2. catering to casualhere is a few quotes from gw2fb.com
ESL is hosting its very first Guild Wars 2 cup, and signups are happening now. They’re looking for competitors as well as shoutcasters and streamers to participate.
Sign up at http://www.esl.eu/eu/new_games/news/223557/, and good luck! ~RB2
Mist League – The Reckoning is upon us! The first week of Mist League match-ups have been announced, and will be starting in about an hour (11am pacific). Grouch and Gasmask will be shoutcasting in English, with SteppenWolf and Erdknuffel
ArenaNet developers will be Facerolling to Victory with Guild Wars 2 livestreamer Aieron this afternoon at 5:00 PST, just one hour from now.Our next Guild Wars 2 Developer Livestream is today at Noon PST. Karl McLain will be demonstrating PvP tactics at http://www.twitch.tv/guildwars2
Guild Clash is a tournament series organised by a collaboration of German fan sites to bring you regular and professional Guild Wars 2 tournaments. And it has just come back for a second round of matches.so ya their all tied up on their PvP system and what dose PvE get Temporaty content!!!!!!!
Considering PvP players hardly got anything since launch, I’d say this focus is long overdue. It’s nice to see their dedication to pushing for making gw2 an esports game. (I still think its a long way off till we see gw2 as a real esport, but I like the direction).
we all know that is not true…
And at least pvp has more than 2 pofessions…
They are deleting any non war / guard viable build in PvE.
Guardians are annoying on any team you have mostly, for some reason i see 90% of the use wall or reflection on bosses with no ranged attack at all, and they do so little damage and die all the time, now a good guardian is really hard to come by but there are a few, warrior i have one myself, and axe/axe is pretty kittening sweet to play, really fun allround, however what i play most is necomrancer and they are not at all bad they are actually insanely good.
And please stop the “area i play the most gets less focus than that other area i don’t play so much” ofc there is some difference on it, not everything takes 2 minutes to balance.
And please stop the “area i play the most gets less focus than that other area i don’t play so much” ofc there is some difference on it, not everything takes 2 minutes to balance.
PvE is played by 90% of players pvp hardly a 10%
Yet they nerf underpowered professions in PvE to balance pvp….
This is not an opinion!
This is a fact based on sotg interviews also.
How that’s fair?
I know that most pvp players feels entitled to be the class A players but without pve support this game will die.
Instead if pvp dies….nobody cares actually and the game can go on normally (i d say even better)
The vast majority of the updates in this game are pve centric.
It should be as clear as day why balance is vital for competitive pvp.
The vast majority of the updates in this game are pve centric.
It should be as clear as day why balance is vital for competitive pvp.
no they aren t_
its not that hitting 100 pinatas is a pve centric update….
when the game becomes unplayable to get a minority enjoy their pvp, people will stop aring for those sort of stuff
I know that most pvp players feels entitled to be the class A players but without pve support this game will die.
Instead if pvp dies….nobody cares actually and the game can go on normally (i d say even better)
Coerence at the best.
I know that most pvp players feels entitled to be the class A players but without pve support this game will die.
Instead if pvp dies….nobody cares actually and the game can go on normally (i d say even better)
Coerence at the best.
its coherence…..
If you look at game population it makes lot of sense…..
Now i d better have a complete split….
But its quite true that they remove FUN from pve players (biggest population) to push pvp nobody wants…(almost non existent population).
WHen they destroy build and professions every single patch you start to hate the reason why that happens.
I know that most pvp players feels entitled to be the class A players but without pve support this game will die.
Instead if pvp dies….nobody cares actually and the game can go on normally (i d say even better)
Coerence at the best.
its coherence…..
If you look at game population it makes lot of sense…..
Now i d better have a complete split….But its quite true that they remove FUN from pve players (biggest population) to push pvp nobody wants…(almost non existent population).
WHen they destroy build and professions every single patch you start to hate the reason why that happens.
