Open world bosses are exciting

Open world bosses are exciting

in Guild Wars 2 Discussion

Posted by: haviz.1340

haviz.1340

Recently, I did temple events few times without a nearby zerg joining in. We were 2-5 people, depending on the mood and the moon phase. And I have to admit, temple bosses are fun, very fun.

But there is one ‘but’. There cannot be more than 10 people.

What if Anet would swap temple bosses with priests from Arah p4 (if anyone is not aware, that path has 5 gods’ priests as bosses). For a zergling most of those bosses are meat bags you can kill by using ranged weapons and going afk or even spam hundred blades. We all know how “exciting” is the Lyssa or Dwayna priestess when zerg participates.

Zergs wouldn’t notice a single difference and even if they had it would be for the good. For instance, Lyssa priestess in arah can apply 25 stacks of confusion so zergs would have to clear it or stop attacking once in a while.

Arah path 4 would become the most epic path in the whole game. Rewards would have to be increased but it would be one of the greatest designed content in gw2.

Discuss!

Open world bosses are exciting

in Guild Wars 2 Discussion

Posted by: laharl.8435

laharl.8435

I would like something like that. Arah p4 bosses truly are a snorefest, only Simin (and lupi of course) has a mechanic that keeps me awake. If they would up the difficulty and give a higher chance at the recipe, I’d be happy. I’m close to giving up on that path.

Pretty much all of Arah needs an overhaul. I like the layout and the trash runs, but the safe spots and skips need fixed along with the boring p4 bosses.