Open world PvP server

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Posted by: Hantu.2815

Hantu.2815

Hello, I am an old time GW1 player, and have played many other MMOs. I am very happy with GW2, I think that it is the best game on the market currently. The only thing that it is lacking in my view is a open world PvP server available. One of the MMOs I played previously (the main other one) is Lineage 2. While it is a horrible game, very little PVE content, very gear dependant, destroyed economy, one thing that keeps players there is open world PvP, which adds a very special thrill to the game, whether you are looking for kills, defending yourself or playing with server’s “politics”.

It could add some twists such as guilds fighting over dragons, over dungeon access, or just for fun.

Why do I think that an open PvP server would work in GW2:

- It would add some spice to map of the game, weather you and your guild is defending access to a dungeon or if you are playing as a “hunter” or exploring and running into a member of an enemy guild. People would enjoy PvP would enjoy this.

- The max level and gear is very easy to get, and the game is not very heavily gear dependant anyways. The level correction in areas solves the level gap.

- The level correction in areas that are below 80 would prevent high level players from dominating a lower level spot or jumping unsuspecting level 20s.

- The general combat system is great for such thing

- The code for this is almost done, the staff would just have to tweak the code used in WvsW.

- Somewhat like in Factions, guilds could own towns and fight over them once a week or so (kind of like sieges on a castle). They would get guild rep from this, but the town would remain accessible for others (for personal story, NPCs, way points etc)

How it would work to make it fair to the newbie:

- On selecting server a big warning pop up would come up warning the player that this is an open pvp server, and if they do not want it they can choose any other of the current GW2 servers

- No pvp inside of towns unless it is in the weekly siege state. In that case the way points would become contested.

- No pvp in starting areas (such as Queensdale on the human side)

- Some kind of penalty for killing a target who is not defending himself (in L2 there was negative Karma, which would make you an open target to kill to anyone. Also, if you have negative Karma NPCs would not talk to you or offer services) and some kind of way to remove it (trade in positive Karma or do some quest, Im sure Anet can think of something else as well)

- Guild wars system, where if a guild wants to PvP more, they can declare a war on another guild (amount of wars is limited) and if the other declares war back, they are open to kill each other at all times with no negative re-precautions.

Why WvsW does’t do it?

- It is too Zerg based. People do not go there unless they intend to do nothing but PvP, which burns the player out of it quicker

- It does not have the thrill of open PvP, which is created by surprise or the joy of hunting a target.

- There is nothing personal about it, while in open world PvP everything becomes personal very quick. One random kill can affect the server’s politics and quickly create enemies as well as friendship among players.

(edited by Hantu.2815)

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Posted by: ShiningSquirrel.3751

ShiningSquirrel.3751

First, this should be posted in the suggestions thread.
Second, this is a TERRIBLE idea in every sense of the word!
We already have WvW and the mists as open PvP zones, so a dedicated PvP server would only duplicate what is already available. Also, there are already issues with servers being full, so a single PvP server would most likely also have issues with being full, then anet would have to add another, then 1 for each region, etc, etc.

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Posted by: Decrypter.1785

Decrypter.1785

You can do open world pvp in orr lol " Everyone Come"

[WM]give us in game ladder

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Posted by: Hantu.2815

Hantu.2815

First, this should be posted in the suggestions thread.
Second, this is a TERRIBLE idea in every sense of the word!
We already have WvW and the mists as open PvP zones, so a dedicated PvP server would only duplicate what is already available. Also, there are already issues with servers being full, so a single PvP server would most likely also have issues with being full, then anet would have to add another, then 1 for each region, etc, etc.

in my post i state why WvW doesnt really cut it as open world PvP, people who played open PvP games would know what I mean by this. The mists PvP is organised, not the same style at all. And this server could be the thing that brings the players who left GW2 out of boredom back, without disrupting the gameplay of those who like the PVE servers

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Posted by: nofo.8469

nofo.8469

PvP is a side novelty in the direction this game has taken.

For an MMO to have a functional FFA server it has to be designed ground up with PvP in mind.

This game was not designed in such a way.

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Posted by: Hantu.2815

Hantu.2815

PvP is a side novelty in the direction this game has taken.

For an MMO to have a functional FFA server it has to be designed ground up with PvP in mind.

This game was not designed in such a way.

Yet it has every single aspect ready for it to be enjoyable and fair, i do not see why not. As a side note, since Anet works with NCsoft (creaters of L2) I am sure they can give them some advise on how to tweak the code of WvW for it

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Posted by: nachtnebel.9168

nachtnebel.9168

Nine times ouf of ten Open World PvP devolves into nothing but ganking especially if there are no distinct factions that fight each other. How should it work in GW2? Race vs Rave? Vigil vs Whispers vs Priory? FFA?

If you want an Open World PvP Server offer Arena Net to fully pay for one (maintenance included), maybe the let you set up your own private server.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

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Posted by: Hantu.2815

Hantu.2815

Nine times ouf of ten Open World PvP devolves into nothing but ganking especially if there are no distinct factions that fight each other. How should it work in GW2? Race vs Rave? Vigil vs Whispers vs Priory? FFA?

