One of our characters as an AI companion
Not really for me.
The original information we got about this game included a concept for a sidekick, anet quickly scrapped that and I doubt we’ll see anything similar during this games lifetime.
Would this AI companion be consider as part of the map population? In events such as Teq, if everyone had theirs, how would it affect that? The event would be littered with dead AI since they don’t fight as well as a person and with half the population dead, that will make it harder to win that event.
Before megaservers I’d have said this was an absolute necessity, and like others have said it was initially supposed to be a feature. Nowadays it’s not that necessary but with the apparent hemorrhaging of players, the megaservers are merely a stop-gap solution.
The Heroes of Guild Wars 1 were, in my opinion, one of the greatest additions to the games because you got a permanent party with customizable equipment and skills and various personalities (albeit only given through sparse idle/combat quotes). On top of that, there were also “Mercenary” Heroes which were basically what the OP describes, your own character as an AI companion.
I’d love to see Heroes return, even Mercenary Heroes, but with the way the game works as of now I don’t think it’d work out.
Isle of Janthir – Sylvari Mesmer – Alexandre Le Grande
sure, if it enables me to do dungeons with heroes, getting really sick and tired with all the gear/prof discrimination.
It would have been nice if we could do this in GW1. Not sure it makes as much sense here.
League Of Ascending Immortals [OATH]
They were experiencing a lot of stress with just the inclusion of a slot for minis so the addition of companions is probably more costly than its value.
The idea I’ve suggested, which I think fits as a compromise, would be to introduce a new elite skill that is on a par with racial traits. Basically it’s Charr Warband, but it summons a random pair of NPCs selected from the 8 classes.
Then, in the gem store, they sell an upgrade that reskins the classes with a random Alt on your account of the same class.
Simple, non-game-breaking, would make a LOT of money.
AI heroes basically turned GW1 into a single player game.
No thank you. Stop trying to drag everything from GW1 into this game simply because it was in GW1.
im not into for that.
This is a MMO, suposed to be played with other people.
There are also 2 ways of geting such a feature.
1) a simple AI summon ,works like a elemental summon… think its worthless
2) Summon the actual character with his last equiped gear/traits/weapons, works like mercenaries from gw1…again, whats the point in this in a mmo such as gw.
People have been talking about this since forever . My theory why is cause they miss the henchman/hero feature form gw1,where you spend time on your heroes,team, builds, strategy and teamplay rather than only on your 8 skills weapon and armor set
AI heroes basically turned GW1 into a single player game.
No thank you. Stop trying to drag everything from GW1 into this game simply because it was in GW1.
That was the beauty of Guild Wars 1, that you could play it solo if you wanted to up to the Elite Missions, where you basically had to find a party. The design for this game was supposed to reflect that, in that party co-ordination was needed for larger, world events and dungeons, but you could also feasibly play by yourself and have dynamic groupings with other random travellers in the wilds.
Unfortunately the shrinking player base makes the latter not work in a majority of cases, except on maps with trains and whatnot. I can only hope ANet comes up with a decent solution to that problem that’s not just a stop-gap, and Heroes would be the optimal, if distant and improbable, solution.
Isle of Janthir – Sylvari Mesmer – Alexandre Le Grande
I love Heroes and Henchmen , but I don’t think it would sit well with the GW2 community . What Anet could do is make them be like a minature except not so small and more like the regular size of npc’s . Unlike the minatures , these npc’s that follow you around would have chat bubbles saying stuff to whatever you’re doing .
Creating wonderful new AI for new allies is just wishful thinking when there is dreadful AI for the old allies that are already with us in dungeons. There is no point in suggesting that new allies are added until the AI for the old allies is shown to perform capably. Any player who invests time/effort/gold/gems into allies would be very disappointed at the moment.
If they included the old GW1 control panel… basically letting us decide what skills they use, what skills they cannot use, and where to stick them, then sure.
What I really don’t understand is why the GW1 AIs were so much better than the GW2 ones..
“Did IQs drop sharply while I was away?” – Ellen Ripley.
Have you played a Ranger? No? Yeah, that’s obvious.
AI is not Anet’s strong suit if you haven’t noticed.
The Heroes of Guild Wars 1 were, in my opinion, one of the greatest additions to the games
I thought they were one of the greatest additions to the games too. They came about as a form of necessity – since running Ring of Fire with henchman was reaching neigh impossible with the changes to many of the classes they had been making (especially elementalist).
I actually stopped playing for a great deal between Prophecies and Factions and didn’t pick the game back up until heroes due to problematic party formations in the later areas of the game.
We don’t need them in GW2 though. What we need instead are more skill options to make certain builds not suck kitten in a solo PvE. (Yeah, I understand that certain builds suck in PvE and I understand people want to use them – instead of telling those people to choose a different build, though, I think they should have more options to choose from to make play-how-they-want a bit more feasible).
What I really don’t understand is why the GW1 AIs were so much better than the GW2 ones..
Simpler game. Simpler AI to make. AI wasn’t even that good, either. There’s a reason I still attach BiP and Well of Power on my surgeway team of 5 mesmers…
(edited by Cuddy.6247)
all i can say is mesmer …. with a mesmer AI ……… WTF r u thinking lol
You can still do a decent chunk of dungeon paths solo :-)