Again: pvp players are self-entitled cause they’d like it to be fixed, but claiming pve to need to be top priority and let other modes die isn’t.
Ok.
/mindkitten
The vast majority of the updates in this game are pve centric.
It should be as clear as day why balance is vital for competitive pvp.
no they aren t_
its not that hitting 100 pinatas is a pve centric update….when the game becomes unplayable to get a minority enjoy their pvp, people will stop aring for those sort of stuff
Are you actually trying to suggest that the majority of the updates that have occurred thus far in this game have not been pve centric?
And pve unplayable?
You argument seems to be – PVP should remain/be broken at the fundamental level just so I can faceroll content as easily as a warrior might be able to do, in an environment which is completely and utterly non competitive.
(edited by Fenrir.3609)
Andrew is not that hard.
They didn t balance tekken 5 around that silly pve minigame.
They shouldn t balance Gw2 around pvp that is as popular as a minigame compared to PvE.
PvE IS a top priority.
There are 2 viable classes and each patch get worse.
PvP despite being deserted is way more balanced.
———————
Also what s wrong with such nerfs?
PvP players can change profession and build at will
PvE players takes months to roll a character and equip it….
such BAD Patches just delete all the “progression” done.
You argument seems to be – PVP should remain/be broken at the fundamental level just so I can faceroll content as easily as a warrior might be able to do, in an environment which is completely and utterly non competitive. Nice.
as Always pvp players thinking they are special….and skilled.
Its so sad when i see them failing hard at easy pve….
(edited by LordByron.8369)
Also what s wrong with such nerfs?
PvP players can change profession and build at will
PvE players takes months to roll a character and equip it….
such BAD Patches just delete all the “progression” done.
Implying that for the nerf of few things/single skills i should scream cry and reroll the FotM class, over and over.
Oh wait.
ps:
Issue of PvE is it being complete crap and easily exploitable by raw DPS.
In other words, current PvE state is not class unbalance per se – even if there are discrepancies – but poor design.
If PvE required something more over DPS, heavy CC profs like Engi would have their place again in pve. (example.)
Balancing classes in PvE has no point as long as you’re not acting direcly on the cause – horrible design.
as Always pvp players thinking they are special….and skilled.
Its so sad when i see them failing hard at easy pve…..
You should see how good are Dungeon Masters in WvW.
Guardians are annoying on any team you have mostly, for some reason i see 90% of the use wall or reflection on bosses with no ranged attack at all, and they do so little damage and die all the time, now a good guardian is really hard to come by but there are a few, warrior i have one myself, and axe/axe is pretty kittening sweet to play, really fun allround, however what i play most is necomrancer and they are not at all bad they are actually insanely good.
And please stop the “area i play the most gets less focus than that other area i don’t play so much” ofc there is some difference on it, not everything takes 2 minutes to balance.
wall of reflection is a light combo field.
Crying that Arenanet only cares about PvP in a game where PvP launched with no ladder, no matchmaking, no spectator mode, poor rewards, single mode, a whopping 3 maps… yeah…
Now that my personal dislike for someone as pedant as you is out of the way (omg, RTL nerf, I change class ), let’s get to the facts: we don’t even know where those changes apply or if those are the correct patch notes. Let’s start posting about our opinions in a few hours, shall we?
(edited by Wolfheart.1938)
Implying that for the nerf of few things/single skills i should scream cry and reroll the FotM class, over and over.
Oh wait.
can you understand how nerfs works?
They are not slight changes they read like “hey this weapon/build is now useless because was OP in pvp i hope you didn t build upon it…”
That is something any mmorpg dev should know to avoid in PvE.
ps:
Issue of PvE is it being complete crap and easily exploitable by raw DPS.
In other words, current PvE state is not class unbalance per se – even if there are discrepancies – but poor design.
If PvE required something more over DPS, heavy CC profs like Engi would have their place again in pve. (example.)Balancing classes in PvE has no point as long as you’re not acting direcly on the cause – horrible design.