If you want an Open World PvP Server offer Arena Net to fully pay for one (maintenance included), maybe the let you set up your own private server.

In my post i suggest that it is guild vs guild (actual Guild Wars). And this is why players would go there, for ganking and getting ganked. Also PvP over dragon events or dungoen ports, anything that holds their interest really.

And if people do not like it, they are free to choose other servers or transfer out.

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Posted by: Veetus.5814

Veetus.5814

I think the idea is meh, but even if it was doable it would require way too much work for them to implement it.

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Posted by: ShiningSquirrel.3751

ShiningSquirrel.3751

Nine times ouf of ten Open World PvP devolves into nothing but ganking especially if there are no distinct factions that fight each other. How should it work in GW2? Race vs Rave? Vigil vs Whispers vs Priory? FFA?

If you want an Open World PvP Server offer Arena Net to fully pay for one (maintenance included), maybe the let you set up your own private server.

In my post i suggest that it is guild vs guild (actual Guild Wars). And this is why players would go there, for ganking and getting ganked. Also PvP over dragon events or dungoen ports, anything that holds their interest really.

And if people do not like it, they are free to choose other servers or transfer out.

Guild vs Guild on an open server? That’s the worst idea I have ever heard. I can see it now, these 400+ mega guilds taking over the whole server while the small guilds all have to retreat. Eventually you end up with a private server just for a couple of guilds.
Anet created WvW to take the place of guild v guild, I can understand why so many people seem to have a hard time grasping this concept.

I really hate to say it, but if you want an open world PvP server, there are other games out there, PLEASE stop trying to make GW2 in to a different game, it is what it is.|
I put this in to the same catagory as raids and mounts, features in other games that have no place in GW2.

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Posted by: Hantu.2815

Hantu.2815

Nine times ouf of ten Open World PvP devolves into nothing but ganking especially if there are no distinct factions that fight each other. How should it work in GW2? Race vs Rave? Vigil vs Whispers vs Priory? FFA?

If you want an Open World PvP Server offer Arena Net to fully pay for one (maintenance included), maybe the let you set up your own private server.

In my post i suggest that it is guild vs guild (actual Guild Wars). And this is why players would go there, for ganking and getting ganked. Also PvP over dragon events or dungoen ports, anything that holds their interest really.

And if people do not like it, they are free to choose other servers or transfer out.

Guild vs Guild on an open server? That’s the worst idea I have ever heard. I can see it now, these 400+ mega guilds taking over the whole server while the small guilds all have to retreat. Eventually you end up with a private server just for a couple of guilds.
Anet created WvW to take the place of guild v guild, I can understand why so many people seem to have a hard time grasping this concept.

I really hate to say it, but if you want an open world PvP server, there are other games out there, PLEASE stop trying to make GW2 in to a different game, it is what it is.|
I put this in to the same catagory as raids and mounts, features in other games that have no place in GW2.

To fix the numbers i guild issue the numbers of people per guild would have a lower cap

This would not change GW2. it will remain the same hand holding PVE game as it is, on the rest of the servers but this one.

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Posted by: nachtnebel.9168

nachtnebel.9168

GvG will come, and it will be separated from the game just like WvW. No need to create a stupid Open World PvP Server for it.

This just doesn’t work and neither does it fit the lore of this game.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

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Posted by: Mayam.8976

Mayam.8976

That used to be the standard in MMOs. PvP and PvE servers to choose from. Through the years though under the near biblical, apocolyptic flood of QQ over being “griefed”, even so-called “PvP Games” have devolved into what we have now. PvP is segregated off into it’s own little corner where it can’t possibly bother anyone and can easily be avoided by those who don’t want to partake (because just having clearly identified servers apparently wasn’t enough so that they could go where they were best suited) and it’s sanitized from every other square inch of the game world’s map.

I’m right behind ya bro, I love the thrill of open world PvP and to this day my fondest MMO memories are those of massive PvP wars that started over someone picking someone elses flower or something trivial and grew to swallow up entire zones for the better part of a day or more, completely on the spur of the moment.

The old head PvPers I still know from back in the day miss that element of PvP too. As for mainstream MMOs though, I think those days of PvP glory are all behind us now.
Should there ever arise a vote among the community or anything about bringing open world PvP servers online you’ll have my vote though.

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Posted by: Hantu.2815

Hantu.2815

That used to be the standard in MMOs. PvP and PvE servers to choose from. Through the years though under the near biblical, apocolyptic flood of QQ over being “griefed”, even so-called “PvP Games” have devolved into what we have now. PvP is segregated off into it’s own little corner where it can’t possibly bother anyone and can easily be avoided by those who don’t want to partake (because just having clearly identified servers apparently wasn’t enough so that they could go where they were best suited) and it’s sanitized from every other square inch of the game world’s map.

I’m right behind ya bro, I love the thrill of open world PvP and to this day my fondest MMO memories are those of massive PvP wars that started over someone picking someone elses flower or something trivial and grew to swallow up entire zones for the better part of a day or more, completely on the spur of the moment.

