Open world pvp

Open world pvp

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Posted by: Voodoo.1709

Voodoo.1709

I was just wondering why so many dislike open world PvP?

My first MMO experience was on a WOW PvP server and I remember the thrill of leveling up in “contested” areas. Something about the fact that I could be attacked at any moment by a real person playing for the opposition is exciting. I remember times when we would quest next to each other and simply talk by using emotes instead of fighting. Then there were the larger scale raids on faction cities which lagged like crazy but were still very rewarding. WoW itself began to abandon open world PvP when battlegrounds and such came into play.

Of course this system is not without issues as you can be ganked and griefed but I chose a PvP server knowing that being ganked was a price I may have to pay.

I suppose it just feels like spvp and wvw are too structured. Obviously games are moving away from the open world concept so there must be more people interested in a more structured PvP experience but there have to be others out there that enjoy open world PvP too.

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Posted by: tolunart.2095

tolunart.2095

Of course this system is not without issues as you can be ganked and griefed but I chose a PvP server knowing that being ganked was a price I may have to pay.
.

You answered your own question. Most people play these games to relax, so they like to go about their business in relative peace. Walking down the road towards your next quest and suddenly having a group of max-level players jump you and spend the next hour camping your corpse is not fun.

Age of Wu Shu and Darkfall – Unholy Wars were both released recently an appear to be open PVP-only games. There are options if you like that kind of thing, GW2 is not one of those options.

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Posted by: Voodoo.1709

Voodoo.1709

Of course this system is not without issues as you can be ganked and griefed but I chose a PvP server knowing that being ganked was a price I may have to pay.
.

You answered your own question. Most people play these games to relax, so they like to go about their business in relative peace. Walking down the road towards your next quest and suddenly having a group of max-level players jump you and spend the next hour camping your corpse is not fun.

Age of Wu Shu and Darkfall – Unholy Wars were both released recently an appear to be open PVP-only games. There are options if you like that kind of thing, GW2 is not one of those options.

For you the trade off is not enough which is fine but why not have an option at least?

The point of this is not to get gw2 to change although I surely would not fight it. It is more to figure out why I seem to be in the minority for enjoying this kind of content.

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Posted by: Tolmos.8395

Tolmos.8395

What I don’t understand is why, out of the 50+ servers that they have, they couldn’t spare a single server for open world. 49+ servers to be just like it is now, with 1 “omg everyone is out to get me” server to guest to for open world PvP fun.

It would be like a PvP vacation land.

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Posted by: Conncept.7638

Conncept.7638

Of course this system is not without issues as you can be ganked and griefed but I chose a PvP server knowing that being ganked was a price I may have to pay.
.

You answered your own question. Most people play these games to relax, so they like to go about their business in relative peace. Walking down the road towards your next quest and suddenly having a group of max-level players jump you and spend the next hour camping your corpse is not fun.

Age of Wu Shu and Darkfall – Unholy Wars were both released recently an appear to be open PVP-only games. There are options if you like that kind of thing, GW2 is not one of those options.

For you the trade off is not enough which is fine but why not have an option at least?

The point of this is not to get gw2 to change although I surely would not fight it. It is more to figure out why I seem to be in the minority for enjoying this kind of content.

It also has a lot to do with immersion I think. A whole lot of players in the game are big in to game immersion, not to mention quite a few of the developers. GankPvP is completely immersion breaking, even in a world at war you are not in danger of being murdered at any second, with no chance of consequences for the assassin.

(edited by Conncept.7638)

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Posted by: Voodoo.1709

Voodoo.1709

What I don’t understand is why, out of the 50+ servers that they have, they couldn’t spare a single server for open world. 49+ servers to be just like it is now, with 1 “omg everyone is out to get me” server to guest to for open world PvP fun.

It would be like a PvP vacation land.

This would be epic and would offer yet another option for a PvP experience.

(edited by Voodoo.1709)

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Posted by: Tolmos.8395

Tolmos.8395

What I don’t understand is why, out of the 50+ servers that they have, they couldn’t spare a single server for open world. 49+ servers to be just like it is now, with 1 “omg everyone is out to get me” server to guest to for open world PvP fun.

It would be like a PvP vacation land.

This would be epic and would offer yet another option for PvP.

Yep! I wish they would do it

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Posted by: Celtus.8456

Celtus.8456

What I don’t understand is why, out of the 50+ servers that they have, they couldn’t spare a single server for open world. 49+ servers to be just like it is now, with 1 “omg everyone is out to get me” server to guest to for open world PvP fun.

It would be like a PvP vacation land.

Would be great fun. Probably can’t have players drop loot (generate loot out of nowhere, at least) like in WvW. So people wouldnt exploit farm it (2 naked characters killing each other over and over, etc).