This is one problem.
The other is HOW you play the game.
Most nerfs (RTL, 20% to illusion recharge and stuff) act like a huge damage to playability.
You play less and wait more….and considering they have on reason to exist for PvE, players get angry.
You should see how good are Dungeon Masters in WvW.
Oh trust me i was one of them once when i started playing www.
The first thing i thought was “really people in WWW can t avoid this?”
But the sad fact is WWW is played only by commanders due to lot of issues.
You are often stuck with 1 spam
PvP has a 100% monopoly on all new changes to skills/traits, 100% say in which classes get nerfed atm…PvE& WvW players have no say at all on how there characters get changed. Skill/traits/nerfs are currently applied across the entire game even through they are balanced only around tpvp…
Sure the content updates is vastly in favour of PvE…
Finally, PvP players can adapt to the new changes in 5-10 mins, because there trait/gear is 100% free. PvE and WvW players could take months until there equipment is spot on again, it will also cost loads in gold/BoH/dungeon tokens/laurels.
I think PvP should start paying for trait changes with gold and a gold cost added to new equipment, so they pay the cost of balance too…
as Always pvp players thinking they are special….and skilled.
Its so sad when i see them failing hard at easy pve….
What?
I didn’t mention “skill” at any point. I merely pointed out that pve is directly non competitive, unlike pvp. Hence why balance is of more import in the latter. If you think that is untrue, feel free to go ahead and explain why.
As for “failing hard at pve”, two things come to mind. First of all, you are the one in here complaining about pve being “unplayable”. Secondly, it looks a heck of a lot like an “I have no actual counter argument so i’ll just try and fall back on insults” comment.
I notice you didn’t actually refute the points I made, so we can take it then that yes, your argument is that – PVP should remain/be broken at the fundamental level just so I can faceroll content as easily as a warrior might be able to do, in an environment which is completely and utterly non competitive.
In all honesty, it would have been much better if they had just had completely different skill sets for pve and pvp.
(edited by Fenrir.3609)
as Always pvp players thinking they are special….and skilled.
Its so sad when i see them failing hard at easy pve….
Oh trust me i was one of them once when i started playing www.
The first thing i thought was “really people in WWW can t avoid this?”
Mmmhh.
About the rest, feels like bashing my head to a wall, better stop it and leave you thinking whatever you like…
I didn’t mention “skill” at any point. I merely pointed out that pve is directly non competitive, unlike pvp.
this is dabatable but gaming history proves you wrong.
“I have no actual counter argument so i’ll just try and fall back on insults” comment.
i didn t try to insult anyone and still i can t understand where it appears so.
for sure it was never my intention…
And i stop here saying i can t answer every single point while not posting too much
I did answer most things…
I have already taken too much space in this thread already for today.
P.S. Only thing i want to rememeber
PvP =/= www
So your thread is based on a leak that hasn’t been confirmed to be real or fake?
I mean sure, it looked real but still, as long as we dont have the official patchnotes complaining about it is stupid.
Maybe they intentionally leaked the patch notes to see our reaction.
PvP has a 100% monopoly on all new changes to skills/traits, 100% say in which classes get nerfed atm…PvE& WvW players have no say at all on how there characters get changed. Skill/traits/nerfs are currently applied across the entire game even through they are balanced only around tpvp…
Sure the content updates is vastly in favour of PvE…
Finally, PvP players can adapt to the new changes in 5-10 mins, because there trait/gear is 100% free. PvE and WvW players could take months until there equipment is spot on again, it will also cost loads in gold/BoH/dungeon tokens/laurels.
I think PvP should start paying for trait changes with gold and a gold cost added to new equipment, so they pay the cost of balance too…
Have you ever even plaid PvP ?
I have almost 85k glory at the moment on my account and i can not make 1 Silver from it. So with what exactly should pvp players pay for trait changes ? With for me useless cosmetic rewards we get ? I have even after 8 months same looking gear on my war that I started with because looks mean nothing to me. And noone caring for PvP ? If GW1 woudlnt have great PvP which you could play for hours and not get bored with and also nice rewards you could use in PvE I would never buy GW2.
