Hello everyone,
like a few of you I also went the last 6 hours exploring what the desert has to offer. One thing that really hit me was the new head hunt system. For quite I while I miss a little bit that people in Guild Wars 2 play alongside each other instead of with each other. In the events there are just rarely pug groups and if you find one they are quite silent … just running with the zerg. So I really like that the headhunts force the groups to communicate and if its just to decide which one the next target is
But back to topic: If why already have a “black board” with the quest why dont we get any information on the target? Like some Lore behind them why they are wanted and what abillities they have. That would also allow Anet to make the mechanics of each boss more punishing because the player knows in advance what awaits them. They do not need to stop the battle to read some tooltips and skill effects……
The non plus ultra would be ofc If we could actually not only read about the misdeeds of our targets but actually witness them first hand. Like for example introduce a special boss of those molten balth guys by some events where he stands untargeble in the back while commanding his underlings to attack some farmers or so …. the just imagine impact when you can then finally hunt him down later per head hunt….
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