The old head PvPers I still know from back in the day miss that element of PvP too. As for mainstream MMOs though, I think those days of PvP glory are all behind us now.
Should there ever arise a vote among the community or anything about bringing open world PvP servers online you’ll have my vote though.

Thank you for this post. It seems that you are the only one who actually understands the reason for it and the idea. I am happy to see that I am not the only one who misses the adrenaline rush you get when you fight of a gank and defend your spot or when you see an enemy.

and to the others, if you can’t bother to read the post, why reply? I clearly state the differences of open PvP and WvsW, and sPvP (arena style) does not even fit any of the criterias of open world pvp. Simply because you have never experienced or enjoyed an open pvp game does not mean that it is stupid and does not deserve to be as ONE server of the many. If you are appalled by the idea, do not join such server and stay in the “care-bear” servers with Spvp and WvsW as only options. Let those who want open world PvP have their fun in a game that we all like. Your game will stay the same i assure you.

(edited by Hantu.2815)

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Posted by: JemL.3501

JemL.3501

the mechanics of this game doesnt support open world pvp, for what exactly are we going to pvp for in this game?

loot zone? we have DR and the loots are not enough rewarding
Boss or events? you can kill a mob or do a few hits and even stay death and you still get medals and the ideas here is ‘’you must be friend of everyone and threat them like a princess or your queen’’ i bet if you ever PK someone here, the majority will want you to get banned.
quest items? we have none
guild wars? guilds are useless, dont give you any kind of boost or something else other than just another chat channel
control of a territory? …impossible we dont have anything to control, we just have some towns and everything else is mob maps but i supose wvwvw is supposed to replace this

this game was totally designed for us to hold hands(irony because you can solo all your way), iam a lineage 2 player and i would prefer pvp server, but this game simple doesnt fit in that at all, especially with all this equallity ideas

Guild wars could be implemented in the mist atleast, where you play a x format of x vs x, but i bet people will want ranking system too (i wil atleast), this actually would make me want to join a guild just for the e-pride or whos the best guild of x server, because best player is impossible to be told…because the ranking pvp right now is about team fights

Some people said dont try to make this game like other ones, that suits so well to the GW1 fans and WoW fans too.

but no…i dont see this happening here, in some years with something which is coming out i still have faith, and hope they wont make pve or pvp separate servers, is an insult to the creator’s ideas when some publisher modify their work (ANY WORK)

I took an arrow to the knee

(edited by JemL.3501)

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Posted by: Hantu.2815

Hantu.2815

GvG will come, and it will be separated from the game just like WvW. No need to create a stupid Open World PvP Server for it.

This just doesn’t work and neither does it fit the lore of this game.

This is not about just GvG. It is about a possibility of open world freedom to pvp. GvG is a by-product to make this fit into gameplay.

The lore can be advanced:

After defeating Zaithan the races went on to live their lives. One day a charr from a dominating clan stole a little girl from a small clan and ate her. After many days in court the queen has granted clans permission to solve the conflict on their own, therefore granting them the ability to war eachother. This new law will stay in place unless something else epic threatens to destroy Tyria.

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Posted by: Hantu.2815

Hantu.2815

the mechanics of this game doesnt support open world pvp, for what exactly are we going to pvp for in this game?

loot zone? we have DR and the loots are not enough rewarding
Boss or events? you can kill a mob or do a few hits and even stay death and you still get medals and the ideas here is ‘’you must be friend of everyone and threat them like a princess or your queen’’ i bet if you ever PK someone here, the majority will want you to get banned.
quest items? we have none
guild wars? guilds are useless, dont give you any kind of boost or something else other than just another chat channel
control of a territory? …impossible we dont have anything to control, we just have some towns and everything else is mob maps but i supose wvwvw is supposed to replace this

this game was totally designed for us to hold hands(irony because you can solo all your way), iam a lineage 2 player and i would prefer pvp server, but this game simple doesnt fit in that at all, especially with all this equallity ideas

Guild wars could be implemented in the mist atleast, where you play a x format of x vs x, but i bet people will want ranking system too (i wil atleast), this actually would make me want to join a guild just for the e-pride or whos the best guild of x server, because best player is impossible to be told…because the ranking pvp right now is about team fights

Some people said dont try to make this game like other ones, that suits so well to the GW1 fans and WoW fans too.

but no…i dont see this happening here, in some years with something which is coming out i still have faith, and hope they wont make pve or pvp separate servers, is an insult to the creator’s ideas when some publisher modify their work (ANY WORK)

If people have the possibility to fight they will find a reason. Someone insulted other, dungeon’s gate access, ganks in general in the map just for the fun, guild rep, anything

And can you even imagine the riot if all servers went open FFA pvp? xDDD
This is why I think just one server would be more suitable

I think that almost all the elements are there, they just need to modify the code of WvW combat

(edited by Hantu.2815)

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Posted by: nachtnebel.9168

nachtnebel.9168

Lorwise it makes no sense to willingly go back to the old days, especially “allowing” guilds to somehow conquer towns or claim certain regions of a country would be absurd.