And that is the problem why PvP is weak in population. Not much fun and poor rewards.
it’s already been confirmed the leaked notes are real.
I don’t know why they just won’t separate PvE and PvP balance. Making classes suffer in PvE because of PvP isn’t even a needed side effect, they could just split the changes. It comes down to nothing more than laziness.
Dying 100 times while levelling up one of your first character through 80 levels isn’t a bad thing, is it? I mean, GW2 isn’t a game like WoW where dying is like “ultimate fail” – you are expected to die a few times and 100 isn’t much, to be honest.
And is dying 100 times over 80 levels really ruining your fun? I die a lot (I’m not very good), and don’t find it more than slightly irritating if I’m very far from a waypoint or if I was just about to win the fight but did something silly.
I usually steer clear of balance arguments, but I hear just as many people complaining that the Warrior or Guardian are difficult as I do that they’re “easy mode” and the same with all the other classes. Some suit different playing styles better than others. I am terrible with melee classes and get far better results with caster professions, while others cry foul and say they’re nerfed beyond all recognition. It’s different for each, but I’d say that if dying a few times ruins your fun, then it’s a bit of a shame.
You don’t get the point, dying 100 times or even 1000 times isn’t relevant and by 100 times I didn’t actually mean exact 100, it maybe more or less I didn’t count. It mean that I died a LOT as my elemantalist. However the point is that if you continuously die or get downed with every 3rd pull with 1 profession and don’t die at all with other profession then there is definitely some balance issue there.
For reference, mages in WoW are similarly squishy if enemy gets into melee range but they have lots of tools like slows/roots/stuns/blink etc to keep enemy at range while doing superior damage. GW2 lacks such thing, an elementalist wearing cloth armor has got to be squishy and is getting downed if 2 normal mobs close in to you but the problem is that they don’t have the dps and burst anywhere near to warrior to kill mobs quickly.
A warrior carrying a greatsword isn’t sturdy either but his power comes with his superior dps, the normal mobs and some veterans around him doesn’t last very long to be a threat. I charge 5-6 mobs regularly with my warrior and kill them in a single Hundred Blades strike without them getting the chance of hitting me more then once.
Try that with an elementalist and report back your results.
No, I did get that point. The point I was trying to make is that you also imply that dying more on one character than another ruins the fun of the game, when actually, it shouldn’t. If it does, then that’s a shame. That was the only point I was making.
And some people play exceptionally well with an elementalist because their play style suits it better than melee warrior. Sure, maybe they score less overall with one direct hit, but I’ve seen builds and people playing as eles who put out damage close to equal. Not every class can work in the same way as the others (obviously, otherwise what’s the point of having different classes in the first place?), and naturally some will find others easier than others to play.
I’m not saying there aren’t balance issues. I’m not completely blind. I was simply making an additional point that seemed to me, key to your enjoyment of the game. If you didn’t mind finding the elementalist more squishy than the warrior, then you might find you enjoyed the gameplay more? I suck as a melee class and thus find them boring. I thought that might be the case for you. My bad if I was wrong.
i think thats just a L2P issue, while warrior and guardian are just the easier claases for starter, i play fotm.48 and you have.no idea how much i loved them thieves, speed up the runs soo much. and i grouped with ele too, hes using dd and switch with sd depends on fight, he rarely downes like real rare and helped the team alot.
Hi, 1st, im PvE and tournament PvP player, so i want both to work out.
Its so funny how everybody complains the devs don´t care about the mode they play.
The Problem is that the ballance team is PvP focused, but the content teams don´t help PvP.
What we need:
1. Full split PvE/PvP(/WvW?) balance, one team for each, communicating to keep stuff alike. But balancing the numbers for both areas individually.
