….. And Elementalist.
Open all?
….. And Elementalist.
I would love to have an “Open All” right-click option when I get a tooooooooon of bags from meta events, dungeons, etc., etc….. It really adds up and lots of double-clicking ensues.
Guild: Moonlit Renegades (Moon)
Highest-Level Toon: Markus Emmerich, 80 Human Scrapper
I don’t see this happening. The problem with this is that if you open too many bags at once, your inventory will be full. Considering the stacks of bags I often see people post in map chat, there’s no way any single inventory can hold all that. You’d have to “open all” over and over again, after salvaging/selling the previous load. “Salvage all” does not have this problem, since there’s no way an inventory full of items will be salvaged into even more items. I’m not an encoder but my theory is that this is the reason why we won’t see an “open all” option anytime soon, if at all.
I don’t see this happening. The problem with this is that if you open too many bags at once, your inventory will be full. Considering the stacks of bags I often see people post in map chat, there’s no way any single inventory can hold all that. You’d have to “open all” over and over again, after salvaging/selling the previous load. “Salvage all” does not have this problem, since there’s no way an inventory full of items will be salvaged into even more items. I’m not an encoder but my theory is that this is the reason why we won’t see an “open all” option anytime soon, if at all.
Actually, this is not true. I often have my Salvage All stop because my inventory fills up – A masterwork item can add 3 items from a single one (Basic material, Essence of Luck, Sigil), and Rares can add 4 (Ecto). After a meta event loot with a nearly-full inventory, it can take several attempts of “Salvage All” to not overflow my inventory.
I don’t see this happening. The problem with this is that if you open too many bags at once, your inventory will be full. Considering the stacks of bags I often see people post in map chat, there’s no way any single inventory can hold all that. You’d have to “open all” over and over again, after salvaging/selling the previous load. “Salvage all” does not have this problem, since there’s no way an inventory full of items will be salvaged into even more items. I’m not an encoder but my theory is that this is the reason why we won’t see an “open all” option anytime soon, if at all.
Still, “Opening All” a few times in a row (between which you sell junk and deposit mats) sure would beat having to double-click my mouse a hundred times in a row while also doing those clearing tactics. In the end, it would save a lot of clicking.
Guild: Moonlit Renegades (Moon)
Highest-Level Toon: Markus Emmerich, 80 Human Scrapper