And aside from the lore there are still a lot of balancing issues that would have to be addressed before open world pvp could be implemented as an enjoyable experience. The most pressing issue would be that open world pvp requires classes and races to be balanced on a 1v1 basis, which is currently most certainly not the case.
The next thing is that the potential for griefing and trolling would just be too high, simply imagine a few idiots killing players during the opening event for Arah or during any one time event.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
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Posted by: Hantu.2815

Hantu.2815

Lorwise it makes no sense to willingly go back to the old days, especially “allowing” guilds to somehow conquer towns or claim certain regions of a country would be absurd.

And aside from the lore there are still a lot of balancing issues that would have to be addressed before open world pvp could be implemented as an enjoyable experience. The most pressing issue would be that open world pvp requires classes and races to be balanced on a 1v1 basis, which is currently most certainly not the case.
The next thing is that the potential for griefing and trolling would just be too high, simply imagine a few idiots killing players during the opening event for Arah or during any one time event.

I agree with you on the balance issue, but that has to be resolved regardless for the sake of sPVP and ranking.

In an open pvp game, in the scenario you described with gates of Arah or any other event, the players who are getting killed will rally their guilds or friends and fight off the griefers. Because of the level corrections, people will not be able to put a high level to grief lowbies, and if there is more than 2 people around the griefer will be quickly killed.

This will result in an epic fight.

1- Reinforcements will come to fight

2- “Enemy” will call reinforcement as soon as they see this. Those who are with negative karma will be killed off quick, but the reinforcements will arrive with clean karma.

3- The guilds will start declaring wars

3- Once the wars are mutual, a fight will start, one side will be outnumbered. Those who do not belong to the guilds that came to help will jump in to help defeat the griefers.

4- Players will rally on either side, fight together to achieve a common goal (keep griefing or defeat griefers). This will bring guilds closer together as it is true that it is not just a chat channel. This will help other players to make new friends and maybe find a guild that they feel they belong to.

5- The end: One of the sides celebrates victory and the other side takes notes of their weak points and works on them to ensure that the next time they have victory. (if numbers, they recruit, if gear, they run dungeons etc) This will promote deeper game involvement and motivation to self improve, which in turn motivates more game-play.

(edited by Hantu.2815)

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Posted by: nachtnebel.9168

nachtnebel.9168

I agree with you on the balance issue, but that has to be resolved regardless for the sake of sPVP and ranking.

Here I disagree, sPvP doesn’t need professions to be balanced on a 1v1 basis, it is about team fights and therefore the rock-paper-scissors works perfectly fine. It even is better than 1v1 balance cause it really forces you to play as a team and up to your strengths instead of just fighting “on your own”.

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Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
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Posted by: Hantu.2815

Hantu.2815

I agree with you on the balance issue, but that has to be resolved regardless for the sake of sPVP and ranking.

Here I disagree, sPvP doesn’t need professions to be balanced on a 1v1 basis, it is about team fights and therefore the rock-paper-scissors works perfectly fine. It even is better than 1v1 balance cause it really forces you to play as a team and up to your strengths instead of just fighting “on your own”.

Each class has a wide selection of weapons (skills) and the other 4 skills (signets healing etc.). In GW1, the only pvp option was spvp style, arena. Faction wars do not really count i think, it was more zerg wars than anything. As soon as players cough up on a build that works well, you would see nothing but that. As soon as a class would be crowned as “useless” it would be automatically rejected from all groups. The balance does need to happen on a 1v1 basis, to avoid the flavour of the month builds and the alienation of other classes.

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Posted by: Bluestone.7106

Bluestone.7106

I love open world PvP but I do not see how it could work in GW2 without changing the fundamentals of game (aka rebuilding the game from the ground up).

My homeworld is Blackgate.
I am a GW2 player in New Zealand.
Check me out on the GW2 wiki.

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Posted by: MrSilver.5269

MrSilver.5269

ENDORSE this idea fully.

I would LOVE to play on a full pvp server as suggested by the OP.

MAKE IT SO.

But I’m trying, Ringo. I’m trying real hard to be the shepherd.

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Posted by: ASB.4295

ASB.4295

but I do not see how it could work in GW2 without changing the fundamentals of game

You know, most people would be content to just be able to fight each other without any overarching rules or goals. The game engine can already support that, as we’ve seen with the brawling tonics. It’s as simple as setting a flag “can be hurt by friendly fire”.

There’s currently no way of effectively settling an argument about religion or politics. How are players supposed to prove they are right without dueling each other?

If you can convince ANet that a majority of players aren’t carebears, there might be a good chance of them enabling world pvp functionality, and start building upon it.

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Posted by: Isslair.4908

Isslair.4908

So you’re against zerg in www but support zerg in “open world” (because that’s what open world pvp will quickly devolve into)?

I can’t understand this.