Still I think a server like that would definitely entertain alot of people.

Josre
Zulu Ox Tactics [zulu]

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Posted by: Tolmos.8395

Tolmos.8395

What I don’t understand is why, out of the 50+ servers that they have, they couldn’t spare a single server for open world. 49+ servers to be just like it is now, with 1 “omg everyone is out to get me” server to guest to for open world PvP fun.

It would be like a PvP vacation land.

Would be great fun. Probably can’t have players drop loot (generate loot out of nowhere, at least) like in WvW. So people wouldnt exploit farm it (2 naked characters killing each other over and over, etc).

Still I think a server like that would definitely entertain alot of people.

DR could apply to PvP same as PvE. Have it so that if you kill a player, then for the next 30 minutes to an hour that player will drop no more loot for you. OR, rather than time based, that you have to kill 2-3 other players first before that player drops loot again (or 30 minutes passes, whichever happens first).

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Posted by: tolunart.2095

tolunart.2095

For you the trade off is not enough which is fine but why not have an option at least?

The point of this is not to get gw2 to change although I surely would not fight it. It is more to figure out why I seem to be in the minority for enjoying this kind of content.

I’m not just talking about me, I said “most people.” As in, casual gamers and the majority of Anet’s customers. Remember a lot of them came from GW1 which didn’t really have any open world content at all, gankable or not.

Companies do a lot of market research before and after launching a product of this size and expense. Rift launched with several PVP servers on both the US and European sides, and when I left after almost two years I think they were down to one each. Unless the game is focused on open world PVP, I don’t think you’ll find many new games that give it a lot of support. Especially not while existing games are shutting down their open PVP servers due to lack of interest.

The simple answer is that there just isn’t as much of a market for that kind of game play. There ARE several open world PVP games out there already, and those people who want to play those games are, well, playing those games. They are not playing GW2 because it doesn’t support that kind of play.

It makes no sense for Anet to create one or more open world PVP servers because they would have to change some aspects of how the game works, which requires programming man hours, for no real benefit to the game or to the company. It doesn’t fit the story, either, where even thieves and necromancers are goody-goody heroes who want to cleanse the world of the undead and dragons. If you could sign up with the Inquest/Sons of Svanir/Bandits/Nightmare Court etc. then open PVP would make sense, but they can’t do that without making extensive changes to the game.

Since you seem to be looking for something that is an entirely different game from GW2, the only thing I can suggest is to look for a game that more closely matches what you are looking for, and play GW2 when you want a more structured PVP experience.

(edited by tolunart.2095)

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Posted by: tolunart.2095

tolunart.2095

What I don’t understand is why, out of the 50+ servers that they have, they couldn’t spare a single server for open world. 49+ servers to be just like it is now, with 1 “omg everyone is out to get me” server to guest to for open world PvP fun.

It would be like a PvP vacation land.

Rift was my first MMO, and when I created my first toon I didn’t know what PVP involved and chose an open PVP server. During the first large scale event I was outside the capital city attacking invading mobs when I accidentally caught someone from a different faction in an AoE spell. I was maybe level 10 out of a max of 50, and he was 50, so of course when I got his attention he killed me pretty much instantly.

I rezzed and went back, where he killed me again. After the third time I logged out and deleted that toon, then restarted on a PVE-only server. A lot of casual/newbie players don’t understand PVP etiquette or why ganking is allowed. Faced with this situation, especially considering that GW2 is not sub-based, a lot of players will simply quit the game altogether instead of going to a new server.

Creating an open-PVP server will most likely cause more people to leave the game than it will bring into the game.

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Posted by: Dawdler.8521

Dawdler.8521

Oh I remember the first time I played WoW. I thought “hey, I dont want to be a noob and play on those PvE servers, PvP **** yeah!”, ran out of the city to level and got promptly insta-killed by a troll (literally of course) with a million bazillion HP that I could do maybe 2 or 3 in damage against.

Worst. System. Ever.

That said, IMO it would be great fun to have more world PvP events, like in the beta. An example:

At 18:00, Straights Of Devastation is turned into a battlezone, with capping zones all over the place. All players in it are kicked out to neighbouring zones. When you enter the zone, you are put on a random side, Risen or Pact. Risen get a zombie look (but keep all stats and weapons/etc), Pact keep their regular look. And… FIGHT! At 20:00, the event is over. Loosing side get a small loot chest, winning side get a big loot chest.

Something like that would make for a fun change in the world.

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Posted by: Tolmos.8395

Tolmos.8395

What I don’t understand is why, out of the 50+ servers that they have, they couldn’t spare a single server for open world. 49+ servers to be just like it is now, with 1 “omg everyone is out to get me” server to guest to for open world PvP fun.

