One of each profession
They could have done this with raids but nope. Neither WvW or sPvP. Especially sPvP. Imagine how confused everyone would be at not being able to narrow down just 5 OP classes every time because it’s 5 man groups normally?
They’d never do it. Specializations might make players more, well, specialized (DRUID,) but they’ve been clear from the start that they don’t want people waiting around to get the right team composition to do content, instead of just filling up with people and doing the content. That’s why every class has a heal skill built into it, for example.
If I have enough people gathered for something, ANet isn’t going to tell me we have the right number of people, but in the wrong classes. We might have to adjust our builds a bit to do the content effectively, but we don’t want to be in a position where we’re telling Mesmer #2 to switch to Engineer, just because the game says we need one of each.
In spite of that looks like a good idea it goes against the “play as wants” ANet politics. Then people will complain about be “forced” to play some profession they don’t want. Look the state of the raids now and the comments about why a healer Druid is needed, or a DPS tempest or a…
If you’ve ever stood around in GW1, or any other game, waiting for a tank or a healer or a whatever to complete your party you’ll know why this is not a great idea. One prof will always be over or under-subscribed so players end up having to play a prof they don’t enjoy just to get on a team. And then some of the team members will resent having to “carry” one prof or other. It would probably cause more problems than it would solve.
No it’s not really a good idea. Right now you can do a variety of good composition which is way better than forcing people into specific profession. If your goal is to ‘’encourage more people to play different professions’’ then profession balance is the options. Ideally, if they could separate the balance between PvP and PvE, that would help a lot.
If you want to ‘’get rid of some meta builds that make people go play this or gtfo?’’ Then that will never happen. There will also be meta build in any game. Overwatch in is beta and we already tier list of the best heros and a meta comp for competitive match, in CSGO one of the most balanced fps you see clearly best guns that people use in competitive.
It’s simple, as long as there will option in video game, there will always be some option better than the other and player will ask that you bring the best they know because they want to win. Will they be jerk and demand you to bring something specific or be kicked, will they ask you for the good of the team, or will they don’t care will depend only on the person and that no game developer can change that.
The only thing they can do is balance enough their stuff so that the difference between builds and profession are close enough that most people don’t care and give you at least different option. Right now in guild, I would say that in PvE at least they reach a kind of balance for the profession, meaning that most profession have a place. But there isn’t much build balance because you only have 1 or 2 builds per profession that are view as meta. In PvP, the situation is a bit less good looking. Balance is a never ending battle.
It is an interesting idea and would promote more varied teams to do things but it is very unlikely, I mean look how well raids went with teams wanting specific classes built in specific ways and if you don’t build your class that way then you are more than likely going to get kicked because it will not allow you to kill a boss in less time.
If you’ve ever stood around in GW1, or any other game, waiting for a tank or a healer or a whatever to complete your party you’ll know why this is not a great idea. One prof will always be over or under-subscribed so players end up having to play a prof they don’t enjoy just to get on a team. And then some of the team members will resent having to “carry” one prof or other. It would probably cause more problems than it would solve.
actually you are looking at this the wrong way, have you ever seen a team who loves to have a sin or mesmer.
no not really, because they were generally unwanted.
having a 10 man team game mode that forces all classes makes sure EVERYONE has a chance to play regardless of prof, that’s in it self already a great idea.
having a 10 man team game mode that forces all classes makes sure EVERYONE has a chance to play regardless of prof, that’s in it self already a great idea.
If particular classes being unwanted are the problem, then the solution should address that. This suggestion doesn’t really change the situation.
If (and this is just an example!) Rangers are super unpopular, and you force team compositions to give Rangers a chance to join a group, you’re making other people unhappy because they feel like they’re carrying the Ranger. If a group wants to play the content, someone has to volunteer to play Ranger, even if they normally play something else, just to fit the party mold.
(That’s on top of the general frustration of being told what classes a group can use in the first place.)