Open Raids (Public Raids) in Guild Wars 2

Open Raids (Public Raids) in Guild Wars 2

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Posted by: Neosayayin.3498

Neosayayin.3498

Hi everyone I’m writing because I think ArenNet should make Open Raids (Public Raids) in Guild Wars 2. For does that don’t know what a Open Raid is, the idea is a raid that anyone can enter in any moment and do the bosses with a lot of people in the same instance, the bosses respawn after some time has passed after been defeated.

I know that this Open Raid idea is not new in GW2 because the developers already had done this with The Battle for Lion’s Arch.

Ideas For Open Raids:

The developers can split the already released raids and the incoming ones in to two modes, the “Open Raid” and the “Group Raid”. The “Group Raid” is the way we raid today an the “Open Raid” is gone be the new public raid. This two modes are gone have some differences in the way they are done.

Differences of Open Raids and Group Raid:

1) In Open Raid the number of people in the squad is double the number of the Group raid.
2) In Open Raid bosses don’t drop loot.
3) Open raid gone have dailies that are gone reward you with Magnetite shards. (Example of a daily: Defeat the Vale Guardian)
4) In Open Raid your gone have the ability of changing map if the one you are is low on people.

Pros of Open Raids

1) People can learn the bosses fights so the can be more prepare for Group Raids.
2) People can enjoy the raid content with out having to find a group to do it.
3) People can explore new content in form of the raid maps.
4) People can learn the masteries of this raids.
5) People can get better gear and be more prepare for Group Raids.
6) Can start the legendary armor collection.

Why I’m gone do Group Raids if I can do Open Raids?

The answer is simple, because bosses don’t drop lot in Open Raids and you are gone lose the opportunity of getting the unique bosses rewards.

Here are some video examples of what a Open Raid can be:

The Battle for Lion’s Arch

Other Open Raid example

PS: Sorry about my English

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Posted by: Justine.6351

Justine.6351

Maybe I’m not pve expert but isn’t this what world bosses/hot meta maps are already?

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Posted by: Chaos.5072

Chaos.5072

This already exists in the game

Open Raids (Public Raids) in Guild Wars 2

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Posted by: Neosayayin.3498

Neosayayin.3498

Is not the same, One thing is you all call META EVENTS the other is open raids, anyone that have played the open raids like in Blade and soul and other games know the difference. is not the same by a mile.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

5) People can get better gear and be more prepare for Group Raids.
6) Can start the legendary armor collection.

Why I’m gone do Group Raids if I can do Open Raids?

The answer is simple, because bosses don’t drop lot in Open Raids and you are gone lose the opportunity of getting the unique bosses rewards.

It would seem to me that 5 & 6 contradict the idea that loot does not drop in a hypothetical Open Raid.

Regardless, loot is going to be the sticking point for the idea.

  • If no loot, no replay value, so development resources would be wasted.
  • If loot, then existing raids are devalued.

I believe you need to face the idea that zone meta events like DS are as close as this game will come to what you want.

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Posted by: Deihnyx.6318

Deihnyx.6318

I’m not sure it can fit with current raids.

20 players for VG would be completely broken. Either people wouldnt know the mechanics and it wouldnt change a thing (= wipe cause no standing on greens) or it would be way too easy.
They have an easy version of VG already available in Bloodstone Fen, what’s wrong with it?

Oh, and for some fights like Sabetha, Sloth, Matthias, Xera, where one player can screw the whole group, you actually make the whole thing harder. If one dude doesn’t know how to kick orb at Xera or throw bomb at Sab, you can potentially wipe the group.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I like the current size of ANet’s raid team: they seem able to update/add to raids at a nice clip. I think it would be a bad idea to change the nature of raids and slow down that pace.

I think it’s good that the rest of the ANet coders can work on other aspects of the game, that include changes to the open world and ensure that, as it always has been, the vast majority of content in the game is accessible to the vast majority of players.

John Smith: “you should kill monsters, because killing monsters is awesome.”