Hello, I am an old time GW1 player, and have played many other MMOs. I am very happy with GW2, I think that it is the best game on the market currently. The only thing that it is lacking in my view is a open world PvP server available. One of the MMOs I played previously (the main other one) is Lineage 2. While it is a horrible game, very little PVE content, very gear dependant, destroyed economy, one thing that keeps players there is open world PvP, which adds a very special thrill to the game, whether you are looking for kills, defending yourself or playing with server’s “politics”.
It could add some twists such as guilds fighting over dragons, over dungeon access, or just for fun.
Why do I think that an open PvP server would work in GW2:
- It would add some spice to map of the game, weather you and your guild is defending access to a dungeon or if you are playing as a “hunter” or exploring and running into a member of an enemy guild. People would enjoy PvP would enjoy this.
- The max level and gear is very easy to get, and the game is not very heavily gear dependant anyways. The level correction in areas solves the level gap.
- The level correction in areas that are below 80 would prevent high level players from dominating a lower level spot or jumping unsuspecting level 20s.
- The general combat system is great for such thing
- The code for this is almost done, the staff would just have to tweak the code used in WvsW.
- Somewhat like in Factions, guilds could own towns and fight over them once a week or so (kind of like sieges on a castle). They would get guild rep from this, but the town would remain accessible for others (for personal story, NPCs, way points etc)
How it would work to make it fair to the newbie:
- On selecting server a big warning pop up would come up warning the player that this is an open pvp server, and if they do not want it they can choose any other of the current GW2 servers
- No pvp inside of towns unless it is in the weekly siege state. In that case the way points would become contested.
- No pvp in starting areas (such as Queensdale on the human side)
- Some kind of penalty for killing a target who is not defending himself (in L2 there was negative Karma, which would make you an open target to kill to anyone. Also, if you have negative Karma NPCs would not talk to you or offer services) and some kind of way to remove it (trade in positive Karma or do some quest, Im sure Anet can think of something else as well)
- Guild wars system, where if a guild wants to PvP more, they can declare a war on another guild (amount of wars is limited) and if the other declares war back, they are open to kill each other at all times with no negative re-precautions.
Why WvsW does’t do it?
- It is too Zerg based. People do not go there unless they intend to do nothing but PvP, which burns the player out of it quicker
- It does not have the thrill of open PvP, which is created by surprise or the joy of hunting a target.
- There is nothing personal about it, while in open world PvP everything becomes personal very quick. One random kill can affect the server’s politics and quickly create enemies as well as friendship among players.
(edited by Hantu.2815)