“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”
break. I feel like they should be back by now..”
Doing events has become less and less rewarding and more of a chore. Waltz in when the timer says its ready, spam 1-2 buttons till its over, move to the next often getting greens and blues alongside that 1 rare. Problem is their mostly so easy, I honestly can’t complain about the loot as much as the experience. There has already been 1 boss themed patch, how about another 1? No holdbacks. Make these things reasonable, unique, fresh. They should not just gain 50,000 stacks of applied fortitude when people start to show up, their mechanics should adapt to the size of the player count.
1. Weak bosses: They still walk about. Some look cool, some look scary, but they do nothing. SB for example, stationary(doesn’t turn), hits weak, real low defenses. Inquest golem same deal, buffing the static field to do its dirty work was a poor band aid that just makes people range it with stability. I think the past living story has given enough incite on what makes a strong zerg-friendly open world boss. Don’t mistake long boss fights for difficult (like fire shaman, shatterer, jormag, Svanir Shaman). Safe spots need to be dealt with, and these bosses need stronger side objectives or more difficult stage advancement.
2. The inconvenient bosses: Like tequatl for example. No pre, it just appears and you have to be organized for it to succeed. How can you prepare for something you don’t have a clue on when it’s arriving? Wait? People don’t like to wait, especially in games. Also some events that are mini dungeons, but it’s just a waste to go through it. Fun for those exploring but sad for those wishing they found treasure. Take the jumping puzzle in the sky above metricia province, long puzzle leading to a easy boss with weak loot (not a surprising combination). Same with the lab in the se corner. Some of those long event chains are somewhat rewarding but not nearly enough.
3. Map hopping events: Nothing like a good hunt, especially for something you REALLY want. Like a chest on the battlefields of wvw, I feel like some bosses should be tracked, and well worth the reward IF killed. Couple ideas for region wide boss hunts.
-Dragon in orr. See them all the time flying above, never once do you fight them, not even in arah dungeon. Every few hours have 1 touch down and start destroying everything, risen, pact, players, you name it. Let them be angry but full of goodies. Pre event being after any temple is cleansed moments later it will drop down in 1 of 3 orr zones.
-Ancient Shark hitting any non-orr map with a body of water touching the ocean. Bloodtide coast, Sparkfly fen, Mount Maelstrom, southsun cove. Story behind it could be simple, its a giant ancient shark that has been eating up pirate ships and treasures for ages. Pre event would be any event in those waters that ends in the death of a large beast near or in the water or just a champion/legendary enemy slain in the water, leading the shark to appear off in the distance and swim towards its location.
-Crystalline Elemental in the shiverpeaks. Those who lose their way in the thick winter storms often leave behind valuables. Only the storm has a beating heart, and has long since been stocking up on the belongings. Random blizzard will roll over a lake in the shiverpeaks, and the elemental will spawn on or near the lake (on if the lake is frozen). Pre event is more so a pre-show for several minutes. The storm will linger for awhile (10-15 minutes) before the elemental spawns.
Nothing like a good hunt for promising loot. I’m sure more region themed boss hunts can be made, even with how few zones we get to explore. Point is open world boss fights should not follow some timer rotation that gets spammed all day, and they should sustain their title as “world events” as in being challenging to some degree. Especially for the harder world bosses, they should only occur every so often, closer to 3-4 times a day, like tequatl, the 3 jungle wurms, events that require a lot of coordination but have real good rewards both coin based and cosmetic based.
LOVE the dragon in Orr idea!!! I have to admit I expected a dragon event in Cursed Shore when I first went there. They’re ALL OVER the sky… but they never land to feast on we players? Why the heck not!?!
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