2. Make a team/make the team bigger which is responsible for PvP content design.
3. Make more permanent content for PvE. Events are cool, but in the end permanent stuff is just more reasonable
4. Revamp the AI to make mobs less stupid and thru that control less obsolete.
That simple. PvE gets its balance, may sacrifice some content input to content designers helping with PvP, but if the remaining content guys do more permanent stuff it should turn out ok.
PvP gets its well deserved gamemodes, necessary balancing and those guys are happy too.
Just an idea, but at least its something constructive.
I don’t think they’re nerfing classes in PvE due to PvP , I think they’re just nerfing pve classes so they won’t be able to kill mobs more efficiently , that way the player would make less gold . Make less gold , then you’re more likely to hit the gem shop more often . ( I play both PvE and PvP so I’m not being biased . )
- Just my thoughts .
Brilliant theory, Sai! Wholeheartedly agree!
Guardians and Warriors are not the end all best classes while running in wvw one day I got completely kitten d by a D/D Ele I was dead in about 5 seconds and I have full exotic pvt gear on my Guard, so they can’t be nerfing classes all that much.
This thread makes me laugh. I’ve got an ele, mesmer, necro, guardian, warrior, and thief all 80 and geared. Playing my ele or mesmer is no more or less difficult than my guardian or warrior. If you are dying too much as any class, you are playing it wrong. Warriors and guardians are pretty OP, but that doesn’t mean eles suck in PvE. The game is easy if you learn to play.
All professions are more than strong enough in PvE. PvE’s problem is that full zerker 100b builds are too strong because of poor mob design and AI. Also build variety, which this patch should improve.
I’ve been running dungeons with thieves, engis and rangers and all of them are just fine. Yes, maybe they don’t do as much damage as full zerker warriors, but again, that’s a design/AI issue, not a balance issue. Simply making bosses dodge, block or knockback when they’re surrounded would make 100b groups much less efficient.
Basically, mobs should act more like PvP opponents. That would make stationary builds like 100b less efficient and things like Confusion more efficient. They did this in GW1, so it’s a real shame it doesn’t work in GW2.
Did you guys not play Guild Wars 1? The same thing happen in Guild Wars 1 until they finally stop listening to the vocal minority and split the skills.
The main problem you have the same guy that balanced Guild Wars 1 balancing Guild Wars 2, don’t expect any improvements. He does not care about PvE in the least. Guild Wars 1 skill balance improved for both PvP/PvE when someone else took over balance.
If he moves unto a new project and is removed from Guild Wars 2, then you can expect major improvements (GW1 got way better once he moved unto GW2), until then pve will suffer.
They have already posted that the skills are being split between the different areas (sPvP, PvE and WvW). What that means will be seen in a few hours time.
Guardians are annoying on any team you have mostly, for some reason i see 90% of the use wall or reflection on bosses with no ranged attack at all, and they do so little damage and die all the time, now a good guardian is really hard to come by but there are a few,
This is true. Guardians are easy to play, but I see very few players who can really play them well.
Dying 100 times while levelling up one of your first character through 80 levels isn’t a bad thing, is it? I mean, GW2 isn’t a game like WoW where dying is like “ultimate fail” – you are expected to die a few times and 100 isn’t much, to be honest.
And is dying 100 times over 80 levels really ruining your fun? I die a lot (I’m not very good), and don’t find it more than slightly irritating if I’m very far from a waypoint or if I was just about to win the fight but did something silly.
I usually steer clear of balance arguments, but I hear just as many people complaining that the Warrior or Guardian are difficult as I do that they’re “easy mode” and the same with all the other classes. Some suit different playing styles better than others. I am terrible with melee classes and get far better results with caster professions, while others cry foul and say they’re nerfed beyond all recognition. It’s different for each, but I’d say that if dying a few times ruins your fun, then it’s a bit of a shame.