It would be like a PvP vacation land.

Rift was my first MMO, and when I created my first toon I didn’t know what PVP involved and chose an open PVP server. During the first large scale event I was outside the capital city attacking invading mobs when I accidentally caught someone from a different faction in an AoE spell. I was maybe level 10 out of a max of 50, and he was 50, so of course when I got his attention he killed me pretty much instantly.

I rezzed and went back, where he killed me again. After the third time I logged out and deleted that toon, then restarted on a PVE-only server. A lot of casual/newbie players don’t understand PVP etiquette or why ganking is allowed. Faced with this situation, especially considering that GW2 is not sub-based, a lot of players will simply quit the game altogether instead of going to a new server.

Creating an open-PVP server will most likely cause more people to leave the game than it will bring into the game.

1. Out of 50+.

Let me reiterate with visual representation. + is a PvP server. ~ is a PvE server.

~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

That is what the server layout would look like if 1, out of 50+ servers, was an open world PvP server.

Your story was interesting, but defeated your own point. You didn’t quit Rift in that scenario. You rerolled. Onto a PvE server. Which, btw, there will be 49+ of in my proposal.

I don’t see the issue here.

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Posted by: tolunart.2095

tolunart.2095

I don’t see the issue here.

Of course you don’t. The guy at Anet who pays the bills does.

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Posted by: Zaviel.1245

Zaviel.1245

WvW is open world PvP. You can go about your business there doing quests/yak hunting solo with the threat of running into enemy players.

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Posted by: Shootsfoot.9276

Shootsfoot.9276

What I don’t understand is why, out of the 50+ servers that they have, they couldn’t spare a single server for open world. 49+ servers to be just like it is now, with 1 “omg everyone is out to get me” server to guest to for open world PvP fun.

It would be like a PvP vacation land.

Would be great fun. Probably can’t have players drop loot (generate loot out of nowhere, at least) like in WvW. So people wouldnt exploit farm it (2 naked characters killing each other over and over, etc).

Still I think a server like that would definitely entertain alot of people.

And who would be the “enemy,” since there are no factions in this game?

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Open world PvP = WvW here.

Players go into WvW with the knowledge of knowing it is a kill or be killed atmosphere. If you are looking for any other form of “open world” experience you are just showing yourself to be a griever, trying to pray upon the unsuspecting masses that prefer a more relaxing enviroment.

Give WvW a chance, but don’t be too surprised if you are the one being grieved.

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Posted by: Tosha Daydreamer.9251

Tosha Daydreamer.9251

Oh I remember the first time I played WoW. I thought “hey, I dont want to be a noob and play on those PvE servers, PvP **** yeah!”, ran out of the city to level and got promptly insta-killed by a troll (literally of course) with a million bazillion HP that I could do maybe 2 or 3 in damage against.

Worst. System. Ever.

That said, IMO it would be great fun to have more world PvP events, like in the beta. An example:

At 18:00, Straights Of Devastation is turned into a battlezone, with capping zones all over the place. All players in it are kicked out to neighbouring zones. When you enter the zone, you are put on a random side, Risen or Pact. Risen get a zombie look (but keep all stats and weapons/etc), Pact keep their regular look. And… FIGHT! At 20:00, the event is over. Loosing side get a small loot chest, winning side get a big loot chest.

Something like that would make for a fun change in the world.

I’m not much of a PvPer, but I love that idea. Reminds me of that Halloween event in the maze with the villagers vs the mad kings minions.

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Posted by: Vayne.8563

Vayne.8563

It will never happen. Once a month, at least, we get a thread about open world PvP. This is not the game Anet wanted to make. Why do you think they didn’t put factions into the game. At least not warring factions.

There are plenty of games with open world PvP. Guild Wars 2 doesn’t need it.

Let’s pretend Anet did make one server. Just one. And then there were dynamic events on that server, and things ended up bugging out because of open world PvP. Do you think the PvPers on that server wouldn’t complain. That they wouldn’t want bug fixes? That they wouldn’t want more, or X or less of Y?

That’s the problem. Right now, with only one server type, Anet can fix bugs on all servers at the same time. By making just one different type of server, they’d soon have to fix two sets of bugs that might react differently on different servers…and you know…those PvPers they’re a vocal lot. If something isn’t to their liking, they’ll let you know. Loudly. lol

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Posted by: Wetpaw.3487

Wetpaw.3487

Open world PvP = WvW here.

Players go into WvW with the knowledge of knowing it is a kill or be killed atmosphere. If you are looking for any other form of “open world” experience you are just showing yourself to be a griever, trying to pray upon the unsuspecting masses that prefer a more relaxing enviroment.