Played some games with such unrestricted pvp and didn’t enjoy it much. It all revolves around big zergy guilds who control vital farming spots\dungeons. And ganking weaker players, while running away from stronger ones =\

Oh, and don’t forget the sweet community which grows out of such sort of interaction.

EU Aurora Glade

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Posted by: Arrclyde.6358

Arrclyde.6358

Sorry to tell you that Hantu, but it seems you haven’t been paying attention on the Story to know WHY this ist called Guildwars. I give u a small hint: It is about History Where people of formed guilds and fought against each other causing the last wisir to curse Orr and let the Whole island drown…. with all its fighting guilds.

Back to Topic:
I am an PvP-Player. And i love PvP. But open-pvp has always proven to be more bad than good. Because of most people can’t handle open-PvP. And NO….. griefing is NOT PvP. It is Just stupid. You have those pink shiny rainbow glases on, which make u see only the good things. But in fact the points you stated to tell how it works are more bad parts. For example:
- Someone insulted other => How is insulting good? The Community on a server ist way better then i discovered in any other game. Especially FFA-PvP Server. Name one Game which has over a million playerbase that has FFA-open-PvP. Just one. Best example lately: TERA. Less than 500k ALL TOGETHER, and in a downward spiral.

- dungeon’s gate access => great idea. some jerks loock out other people from content. That is good?

-ganks in general in the map just for the fun => again ganks are stupid and lead only to anger and demotivation. Not for the ones who get their joy from locking others from content and like to kill with a great advantage (better gear, higher level, groups vs single player) against victims with no chance.

And if u really think taht ganking someone leads to more guild fights, you are far off the ground in outa space and just non realistic. This game was designed for people to spend even little times if they only have and have fun. Most peolple wno´t act like u wish right now. they will avoid ganks and if some gankers go over the top (and there will be such for sure) most people start to avoid to play the game itself. And this i can guarantee u will happen.

For me Open-PvP works fine in WvW. Because u have it all: large- and smallscale PvP zerging down small groups as a bigger one, u can do group pvp or even keepsieges. But most important of all: YOU can chose to take part in or not. Noone chooses to attack me when i am not in WvW.
Do u really think an open-PvP-server would be great? let me tell you what will happen pretty much for sure:
- Most lowieganker/griefplayer will join that server in hopes for victims.
- Fights will maybe go for some weeks til they realize that they only fight other gankers and no victims.
- The server starts to desert and drys out on players.

It is nothing against you, but the MMO community has changed and Open PvP is a part of gaming history. Because certain people can’t handle open-pvp and have no interest in fair play. I am not against open-pvp severs at all. i am just telling you why this will probably not be happening in GW2 ever. And even if, i am as a PvP-Player won´t join such a server, because even if i would hunt griefplayer it wouldn’t be fun. Those chickenbabies are the first to hit alt+F4 when they lose. But would love to spit and laugh when they kill one player with their party of five for hours. I wish you to have good luck and fun with those servers.

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Posted by: nachtnebel.9168

nachtnebel.9168

The balance does need to happen on a 1v1 basis, to avoid the flavour of the month builds and the alienation of other classes.

Again I strongly disagree. A rock-paper-scissors system is the best way to avoid FotM builds, if it implemented strong enough. Make a Rogue that, due to stealth and fast agility based attacks, can easily take down a Mage but would do almost no damage against a Warrior in plate armor. The Mage on the other side throws fireballs and lightning which just ignore the Warriors armor and therefore burst him down easily. This again leaves the Warrior only with the choice to attack Rogues and avoid Mages as good as he can. The concept works for 3 but also for 8 professions, the only requirement is that it is really strong. If done right you will see no FotM setups since each class has a clear weakness.
You can do it based on 1v1 balance too, but it’s a lot harder to keep all classes on an equal level to each other. And if you just make a little mistake you can easily create an auto include class.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

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Posted by: Xandax.1753

Xandax.1753

but I do not see how it could work in GW2 without changing the fundamentals of game

You know, most people would be content to just be able to fight each other without any overarching rules or goals. The game engine can already support that, as we’ve seen with the brawling tonics. It’s as simple as setting a flag “can be hurt by friendly fire”.

There’s currently no way of effectively settling an argument about religion or politics. How are players supposed to prove they are right without dueling each other?

If you can convince ANet that a majority of players aren’t carebears, there might be a good chance of them enabling world pvp functionality, and start building upon it.

Funny how the chest-beating people always feel the need to insult or be condescending when others point out that this game doesn’t support what you’re after.

If you want open world PvP – there’s games out there for you. Why is it that all these PvP wannabes always comes to game which does not support it, is not build for it, would require drastic changes – and cry when the game isn’t made for them exactly.
I’m playing PlanetSide 2 at the moment. All PvP, nothing else. Other games exists for similar – Darkfall I believe as well, and so on. Those games are built for it, so they support it. GW2 is not, so it won’t.

“it’s just setting a flag, like brawling” … yeah, does not exactly give off an impression of thought behind the ‘request’.

