I’ll try to give constructive critisism, but right now I’m a bit…. indignated.
All the new massive open world raids sound nice in paper and all, but they bring so many nuances that makes the experience the opposite of fun, the heart of the idea sounds very nice on paper, but it’s implementation is seriously lacking.
For example; the dreaded overflows, the servers can’t handle having so many people on their servers, people get disconnected alot, and hope you don’t lose your spot if it ever happens! Makes partying with friends/guildies impossible. Then there’s the frames per second issue (fps) of having so many people near each other, if you don’t have a high-end pc you are out of luck!
The needed coordination on these events is a nice welcomed addition, but then again, trying to command a lot of strangers that don’t want to cooperate, makes it as easy as herding a stampede!
Please Anet, learn from your past experiences with tequatl, make big major open raid events instanced! Let us coordinate in smaller scale, it has many positive effects, if you design an encounter with X people in mind, it is easier to balance around it, rather than having to guess with open world content.
I initially was not in favor of having instanced raid content in the beginning, but now that we see the major hindrances open raid content brings up, it is really unbearable. The number one reason I disliked raid was that in other certain mmos out there, you were expected to bring a large group to overcome a big obstacle, but only a select few would actually get rewarded, but that is no the case of GW2, you have that sorted out already!
We can still have open world content that anyone can join on a moment’s notice like the Fire Elemental, The Shaman, Maw etc… those are fine, but big content like Teq, marionette/ the new 3 headed wurms that require coordination and alot of people working together, please make them instanced!
I love this game, please don’t make me hate it, please, I know you can do this and much more!