One Tiny Problem With Cosmetic Rewards

One Tiny Problem With Cosmetic Rewards

in Guild Wars 2 Discussion

Posted by: Guns and Giblets.9308

Guns and Giblets.9308

There’s one tiny problem with Guild Wars 2’s cosmetic based reward system: I can’t see the cosmetics.

This post is divided into two parts; skip as necessary: the first is the role of cosmetic rewards, and the second discusses the problem of not being able to see these rewards.

The Importance of Cosmetics

One of the great pleasures of Guild Wars 2 is enjoying other players’ armor and weapon choices. This isn’t just a matter of eye-candy, however. This activity supports and reinforces at least (and there are more, of course) two key aspects of any good MMO:

  • Social cohesion:

Players spending time relating to each other by way of equipment choices helps foster a living community. As many know, the clothing you place on your character is a form of self-expression. As you learn about why someone chose to wear what they did, you learn something about the person behind the avatar.

It also works in reverse, as what you wear is an expression to the community about yourself.

  • Content Knowledge:

PowerDudez: hey man sweet armor! where did you get that

Eranitis The Bold: Hi, and thanks! It’s a combination of two dungeon sets. Let me link the pieces and explain…

These kinds of conversation help discover and run content. Even if the content isn’t pursued, the knowledge of that content will continue to be spread by word of mouth between friends or players, which I would argue is more meaningful than learning about it through a wiki or forum (not that these things are useless, of course).

The Problem

I run an above-average computer. (I actually replaced my processor just for this game.) In PvE I can run the game on the highest settings with little to no slowdown. That’s all fine and well—if I wanted to stare at pretty trees and rocks all day. The problem comes when there is a high number of players on the screen. In WvW, I absolutely must turn my graphics down. In fact, I need to turn the number of players and quality of player graphics down to their lowest settings to consistently play without lag.

What this means is that every epic siege and legendary battle is reduced to a series of nameplates trading AoE effects, with a handful of stocky, green-ish rendered players repeatedly hitting the air.

I’m concerned that the same scenario will occur in PvE once they get culling sorted out. What’s the point of being able to see everyone when all that will entail is a choice between a hundred nameplates and no graphical slowdown or a hundred rendered players and a cripplingly low FPS? I already lose the sense of a great army striding toward battle in WvW, equipped in their finest armor and weapons. I fear the same for great PvE battles.

If Anet doesn’t produce a good solution to the graphical problems related to cosmetic rewards, one of the critical, defining aspects of this MMO will be blunted and hampered, thus reducing the game’s enjoyability and longevity.

“A soft answer turns away wrath,
but a harsh word stirs up anger.” -Jewish Proverb

One Tiny Problem With Cosmetic Rewards

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Posted by: DonRobeez.3560

DonRobeez.3560

You have to remember that your computer has to process ALOT during large battles in WvW.
On the other hand, in PvE, GW2 removes a certain amount of players off your screen if it notices it’s too much for your computer to handle.

My computer can handle about 40 players on a reasonable fps on the highest settings in WvW.

Infested Kerrigan I [TaG]
Gunnar’s Hold
Youtube channel: http://www.youtube.com/user/GloryKittens

One Tiny Problem With Cosmetic Rewards

in Guild Wars 2 Discussion

Posted by: Dangerkips.6035

Dangerkips.6035

I run an i5-3570k overclocked with 8GB of RAM and an HD 7950 OC; game runs fine 99% of the time, except during big meta-events (like Frozen Maw or The Shatterer) where my FPS plummets to around 15.

It’s a byproduct of Anet’s decision to make the game look this good. Optimization be kitten ed, in other words.

One Tiny Problem With Cosmetic Rewards

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Posted by: Wolfheart.1938

Wolfheart.1938

On the other hand, in PvE, GW2 removes a certain amount of players off your screen if it notices it’s too much for your computer to handle.

This is the Misinformation Police and sir, you are under arrest.

GW2’s removal of players on your screen, technically called “culling”, is a server-side issue and isn’t related in any way to your computer’s perfomances. Basically, you could have the best hardware in the world and the game would still cull the same amount of players on your screen.

You may now continue.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

One Tiny Problem With Cosmetic Rewards

in Guild Wars 2 Discussion

Posted by: Wolfheart.1938

Wolfheart.1938

QQ much? I’m a straight guy and I have no problems with the bow, in fact I’d even consider getting it if I was into legendaries. Realize that there’s different tastes and it just happens the bow doesn’t suit yours.

Edit:
Many sorries Guns and Giblets, didn’t mean to derail your thread.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

(edited by Wolfheart.1938)

One Tiny Problem With Cosmetic Rewards

in Guild Wars 2 Discussion

Posted by: Guns and Giblets.9308

Guns and Giblets.9308

Er, thread is not about the legendary bow.

There is already one up if anyone is truly interested:

https://forum-en.gw2archive.eu/forum/game/gw2/So-we-have-a-bow-that-shoots-rainbows/first

Now back to your regularly scheduled programming!

“A soft answer turns away wrath,
but a harsh word stirs up anger.” -Jewish Proverb

One Tiny Problem With Cosmetic Rewards

in Guild Wars 2 Discussion

Posted by: Tolmos.8395

Tolmos.8395

There’s one tiny problem with Guild Wars 2’s cosmetic based reward system: I can’t see the cosmetics.

This post is divided into two parts; skip as necessary: the first is the role of cosmetic rewards, and the second discusses the problem of not being able to see these rewards.

The Importance of Cosmetics

One of the great pleasures of Guild Wars 2 is enjoying other players’ armor and weapon choices. This isn’t just a matter of eye-candy, however. This activity supports and reinforces at least (and there are more, of course) two key aspects of any good MMO:

  • Social cohesion:

Players spending time relating to each other by way of equipment choices helps foster a living community. As many know, the clothing you place on your character is a form of self-expression. As you learn about why someone chose to wear what they did, you learn something about the person behind the avatar.