Give WvW a chance, but don’t be too surprised if you are the one being grieved.

Wrong, he mentioned a PvP server (never to happen in gw2), “unsuspecting masses that prefer a more relaxing environment” join PvE servers not PvP servers.

JQ Druid

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Open world PvP = WvW here.

Players go into WvW with the knowledge of knowing it is a kill or be killed atmosphere. If you are looking for any other form of “open world” experience you are just showing yourself to be a griever, trying to pray upon the unsuspecting masses that prefer a more relaxing enviroment.

Give WvW a chance, but don’t be too surprised if you are the one being grieved.

Wrong, he mentioned a PvP server (never to happen in gw2), “unsuspecting masses that prefer a more relaxing environment” join PvE servers not PvP servers.

Sometimes. I’m sure plenty of players in that other game joined a PvP server not knowing what they were getting into, or just miss-clicked the wrong server. Once there you have the choice of getting kacked by grievers or paying to transfer to another server.

Either way I’m sure players won’t want to flip the bill for a PvP only server, that would require it’s own personal maintenance, balances and bug fixes. That will never happen here, thus the reason they created WvW.

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Posted by: Martrim.1078

Martrim.1078

Open world pvp? YES PLEASE!

Even if it’s only a few zones (southsun cove maybe, . high risk, high reward kind of thing)

Mobs could have increased drop rates, Champ karka drops a garantied exoctic. that way people can fight over the boss etc etc.

In most games with open world pvp the gear difference between people makes for a realy inbalanced pvp experience (cash shoppers/24/7 farmers vs casuals) GW 2 does not have that problem. everyone is the same so griefing is imho not a problem.

Takara Chan ~ (Thief)
Tamoko Chan ~ (Necro)
[PYRO] #MagSwag

(edited by Martrim.1078)

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Posted by: Neural.1824

Neural.1824

Take it back to Eve. GW2 is fine as is.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Open world pvp? NO, THANK YOU!

Just to balance it out a bit. (I prefer not to be attacked when I just want to go about my business.) =)

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Posted by: darkace.8925

darkace.8925

My first MMO experience was on a WOW PvP server and I remember the thrill of leveling up in “contested” areas.

The “thrill of leveling up in ‘contested’ areas” soon enough degenerates into the “the frustration of being griefed by kittenes”.

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Posted by: Lpfan.3578

Lpfan.3578

I certainly prefer my PvP separate from my PvE. I’m not a huge PvPer, I will do it sometimes but I’m not that good, I don’t spend enough time in PvP to improve my skill too much.

An open PvP world is fine, if there are other servers that aren’t open PvP. Open PvP servers results in high levels picking on low levels, top geared people picking on lower geared people. Which only serves to make it harder/more annoying for the weaker people to get stronger.

That is, unless the game has a cash shop with higher powered gear available in it. Then the game becomes pay to win/basically pay to play unless you want to get killed a ton.
The last open PvP game I played was Conquer Online. They had a cash shop with good gear in it, I wasn’t willing to dish out the hundreds or even thousands of dollars that other people were willing to do. I could NOT handle much PvP and it was extremely hard to get any good gear without paying a lot of money.

(edited by Lpfan.3578)

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Posted by: Tolmos.8395

Tolmos.8395

1 server. Out of 50+. That you can guest to. How would that in any way inconvenience everyone else?

Atm we have a handful of servers that are on the brink of death as it is, since everyone keeps traying to cram into a handful of bigger servers (Like tarnished coast).

So my suggestion is that one day, when Anet starts shutting down some of the lesser used servers, they keep 1 open. Shuffle everyone off as if they were closing it, make it a free for all murderfest and let folks guest into it. No characters can be made there. No characters can live there. There is nothing to gain from being there that can’t be gained in a PvE server.

But EVERYONE is your enemy.

And it is only ONE server. 1. Uno. Ein. Ichi. A single server. And it would make everyone happy.

Except, of course, the folks who want to whine for the sake of whining. “It’s mere existence gives me hives! How COULD YOU Anet? /le gasp”

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Posted by: IndigoSundown.5419

IndigoSundown.5419

To do it right would require a lot of time, effort and expenditure on ANet’s part. I’d rather they spent the time and money on things that matter to me. No offense, guys, but every MMO post launch, even the big dog, has finite resources to throw at desired features.

As to the OP’s question of why I would not want to roll on an open PvP server. I’ve played several games with open PvP. I was never attacked when it was a fair fight. I was either outnumbered or badly out-leveled, every single time.

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Posted by: Tolmos.8395

Tolmos.8395

To do it right would require a lot of time, effort and expenditure on ANet’s part. I’d rather they spent the time and money on things that matter to me. No offense, guys, but every MMO post launch, even the big dog, has finite resources to throw at desired features.

