Once suggested Hang Glider
I’d pay for that. Preferably if it could be used in all zones. Weeeeeeeeeeee!!!1!!!!11
That would be neat. Imagine jumping from the highest of vistas and gliding down. It might break some aspects of the game, but if it’s hard enough to land I guess not many people will want it for a JP anyways.
(edited by Aguri.2896)
Although it would be neat, it would’t work for gw2- too exploitable. the game ain’t build with an hanglider in mind- play archeage if you want hanglider-
That would be neat. Imagine jumping from the highest of vistas and gliding down. It might break some aspects of the game, but if it’s hard enough to land I guess not many people will want it for a JP anyways.
No I don’t want it to make it hard to land. What I want is the toy to automatically decide if you are close enough to land, though whatever programming is needed. It will not however land when you want or allow you to cancel it while in air to land on a point you have picked, so people will not be able to abuse it to get to areas of the game that requires you to get there though jumping or aspects.
Maybe one of the skills that comes available when you get into this toy is Land which would pick the fastest decent and land at a predetermined landing spot close to where you are in the map and maybe do not allow gliders to use them to gain exploration of the map, you can glide over it but it does not discover the area. I just feel it needs limits to keep certain aspects from getting cheated.
Although it would be neat, it would’t work for gw2- too exploitable. the game ain’t build with an hanglider in mind- play archeage if you want hanglider-
This is because in your mind it is not possible to have it where hey its fun and not exploitable. I just gave an example of how it could be programmed to not give a possible way to exploit getting to a high spot in a JP by making it have a skill to land that will land in predetermined landing spots.
On a side note, I never understood why someone would prefer that the game they love should be vacated to get what you want when a suggestion is made. Why can’t we have that here in this game. I am sure the Dev’s say this all the time “Hey you want housing and guild halls go play this other game”, said no Dev ever.
I have another idea on how to implement the Hang Glider as a Toy that could make it so it could not be exploitable as in landing in JP’s.
How about make it so that when you have unlocked all the Vistas in a map you can use your Glider to drift on the wind from one Vista to another Vista. It would function like a toy in the sense that you have hot air pockets rising up that you have to find in order to give you more lift so you can reach your final destination that you have pre-determine before you take off. This would avoid being exploitable sense you would only be able to land at the Vista you choose during pre-flight.
This would be slower than waypoint travel, but faster than walking or running the same distance.
Sounds awesome. Would definitely get one. Unfortunately it could break multiple jumping puzzles and the ‘element’ mechanic in Dry Top.
The problem I see is the same one WoW had in allowing flying in the old zones — the world isn’t designed to be seen from the air. Mountains don’t have backs unless you can get around them on foot. Landscape has gaps. So even with every safeguard in the world to prevent exploits from “flying” the mere movement of the viewpoint further out than a body can fall from a height is likely not technically possible.
The problem I see is the same one WoW had in allowing flying in the old zones — the world isn’t designed to be seen from the air. Mountains don’t have backs unless you can get around them on foot. Landscape has gaps. So even with every safeguard in the world to prevent exploits from “flying” the mere movement of the viewpoint further out than a body can fall from a height is likely not technically possible.
How is that I can climb all the way up the Sanctum Zephyr ship that has crashed in Dry Top and look at the area below from the diving platform, yet it would be impossible to drift back to the ground from here as the world would tear? The Vista’s in the area are even lower down than that.
And here we are going forward into HoT and I can’t help gloat just a tiny bit.
I remember this thread (I also remember another thread on hang gliding that I posted on back then). When I saw hang gliding as a new feature, it made me wonder if it was from those 2 old threads.
Let’s not forget that hang gliders exist in real life.
Let’s not forget that hang gliders exist in real life.
And other games, from which I’m sure the Devs keep an eye on for ideas.
Gummy…you have permission to look smug..
..but, just once y’hear