It also works in reverse, as what you wear is an expression to the community about yourself.

  • Content Knowledge:

PowerDudez: hey man sweet armor! where did you get that

Eranitis The Bold: Hi, and thanks! It’s a combination of two dungeon sets. Let me link the pieces and explain…

These kinds of conversation help discover and run content. Even if the content isn’t pursued, the knowledge of that content will continue to be spread by word of mouth between friends or players, which I would argue is more meaningful than learning about it through a wiki or forum (not that these things are useless, of course).

The Problem

I run an above-average computer. (I actually replaced my processor just for this game.) In PvE I can run the game on the highest settings with little to no slowdown. That’s all fine and well—if I wanted to stare at pretty trees and rocks all day. The problem comes when there is a high number of players on the screen. In WvW, I absolutely must turn my graphics down. In fact, I need to turn the number of players and quality of player graphics down to their lowest settings to consistently play without lag.

What this means is that every epic siege and legendary battle is reduced to a series of nameplates trading AoE effects, with a handful of stocky, green-ish rendered players repeatedly hitting the air.

I’m concerned that the same scenario will occur in PvE once they get culling sorted out. What’s the point of being able to see everyone when all that will entail is a choice between a hundred nameplates and no graphical slowdown or a hundred rendered players and a cripplingly low FPS? I already lose the sense of a great army striding toward battle in WvW, equipped in their finest armor and weapons. I fear the same for great PvE battles.

If Anet doesn’t produce a good solution to the graphical problems related to cosmetic rewards, one of the critical, defining aspects of this MMO will be blunted and hampered, thus reducing the game’s enjoyability and longevity.

EVE has a similar issue. It has some of the most beautiful graphics I have ever seen in a game, especially an MMO… and most hardcore players will never see it. Instead, what they will see if an ultra zoomed-out view of tons of red and green boxes, because zooming in on your ship in a battle is a liability.

It is actually a reason I hate group pvp in that game and solo roam. I like to stare at my purty internet spaceship.

One Tiny Problem With Cosmetic Rewards

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Posted by: Phaedryn.3698

Phaedryn.3698

Two other problems…

1) Most are ugly. Seriously, what is that ridiculous armor set with the castle pakitten ts for shoulders? You couldn’t PAY me to equip that set.

2) Most (legendary’s and dungeon skins) require far too much effort to ever consider bothering to get.

One Tiny Problem With Cosmetic Rewards

in Guild Wars 2 Discussion

Posted by: Phaedryn.3698

Phaedryn.3698

There’s one tiny problem with Guild Wars 2’s cosmetic based reward system: I can’t see the cosmetics.

This post is divided into two parts; skip as necessary: the first is the role of cosmetic rewards, and the second discusses the problem of not being able to see these rewards.

The Importance of Cosmetics

One of the great pleasures of Guild Wars 2 is enjoying other players’ armor and weapon choices. This isn’t just a matter of eye-candy, however. This activity supports and reinforces at least (and there are more, of course) two key aspects of any good MMO:

  • Social cohesion:

Players spending time relating to each other by way of equipment choices helps foster a living community. As many know, the clothing you place on your character is a form of self-expression. As you learn about why someone chose to wear what they did, you learn something about the person behind the avatar.

It also works in reverse, as what you wear is an expression to the community about yourself.

  • Content Knowledge:

PowerDudez: hey man sweet armor! where did you get that

Eranitis The Bold: Hi, and thanks! It’s a combination of two dungeon sets. Let me link the pieces and explain…

These kinds of conversation help discover and run content. Even if the content isn’t pursued, the knowledge of that content will continue to be spread by word of mouth between friends or players, which I would argue is more meaningful than learning about it through a wiki or forum (not that these things are useless, of course).

The Problem

I run an above-average computer. (I actually replaced my processor just for this game.) In PvE I can run the game on the highest settings with little to no slowdown. That’s all fine and well—if I wanted to stare at pretty trees and rocks all day. The problem comes when there is a high number of players on the screen. In WvW, I absolutely must turn my graphics down. In fact, I need to turn the number of players and quality of player graphics down to their lowest settings to consistently play without lag.

What this means is that every epic siege and legendary battle is reduced to a series of nameplates trading AoE effects, with a handful of stocky, green-ish rendered players repeatedly hitting the air.

I’m concerned that the same scenario will occur in PvE once they get culling sorted out. What’s the point of being able to see everyone when all that will entail is a choice between a hundred nameplates and no graphical slowdown or a hundred rendered players and a cripplingly low FPS? I already lose the sense of a great army striding toward battle in WvW, equipped in their finest armor and weapons. I fear the same for great PvE battles.

If Anet doesn’t produce a good solution to the graphical problems related to cosmetic rewards, one of the critical, defining aspects of this MMO will be blunted and hampered, thus reducing the game’s enjoyability and longevity.

EVE has a similar issue. It has some of the most beautiful graphics I have ever seen in a game, especially an MMO… and most hardcore players will never see it. Instead, what they will see if an ultra zoomed-out view of tons of red and green boxes, because zooming in on your ship in a battle is a liability.

It is actually a reason I hate group pvp in that game and solo roam. I like to stare at my purty internet spaceship.

As a long time Eve player I have to agree. It was actually one of the more ironic points that were made when they did the first model upgrades years back. The make the graphics better and better only to have them turned off/down/zoomed to dots on the screen.

Still one of my favorite MMOs though. In fact I often have it running along side GW2 so I have something to do while waiting for event timers to roll over.

(edited by Phaedryn.3698)