One more thing needs to be undone from Sep.

One more thing needs to be undone from Sep.

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Posted by: joshc.3129

joshc.3129

I’ll admit I used the “Anet won’t do it because it will confuse new players” joke a lot after the September feature pack disaster but seeing Anet go back and undo and fix some of the stuff they change shows they are actually listening and maybe made them realize they went a little over board.

This is my personal complaint on the one thing left that needs to be undone. Level locking the weapon skills. It needs to go back to the “kill stuff to unlock weapon skills” way again. Keep everything else like utility skills and elite skills lvl lock where they are at.

This is one thing personally and some other players agrees kills the desire to want to make a new character. I know “It doesn’t take long to get to the lvl to have them unlock” but it was perfect the old way.

I don’t even care about points of interests, vistas, personal story being unlock every 10 lvls and whatever else was lvl lock. Just undo this one last thing and we can finally move on from what happened in September.

Kill stuff to unlock weapons skills, most confusing thing I ever heard of. (sarcasm)

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Agreed, this has been one of the best concepts I’ve seen when I first tried out GW2.
Kill things – unlock skills. Kill more things – unlock more skills. It felt perfectly logical, it was exciting and encouraged you to try out all weapons to see what they can do.

On the other hand, having random weapon skills unlocked without knowing what they do or why they got unlocked is actually far more confusing and illogical.

20 level 80s and counting.

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Posted by: Mystic.5934

Mystic.5934

I enjoyed that I would use sword for the first few levels, then switch to greatsword and have to learn the new skills slowly to acclimate to it, … , then switch to staff and have to learn those new skills and by this time I’m level 30. my understanding of the new system is that when I switched to staff I would have all the skills already unlocked at this point, which completely eliminates any ‘easing into the weapon so I can try all 5 skills’

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Posted by: Vayne.8563

Vayne.8563

I preferred the old way to unlock skills as well. I’d like to see it make a comeback.

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Posted by: joshc.3129

joshc.3129

They old way of unlocking weapon skills was actually 100% better at teaching the players about combat and getting them use to the different weapon skills instead of having all the skills on all the weapons your class can use being unlock all at once.

Kill stuff to unlock weapons skills, most confusing thing I ever heard of. (sarcasm)

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Posted by: Beldin.5498

Beldin.5498

The old way was OK most of the times .. but horrible as an elementalist imho.

Personally i don’t have any problems with the new way, since you are 5 now much
faster than before.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Malkavian.4516

Malkavian.4516

The new method takes some getting used to back when it came out. Whether Anet is going to bring the old method back or keep the format, I’d be okay with it either way. The old method lets you have eventual access to your weapon skills after killing certain numbers of enemies with a specific weapon. On the other hand, the patch makes unlocking the skills slower but the level up progression I think is a fair trade off, if not the best.

But like I said, whether they go back to the old system or not, it wouldn’t matter to me in the slightest anymore.

FOR SKYRIM!!!!!