You don’t get the point, dying 100 times or even 1000 times isn’t relevant and by 100 times I didn’t actually mean exact 100, it maybe more or less I didn’t count. It mean that I died a LOT as my elemantalist. However the point is that if you continuously die or get downed with every 3rd pull with 1 profession and don’t die at all with other profession then there is definitely some balance issue there.
For reference, mages in WoW are similarly squishy if enemy gets into melee range but they have lots of tools like slows/roots/stuns/blink etc to keep enemy at range while doing superior damage. GW2 lacks such thing, an elementalist wearing cloth armor has got to be squishy and is getting downed if 2 normal mobs close in to you but the problem is that they don’t have the dps and burst anywhere near to warrior to kill mobs quickly.
A warrior carrying a greatsword isn’t sturdy either but his power comes with his superior dps, the normal mobs and some veterans around him doesn’t last very long to be a threat. I charge 5-6 mobs regularly with my warrior and kill them in a single Hundred Blades strike without them getting the chance of hitting me more then once.
Try that with an elementalist and report back your results.
The issue is not so much that control options (root etc.) is not there, but that it is balanced for small PVP engagements where a well placed control is a set up for a burst takedown. Meaning they are not there so you can keep one or more mobs out of the fight while you deal with its buddies.
This is then compounded that mobs can shrug off bursts that can drop a tanked warrior in later zones. The health scaling on mobs are hilariously lopsided. As an engineer i can take out mobs in the start zones with a single lob of shrapnel grenades. But a similarly named and behaved mob in the later zones and it can shrug off multiple grenade throws, shrapnel and otherwise.
They have already posted that the skills are being split between the different areas (sPvP, PvE and WvW). What that means will be seen in a few hours time.
That lately or a past quote by the devs?
So once again you are nerfing weak PvE professions…..
PvE players are being treated like series C players…they either rolls warrior and guardians or they keep getting nerfed and less competitive.
The situation was broke moths ago, but somehow its not ignored but made worst for PVP sake that nobody plays.
Can we have some sort of feedback just to know why you are ruining PvE experience?
And gimmicks like making professions identity useless is not what people expect from balance……In the meantime guardian and warriors players complain the game is too easy…..
You are aware both the Warrior 5 signet leveling build and the standard Warrior Max %dmg %crit increase speed clear build are being nerfed/pulled apart right?
If the supposedly leaked patch notes are what I assume your complaining about, the signet precision is being level scaled meaning warriors won;t have 80-105% crit from levels 20-50 anymore and the +% dmg/crit based on adrenaline level are being made into grandmaster traits, meaning they can no longer take both of those and forceful greatsword.
Also based on your signature you complaining about the loss of two stun breaks in the invincible ele cantrip build and I think you have no reason to complain because no build should be able to contest a wvw point for 20 seconds and run out alive by themselves.
They have already posted that the skills are being split between the different areas (sPvP, PvE and WvW). What that means will be seen in a few hours time.
That lately or a past quote by the devs?
The last dev livecast I am sure they talked about it. I also thought I saw the first of this on the last update where there where skill changes, they seperated the pvp and pve descriptions.
Warriors & Guardians make all other classes look weak in PvE. That’s not even up for dispute.
With the current state of the game (and it has been a year now), it’s almost as if Anet designed each class to only be good in one facet of the game. (PvE, sPvP or WvW) It’s going to take nothing short of a complete overhaul of the game’s balance to fix it, and looking back on the last year’s worth of changes, I just don’t see that happening.
If I were to be asked by someone looking to pick up the game what class to choose, I’d ask: What will you be doing most of the time, PvE, sPvP, WvW? Based on the answer to that question I could literally just pick a single class right then and there. The balance is that skewed.
And that’s not the way it should be. It should be about preference, not ability to perform.
Nah, they designed the professions without considering PVE/WVW at all. What they did was to design each profession around a SPVP theme, with warriors being the walking DPS machine and guardians being boon dispensers. It just so happens that this works much better in PVE than in SPVP where mobs don’t dodge, and boon steal/remove/convert is rare.
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