Everything about this game screams PvE separated from PvP and (idealized) cooperation on a server, and always have.
Right down to decisions of making WvW into server vs. server and not faction vs. faction on the same server like other games before it.
That alone should tell you very much something about the philosophy behind GW2 and it’s not Open World PvP Grief n’ Gank edition.

Heh … open world PvP in GW2 . Yeah …. not going to happen. Despite how much some people cry carebear or other similar insults.

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Posted by: dirtyoldgoat.5496

dirtyoldgoat.5496

I support an open world pvp server, zone, etc….

Fallendruid, White Lighter, The Native Sun
PINK is the new Black
Tarnished Coast (via Tyranny)

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Posted by: deracs.1762

deracs.1762

The only reason I would object to an open world PvP server is resources. From a personal opinion point of view I would rather see Anet use resources to continue fixing the bot and hacking issue first, then work on general content for the game. I think back to DAOC when they made their open world PvP, everyone ran there, they ended up opening a second server, and then a very short time later both servers were empty (another seperate discussion on why they went empty)
If it was not to much of a resource drain then I say go ahead and give those players who want that experience a server they can go to. For those that dont like the open world PvP, dont go.

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Posted by: marianojc.2965

marianojc.2965

Hantu, in my view your suggestion is “right”. I mean you do not suggest unrestricted open World PvP, but consensual Guild Vs Guild PvP in the open World. So this would be consensual, as guilds have to agree in declaring war to each other and a player would be unable to attack/be attacked by members of guilds that are not at war with his/her guild. so, in my view, it is fair with the idea of Arena.net of PvP being consensual. There could be also Alliance Vs Alliance wars.

And, I think that consensual Guild Vs Guild PvP in the open world can be an option for any server and there would be no need of specific PvP servers, because, PvE guilds can just never enter in war with other guilds, PvE guilds and not aligned players would be friendly to all other guilds and to not aligned players. So the distinction would be between PvP Guilds and PvE Guilds within a given server, rather than between servers.

(edited by marianojc.2965)

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Posted by: moirweyn.9872

moirweyn.9872

Nope, bad idea because it would not work. AOE would hit everyone around you unless you were all in a party all the time and that just don’t happen with events. So – that would mean no events which is a cornerstone of PvE.

WvW is open world PvP.

Oh and ‘open world pvp = non consensual pvp = I just wanna PK noobs’

“There are two types of people in the world…and I don’t like them.”

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Posted by: MrSilver.5269

MrSilver.5269

Nope, bad idea because it would not work. AOE would hit everyone around you unless you were all in a party all the time and that just don’t happen with events. So – that would mean no events which is a cornerstone of PvE.

WvW is open world PvP.

Oh and ‘open world pvp = non consensual pvp = I just wanna PK noobs’

AoE could be limited to people not in party, and would have to be used judiciously in other settings. It has been done in other games.

But I’m trying, Ringo. I’m trying real hard to be the shepherd.

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Posted by: Apathy.6430

Apathy.6430

in my post i state why WvW doesnt really cut it as open world PvP, people who played open PvP games would know what I mean by this.

What you “mean by this” is ganking low levels and camping their bodies, right?

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Posted by: Nevermore.5487

Nevermore.5487

I’d love that. Like in conquer online, shame games this day don’t allow open pvp in every part of the map. There is nothing as fun as duking it out in some cave with your arch rival guild

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Posted by: Bluestone.7106

Bluestone.7106

but I do not see how it could work in GW2 without changing the fundamentals of game

You know, most people would be content to just be able to fight each other without any overarching rules or goals. The game engine can already support that, as we’ve seen with the brawling tonics. It’s as simple as setting a flag “can be hurt by friendly fire”.

There’s currently no way of effectively settling an argument about religion or politics. How are players supposed to prove they are right without dueling each other?

If you can convince ANet that a majority of players aren’t carebears, there might be a good chance of them enabling world pvp functionality, and start building upon it.

But that would completely screw with dynamic events.

A duel system would be an easy intermediary.

I personally have other games to satisfy my open world PvP needs.

My homeworld is Blackgate.
I am a GW2 player in New Zealand.
Check me out on the GW2 wiki.

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Posted by: Hantu.2815

Hantu.2815

in my post i state why WvW doesnt really cut it as open world PvP, people who played open PvP games would know what I mean by this.

What you “mean by this” is ganking low levels and camping their bodies, right?

No, the level correction system in lower zones automatically takes care of this behavoir

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Posted by: Isslair.4908

Isslair.4908

No, the level correction system in lower zones automatically takes care of this behavoir

Lvl 80 with full traits, skills and exotics is way stronger than regular player in levelling crap-gear.
You’re either don’t know about level scaling or just ignore it on purpose.

EU Aurora Glade

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Posted by: Hantu.2815

Hantu.2815

but I do not see how it could work in GW2 without changing the fundamentals of game

You know, most people would be content to just be able to fight each other without any overarching rules or goals. The game engine can already support that, as we’ve seen with the brawling tonics. It’s as simple as setting a flag “can be hurt by friendly fire”.

There’s currently no way of effectively settling an argument about religion or politics. How are players supposed to prove they are right without dueling each other?