Heh there is another post on the front page talking about this mindset in MMO players. Every patch can be for them, but the second a patch comes out that doesn’t contribute to what they personally like- “OMG WTF IS ANET DOING?! THEY ARE WASTING EFFORT! ME ME ME!”

Amusing.

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Posted by: Shootsfoot.9276

Shootsfoot.9276

To do it right would require a lot of time, effort and expenditure on ANet’s part. I’d rather they spent the time and money on things that matter to me. No offense, guys, but every MMO post launch, even the big dog, has finite resources to throw at desired features.

Heh there is another post on the front page talking about this mindset in MMO players. Every patch can be for them, but the second a patch comes out that doesn’t contribute to what they personally like- “OMG WTF IS ANET DOING?! THEY ARE WASTING EFFORT! ME ME ME!”

Amusing.

Pretty much what you World PvPers are doing right now in this thread, isn’t it?

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Posted by: tolunart.2095

tolunart.2095

Open world PvP = WvW here.

Players go into WvW with the knowledge of knowing it is a kill or be killed atmosphere. If you are looking for any other form of “open world” experience you are just showing yourself to be a griever, trying to pray upon the unsuspecting masses that prefer a more relaxing enviroment.

Give WvW a chance, but don’t be too surprised if you are the one being grieved.

Exactly… the only difference I see between open PvP and WvWvW is that in the former a level 10 toon gets jumped by a level 80, he dies before he can even attempt to fight back. In WvWvW he might not have the skills and equipment the other guy has, but he is upleveled enough to have a chance to survive.

If you want to practice your skills against equal opponents, there are PvP options in this game. If you want to gank noobs, go somewhere else.

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Posted by: penatbater.4710

penatbater.4710

Simple. World pvp goes against the design philosophy of gw2.

Don’t disturb me, I have a cat in me at the moment.

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Posted by: Claudius.5381

Claudius.5381

@OP: I don’t like open world pvp for the reasons you yourself presented.

There is wvwvw. That is giant open world pvp. And it has even extra thingies like siege engines and the lot. Isn’t that good enough?

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Posted by: Behellagh.1468

Behellagh.1468

I could see a personal duel system added to the existing game.

Two players, one challenges, the other accepts.

Both have their level adjusted to the current area they are in.

A field is erected around them that reflects any external attack back to it’s source.

Any other player going into the field, assuming it’s allowed, will take massive damage as in dead in 3 seconds.

This will let players watch a PvP duel while limiting the ganking problem that crops up in open world PvP.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Jabronee.9465

Jabronee.9465

@OP: I don’t like open world pvp for the reasons you yourself presented.

There is wvwvw. That is giant open world pvp. And it has even extra thingies like siege engines and the lot. Isn’t that good enough?

NO! That is not good enough. Only Hardcore Pvpers would understand.
We Pvpers wanna pvp in a Huge Beautiful PvE World!

What if PvE is only contained to sPvE and WvWvW maps?
Would PvErs be fine with that?

OP requested for a PvP Server <—- Just 1 server or maybe a couple.
He/She did not request to turn the entire game into a Pvp Server.
No one are forced to transfer to a Pvp Server.
It got nothing to do with PvErs servers that you are already on.
What do PvErs have to worry about i dont understand lol!

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Posted by: Shufflepants.9785

Shufflepants.9785

What’s that? You want a large area that has pve goals but allows ganking? WvW is that way → https://forum-en.gw2archive.eu/forum/pvp/wuvwuv

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Posted by: Belexes.4923

Belexes.4923

What I don’t understand is why, out of the 50+ servers that they have, they couldn’t spare a single server for open world. 49+ servers to be just like it is now, with 1 “omg everyone is out to get me” server to guest to for open world PvP fun.

It would be like a PvP vacation land.

Rift was my first MMO, and when I created my first toon I didn’t know what PVP involved and chose an open PVP server. During the first large scale event I was outside the capital city attacking invading mobs when I accidentally caught someone from a different faction in an AoE spell. I was maybe level 10 out of a max of 50, and he was 50, so of course when I got his attention he killed me pretty much instantly.

I rezzed and went back, where he killed me again. After the third time I logged out and deleted that toon, then restarted on a PVE-only server. A lot of casual/newbie players don’t understand PVP etiquette or why ganking is allowed. Faced with this situation, especially considering that GW2 is not sub-based, a lot of players will simply quit the game altogether instead of going to a new server.

Creating an open-PVP server will most likely cause more people to leave the game than it will bring into the game.

The situation stated here would also happen on a Rift PVE server. Your mistake was attacking a flagged player, albeit accidentally. The OP has a decent idea and I would also like to see more pvp oriented play.

