One handed Legendaries should cost less now.

One handed Legendaries should cost less now.

in Guild Wars 2 Discussion

Posted by: Montgomery.1986

Montgomery.1986

Now that the stats of Legendaries are much better, shouldn’t the cost of a one handed Legendary be cut in half? Having a one handed Legendary means you have half the stats of a two handed Legendary, but with similar obscene costs.

Before the ascended change, this was easily fixed by picking up an exotic off the TP for a few gold, or running a few dungeons. With the ascended change, not only is it difficult to get the same stats (and damage,) you lose the flexibility of being able to change (half) your weapon stats at will and you lose an extra infusion slot. The cost/benefit ratio of a one hander seems unfair compared to a two hander at the moment and should be adjusted.

One handed Legendaries should cost less now.

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Posted by: Zackie.8923

Zackie.8923

too many for and against

they should make it a “half-legendary” then.

and call it “legend-wait for it..”

and when you finish the other half, then it gets combined and called legendary.

… what am i talking…

(edited by Zackie.8923)

One handed Legendaries should cost less now.

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Posted by: Vyko.6953

Vyko.6953

It should be from beggining. One handed legendaris have also half effects(meteorlogicus, fsp…)

#ELEtism

One handed Legendaries should cost less now.

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Posted by: Yaki.9563

Yaki.9563

One handed weapons have the same weapon damage as a 2H weapon. What should be changed is the off-hand weapons, which add no DPS. Those should be 1/2 the cost or less.