If you can convince ANet that a majority of players aren’t carebears, there might be a good chance of them enabling world pvp functionality, and start building upon it.

Funny how the chest-beating people always feel the need to insult or be condescending when others point out that this game doesn’t support what you’re after.

If you want open world PvP – there’s games out there for you. Why is it that all these PvP wannabes always comes to game which does not support it, is not build for it, would require drastic changes – and cry when the game isn’t made for them exactly.
I’m playing PlanetSide 2 at the moment. All PvP, nothing else. Other games exists for similar – Darkfall I believe as well, and so on. Those games are built for it, so they support it. GW2 is not, so it won’t.

“it’s just setting a flag, like brawling” … yeah, does not exactly give off an impression of thought behind the ‘request’.

Everything about this game screams PvE separated from PvP and (idealized) cooperation on a server, and always have.
Right down to decisions of making WvW into server vs. server and not faction vs. faction on the same server like other games before it.
That alone should tell you very much something about the philosophy behind GW2 and it’s not Open World PvP Grief n’ Gank edition.

Heh … open world PvP in GW2 . Yeah …. not going to happen. Despite how much some people cry carebear or other similar insults.

Obviously if this is ever implemented it will not follow my suggestion line by line, it is Anet’s game.. As someone in another post above mentions, it could be strictly GvG consensual. Or Anet could think of something else that they see fit (not WvW, we have that already).

And since when carebear is an insult? Carebear is a gaming style that some choose consciously, it means “avoid PvP”. And there is nothing wrong with that, some people do not like to PvP, just like some people like apples and some do not like them. This term can only be used as insult in a game that imposes PvP at all times and someone avoids it instead of switching to a PVE game. LIke someone in DOTA doing nothing at all but farming minions and avoiding team fights.

As previously said, the people who do not want an open world PvP do not have to join that server , and people who are 100% satisfied with WvW and Spvp can just stay where they are. I assure you, the majority will stay in the PVE servers, your population will not suffer, only a fraction of players will go to the PVP server, which will be enough to create a server with a medium population without hurting the PVE severs activity. If they transfer and do not like it, they can transfer back. Someone who likes this but not at all times can go there as guest when the feature is in place.

We do not need the majority to want this, we need an awareness from enough players who do want this, to ask their friends who also want this to comment and make Anet aware of this.

The level correction system will take care of the one big bully who wants to stand by dungeon’s gate and AOE every lowbie. The lowbies will just kill him as he will also be a lowbie.

Obviously your attacks will not hit your guild members or team mates, and would be completely blocked in dungeons, therefore eliminating the trolling aspect in there. It just makes sense.

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Posted by: Hantu.2815

Hantu.2815

No, the level correction system in lower zones automatically takes care of this behavoir

Lvl 80 with full traits, skills and exotics is way stronger than regular player in levelling crap-gear.
You’re either don’t know about level scaling or just ignore it on purpose.

When going head to head maybe, but as soon as there is more than 1 of the levelling players, advantage scales towards them very quickly. Not to mention there is class counters and player’s, CC, skill involved, it is not all about gear. This will make lower levels actually WANT to play together, rather than solo all the way to Zaithan as it is now for the majority. This will make the less sociable players to WANT to make friends which will positively benefit their game play experience and develop the possibly neglected communication and team work skills of the person.

And if the lower level player does not want PvP, why is he on the PvP server? Since he joined that server, he KNOWS that he will be ganked at some point and possibly die. ON top of it there would be a penalty for killing a player who did not defend himself, therefore if he REALLY does not want to PvP at this given moment, but got ganked by someone who really wanted to kill him, he can go somewhere else, get a friend or guildie to come help him.

The player who insisted on killing him would suffer a penalty as stated previously, you can’t have a FFA PvP server with no penalty to the killers of the innocent. All that the player have to do is shout on map “PKer at the lake” and the PKer would be killed shortly by others who want PvP. To make it worth it, give the PKer’s killers some Karma or some other reward that will motivate them to kill the griefer.

The penalty for killing a player who did not attack back could be harsh to prevent excessive trolling:

1- You cant use NPCs and way points
2- Significant decrease in stats (equal to 3 levels maybe?)
3- To clear this penalty there would be a significant loss of Karma, or if the player has none, he would go to a “jail” instance, or loose something else that is significant, gold or something else.

A harsh penalty will make players think before killing someone who does not want PvP, and they will do it only if they REALLY want to kill them (maybe he said something about his momma earlier in town? he is therefore a toxic player deserves to be killed then, doesn’t he?)

(edited by Hantu.2815)

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Posted by: Isslair.4908

Isslair.4908

One can have almost all kind of pvp experiece in www already.

The only thing that is kind of absent there is high-level coordinated teams griefing and killing players who are not interested in pvp.

So yeah. Not gonna happen.

EU Aurora Glade

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Posted by: Hantu.2815

Hantu.2815

One can have almost all kind of pvp experiece in www already.

The only thing that is kind of absent there is high-level coordinated teams griefing and killing players who are not interested in pvp.