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Posted by: tolunart.2095

tolunart.2095

The situation stated here would also happen on a Rift PVE server. Your mistake was attacking a flagged player, albeit accidentally. The OP has a decent idea and I would also like to see more pvp oriented play.

Actually that situation was impossible once I rerolled on PVE because there is an setting to opt out of autoflag for PvP. That means that my damaging abilties absolutely ignore other players, even if they are flagged for PvP. While opted out, no one can attack me and I can’t accidentally flag myself.

And on a PvP server, you can’t opt out of PvP flagging, so outside of the “home” safe zone I could be attacked anywhere regardless of whether I initiated something or was just minding my own business – which I didn’t know when I started playing.

Anyway, there’s a reason why games like Rift, TOR, WoW etc. are losing their PvP servers – ganking requires a victim, and eventually the newbs realize that they’re going to get killed, then killed again and again by players camping the respawn points, near the quest hubs, outside the cave entrances, etc. When this happens they either quit the game or move to a different server, and eventually everyone who actually likes PvP is max level and it’s not so much fun when they can fight back. So eventually the griefers get bored and leave too, and the server becomes a ghost town that is sucking money from the company and gets shut down.

Considering this, why would a company want to ADD a PvP server where there were none before, just so that griefers will have some unsuspecting newbs to gank for a while before the victims catch on and the griefers get bored and everyone leaves?

If you think otherwise, write Anet and tell them so. I’m sure they have loads of market research that indicates interest in open PvP is going down, but if enough people tell them otherwise they will listen to the numbers and start up a PvP server.

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Posted by: Belexes.4923

Belexes.4923

The situation stated here would also happen on a Rift PVE server. Your mistake was attacking a flagged player, albeit accidentally. The OP has a decent idea and I would also like to see more pvp oriented play.

Actually that situation was impossible once I rerolled on PVE because there is an setting to opt out of autoflag for PvP. That means that my damaging abilties absolutely ignore other players, even if they are flagged for PvP. While opted out, no one can attack me and I can’t accidentally flag myself.

And on a PvP server, you can’t opt out of PvP flagging, so outside of the “home” safe zone I could be attacked anywhere regardless of whether I initiated something or was just minding my own business – which I didn’t know when I started playing.

Anyway, there’s a reason why games like Rift, TOR, WoW etc. are losing their PvP servers – ganking requires a victim, and eventually the newbs realize that they’re going to get killed, then killed again and again by players camping the respawn points, near the quest hubs, outside the cave entrances, etc. When this happens they either quit the game or move to a different server, and eventually everyone who actually likes PvP is max level and it’s not so much fun when they can fight back. So eventually the griefers get bored and leave too, and the server becomes a ghost town that is sucking money from the company and gets shut down.

Considering this, why would a company want to ADD a PvP server where there were none before, just so that griefers will have some unsuspecting newbs to gank for a while before the victims catch on and the griefers get bored and everyone leaves?

If you think otherwise, write Anet and tell them so. I’m sure they have loads of market research that indicates interest in open PvP is going down, but if enough people tell them otherwise they will listen to the numbers and start up a PvP server.

Obviously this situation is possible on a pve server, exactly as I stated. Being familiar with game mechanics will keep you alert and alive. If you are so certain there is no interest in pvp, then why did the OP make this thread?

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Posted by: IndigoSundown.5419

IndigoSundown.5419

To do it right would require a lot of time, effort and expenditure on ANet’s part. I’d rather they spent the time and money on things that matter to me. No offense, guys, but every MMO post launch, even the big dog, has finite resources to throw at desired features.

Heh there is another post on the front page talking about this mindset in MMO players. Every patch can be for them, but the second a patch comes out that doesn’t contribute to what they personally like- “OMG WTF IS ANET DOING?! THEY ARE WASTING EFFORT! ME ME ME!”

Amusing.

Pretty much what you World PvPers are doing right now in this thread, isn’t it?

Exactly. As long as people are stating their preferences, I’ll state mine. And whatever gave Tolmos the idea that every patch has been for me?

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Posted by: Jabronee.9465

Jabronee.9465

What’s that? You want a large area that has pve goals but allows ganking? WvW is that way -> https://forum-en.gw2archive.eu/forum/pvp/wuvwuv

We got another one here who think WvW = Pvp Servers lmao!
Well some people take time to understand. Take your time np.

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Posted by: tolunart.2095

tolunart.2095

The situation stated here would also happen on a Rift PVE server. Your mistake was attacking a flagged player, albeit accidentally. The OP has a decent idea and I would also like to see more pvp oriented play.