So yeah. Not gonna happen.

In the post just above yours I wrote how the toxic behavoir would be controlled. And In previous posts I explain why WvW is not the same and does not “cut it” as open world

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Posted by: Tumbero.3945

Tumbero.3945

Real hardcore players loves but really loves to open world pvp , mostly know as pk.

And i know tons of gamers dont join or quit gw2 cause the pvp is some boring, but if we can have some pk mode it will be great.

Liki if i could make my guild or my character a pk players killing others in all maps i will have that special fun that old games have.

If you are a pve hero and dont like the pvp , you are a carebear.

1) example i kill x character farming. then these character qq a lot haha , but if you kill me i come back and maybe with 2 more friend , making epic battles on all maps , like a guild ganking all the characters that are making ara chain , that will be awesome.
And there you will see who is good in these game.

Nothing more to say, thats all i have to say cause i always like mmmo RPG and i was always pk. very fun.

SBI Firstborn.
(LX) Legion

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Posted by: Rukia.4802

Rukia.4802

If people want a server to grief each other on, I see no problem with it.

“I find this rain quite pleasant, it feels as though raindrops are blessing our victory”

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Posted by: Ditton.3149

Ditton.3149

put your money where your mouth is. This is way more than simple flag changes, start a funding for a new server that you would pay for monthly and build up resources for. They are barely able to handle the content they have, this would require a whole other team by the way they are structuring things because its completely different.

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Posted by: Bluestone.7106

Bluestone.7106

They are barely able to handle the content they have

That’s debateable, I have no complaints. But I am an easy going guy, not prone to complaining.

My homeworld is Blackgate.
I am a GW2 player in New Zealand.
Check me out on the GW2 wiki.

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Posted by: Hantu.2815

Hantu.2815

put your money where your mouth is. This is way more than simple flag changes, start a funding for a new server that you would pay for monthly and build up resources for. They are barely able to handle the content they have, this would require a whole other team by the way they are structuring things because its completely different.

That is called starting a private server which is illegal, as it pulls players away from the official servers, therefore denying income to Anet to keep the sustain of the current servers. When news spreads they can go as far as filing a law suit against me for estimated loss of profit. Anyone else who suggests this should think of this.

If Anet starts this kind of server, people will still pay money to THEM and they will possibly see an increase of income. Truth is, an average player who does not feel fulfilment from a game will not go to post on forums about what they would like or what they expected. They will pack their bags and go to play another game, resulting in loss of income and loss of a player on a server.

Of course Anet cannot make everyone happy, however this would fulfil the desires of the players who were looking for open PvP that was promised as WvW and did not quite live up to REAL open world PVP that many were expecting from it. It simply does not give players that adrenaline rush, it does not give the “hunter and prey” sensation. In the same time it would not disturb the game play of the people who do not like PvP in such a way, as they can stay on PVE servers or transfer out of they feel that they made a mistake by choosing PVP server.

At the moment GW2 is the best game on the marker for the MMO players, why would I want to play a worse game, with worse design and mechanics? For the open PvP or to follow friends. If such PvP server is implemented, the game would become complete because it could satisfy the desires of both populations of MMO video gaming.

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Posted by: Ditton.3149

Ditton.3149

No, I said put up the money to start a server from them and that would be paid completely by you and your group, the moment its not making money, its dropped. This venture would take an entirely new team, if there are so many of you out there..should be easy to pull up the amount needed for a new server and team right?

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Posted by: nofo.8469

nofo.8469

No, I said put up the money to start a server from them and that would be paid completely by you and your group, the moment its not making money, its dropped. This venture would take an entirely new team, if there are so many of you out there..should be easy to pull up the amount needed for a new server and team right?

Do you really think ANet is going to let some of their consumers have the source code to this game? Serious changes to this game would be necessary to make a PvP server even remotely viable.

The only way for a FFA server to exist would be to start an illegal private server which is not a good idea because even if you were so inclined, there are better MMO’s out there to use as a base.

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Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

No, I said put up the money to start a server from them and that would be paid completely by you and your group, the moment its not making money, its dropped. This venture would take an entirely new team, if there are so many of you out there..should be easy to pull up the amount needed for a new server and team right?

Do you really think ANet is going to let some of their consumers have the source code to this game? Serious changes to this game would be necessary to make a PvP server even remotely viable.

The only way for a FFA server to exist would be to start an illegal private server which is not a good idea because even if you were so inclined, there are better MMO’s out there to use as a base.

I think Ditton was suggesting that the group of players who wants the open PvP everywhere idea get money together and pay ANet to open and maintain a new server specifically for them.

As for the idea itself I’m not a supporter. If it does happen though then that particular server should have no WvW (not be part of the ladder) and have no options to transfer characters to or from it (no levelling to level 80 on a non-pvp server then transferring over). Personally, I would only be interested in trying it out if it also had permadeath (you die, your character is dead forever and all equipment on them destroyed/lootable by anyone passing by – make a new guy) but given the nature of the first suggestion I don’t think they want this.