Actually that situation was impossible once I rerolled on PVE because there is an setting to opt out of autoflag for PvP. That means that my damaging abilties absolutely ignore other players, even if they are flagged for PvP. While opted out, no one can attack me and I can’t accidentally flag myself.

And on a PvP server, you can’t opt out of PvP flagging, so outside of the “home” safe zone I could be attacked anywhere regardless of whether I initiated something or was just minding my own business – which I didn’t know when I started playing.

Anyway, there’s a reason why games like Rift, TOR, WoW etc. are losing their PvP servers – ganking requires a victim, and eventually the newbs realize that they’re going to get killed, then killed again and again by players camping the respawn points, near the quest hubs, outside the cave entrances, etc. When this happens they either quit the game or move to a different server, and eventually everyone who actually likes PvP is max level and it’s not so much fun when they can fight back. So eventually the griefers get bored and leave too, and the server becomes a ghost town that is sucking money from the company and gets shut down.

Considering this, why would a company want to ADD a PvP server where there were none before, just so that griefers will have some unsuspecting newbs to gank for a while before the victims catch on and the griefers get bored and everyone leaves?

If you think otherwise, write Anet and tell them so. I’m sure they have loads of market research that indicates interest in open PvP is going down, but if enough people tell them otherwise they will listen to the numbers and start up a PvP server.

Obviously this situation is possible on a pve server, exactly as I stated. Being familiar with game mechanics will keep you alert and alive. If you are so certain there is no interest in pvp, then why did the OP make this thread?

Obviously, as I have played Rift, went into the Options menu and selected “Turn Off PvP Autoflag” there have been numerous situations where I used AoE spells in the presence of enemy toons without being flagged.

While opted out of the system, it is literally impossible to be drawn into PvP combat in the open world. You have to turn autoflag back on or flag yourself, it will never happen by accident.

(edited by tolunart.2095)

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Posted by: Ensign.2189

Ensign.2189

The data on open world PvP is pretty clear – it tends to kill your game quickly. People who join open PvP servers have a very high attrition rate, and they don’t re-roll on a closed PvP server – they quit the game entirely.

Games that have successful ‘open world’ PvP end up with rather closed systems with hostility flags and lots of effectively safe territory. Otherwise you end up with a game where a couple hardcore guilds control everything in the world, and everyone else quits the game in disgust – which, in turn, leads to those guilds quitting what has become a dead game.

They won’t provide the option – and they shouldn’t. Give players that option and they’ll select it, and instead of going on to enjoy the game and becoming a long time customer, they’re much, much more likely to quit the game from being griefed and generally not having fun. Fun or the gang leaders ruling the server for a time, sure, but certainly not in the interests of A.Net.

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Posted by: tolunart.2095

tolunart.2095

If you are so certain there is no interest in pvp, then why did the OP make this thread?

Why do you think that I believe this?

I saw an ad on tv for a new F2P MMO called “Age of Wu Shu.” It looked cool – Crouching Tiger, Hidden Dragon, the MMO – so I downloaded it and created a character. There were three servers, all of them marked “Open PvP.” My enthusiasm for the game fled, but I poked around the starting area for a bit. The whole time I was thinking about how, once I left the starting area, I would be vulnerable to attack from anyone who got their jollies from griefing other players.

I uninstalled the game. To the best of my knowledge, the game didn’t collapse because I said “no thanx.” There are thousands, maybe millions, of other people enjoying the game right now.

Yes, there is a market for PvP games. There are PvP sections of GW2, which I rarely visit but do so in full knowledge that I will be fighting other players and not just computer AI.

I believe most people who want to play open PvP games play EVE, or games like Age of Wu Shu, which have been designed around such activities. Rift was designed around PvP, with two factions who hate each other, areas where they come into conflict with each other, and events that encourage them to compete with one another. But as time went on, Trion realized that their players didn’t WANT to be at each other’s throats, and when I last played the game the opposing factions camped side by side, and players of either faction could group together, enter dungeons together, even be in the same guild.

Obviously, while there are games set up for PvP players, there are also games set up for cooperative players. GW2 is set up for cooperation, at least in the PvE sections, and thus it makes no sense, financial or otherwise, for Anet to set aside a server for open PvP when there are not enough players interested in this to populate the server in the first place.

If you can show that there ARE enough players to populate an entire open PvP server, I’m sure Anet will give you one. I just don’t believe that people are going to abandon other PvP-focused games to come to one where the open PvP has been stapled onto the PvE game.

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Posted by: ArchonWing.9480

ArchonWing.9480

Mostly lag, and lopsided matchups. If your server’s not into wvw, it can be hard to get going. The other thing is that it is inherently more competitive than PvE, so some people aren’t very comfortable with that, leading to many fair weather players. Arenanet was wise to minimize communication between rival servers save emotes and have enemies show as generic “invaders”. You really don’t want any mentally unstable people stalking you after you ganked them. =p There can also be some e-drama, usually when stuff goes south, and that’s never pleasant either.

In general, wvw is most fun right after a reset, when you generally have the largest zergs running.

Overall, wvw is pretty humorous to me, but I wouldn’t want it to be my whole gw2 experience. I have to admit that wvw, spvp, and instances will never be my thing since I prefer to solo with occasional cooperation with others, since if things goes wrong, it just happens to me, and I can just owe up to my own mistakes since sometimes I just don’t play particularly hard and screw around. Relying on other random people for success and failure and vice versa? I would say I’m not too big of a fan.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: goldenwing.8473

goldenwing.8473

Griefing.

Attrition.

DAoC followed the same concept of keeping PvE and RvR (Realm vs Realm group PvP) separate (until ToA.. that’s another discussion.) That was 3-way PvP and despite constant balance issues (52 classes), many former players still feel it was some of the best PvP they’ve experienced in an MMO (exception for EVE.)

When enough players complained and asked for a FAA server, the devs opened up 2, allowing end-game level characters to be moved. The amount of subsequent griefing of new players to those servers (those trying to level and constantly failing because of gank squads), ended up with large attrition, the servers collapsed into themselves, eventually condensed down to one. All was not lost, the devs reused a large section of of the code for those two servers to create an all-realm PvE server (Gaheris) which overall, was one that lasted far longer than others and provided a “retirement” server for those tired of PvP, keeping customers in game past when they might have left.

Open world PvP in RIFT was an unbalanced failure (see posts above).

Warhammer Online had a good shot at it, then mangled Tier 4 with exploitable choke-points. Oh, and they could never solve the technical performance issues that caused them to remove city sieges before release. That meant most of the meaningful PvP was removed before the product hit the streets.

GW2 has a totally different design paradigm than WoW. ANet has so far, managed to actually use an FPS-skill-style approach to SPvP (as opposed to WoW’s exploitive pillar hugging / gear-centric/exclusivity design). And they have managed to incorporate DAoC’s RvR – group-(realm)-community building concept with WvWvW (again 3-way).

As someone stated above, attrition happens on pure PvP servers. Open-world 2-way PvP content on PvE servers rarely occurs – just not sustainable overall. See: WoW/ RIFT, although there was a lot of early open world PvP around WoW’s release (Southshore – Tarren Mill).

As for the original question I will say it again, as I do regarding every MMO I’ve played: I enjoy FPS. If I want PvP, I head there, playing 360 degree tactical/strategic and sometimes aerial combat. Where skill matters more than gear choice.

MMO’s with PvE constraints, balance issues, gear can rarely provide a similar experience.

- totally opinion

BG: 52 alts, 29 lvl 80’s. They all look good, so I am done with the game: Oct 2014

(edited by goldenwing.8473)

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Posted by: JemL.3501

JemL.3501

You will never find a positive answer for this in this community.

It is just too late for this, the 99.99% are the labeled PvE servers players(they come from those kind only), they will never support you (not like its the first time a thread like this raise, but as well others, too late), they are spoiled by WoW and GW1 or they had 1 troll who camped them for 1 hour and they decided to ragequit and stick to the PvE servers…which only in NA exist.

I took an arrow to the knee

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Posted by: Folk.2093

Folk.2093

MMO’s have been slowly moving away from the ffa style of pvp this is due to the fact that although fun at first it becomes stagnant unless you have a resource you fight for.

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Posted by: Sky Dragon.2847

Sky Dragon.2847

I honestly really like this idea. This would just be more content for people and give others something to do, perhaps having small guild fights here and there break out around Tyria with some small rewards. It might mix things up when world comp grinding gets old, either having to defend yourself or burst some kitties down. Of course i’d suggest making it server based, maybe start small and allow players on other server to vote if they would like a change to be implemented for server to allow open world pvp.
This also would allow for more player interaction right from the get go since you might want to team up with people from an early level to cover each others skin. This could be a huge game changer for those who think heart grinding is too easy or bland from a new player perspective. There can also be safe zones and stuff to prevent zergs in major cities and zones.

Simply my input for the situation even though this thread is 2 years old, but i would love to hear other input on it from a newer perspective since it is in the future now. Whether its for open world pvp or against it, let me know :P

Happy Halloween <_> try not 2 get too spooped.

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Posted by: Celtic Lady.3729

Celtic Lady.3729

I dislike open world pvp because the griefing is always so over the top.

However, I have no problem with servers being dedicated to it if that’s what people want. So long as I have the option of never being there.