Opinions on Mystic Forge

Opinions on Mystic Forge

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Posted by: Wolfgang.6489

Wolfgang.6489

I’d just like to hear what other people think about the role the Mystic Forge has been playing in the game thus far.
Do you enjoy this method of crafting as it has been implemented? Do you find it fun? What changes, if any, would you like to see made?

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Posted by: Agemnon.4608

Agemnon.4608

I think the mystic forge is great for somethings, but luck shouldn’t be mandatory unless the rate is reasonable (like mystic clovers). I like having the chance to upgrade 4 rares into exotics since it seems the most viable root to obtaining them. I think requirements like 250 orichalcum pistol barrels on somethings is too much though.

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Posted by: Lyonell.1753

Lyonell.1753

I enjoy making exotic weapons in the Mystic forge with my coins, even as a weapon smith I find the skins more appealing than those I craft. dyes and stuff become useful when I can combine em into something different so over all I really like it.

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Posted by: roqoco.4053

roqoco.4053

Not a great fan of the mystic forge. They could have done the same thing with a collection of shops in the major cities that specialise in certain stuff. So if you went to the sword shop you might get something like this:

Shopkeeper: “Try this nice sword … suits you sir … that’ll be 10 gold or I’ll take those 3 old swords off of you.”
.
.
etc.

That would have been simpler (for players) and given some badly needed life to the cities.

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Posted by: Mimizu.7340

Mimizu.7340

Shopkeeper: “Try this nice sword … suits you sir … that’ll be 10 gold or I’ll take those 3 old swords off of you.”

i like this idea, please make a thread about it in the suggestions forum.

i have a massive issue with the deluge of karma merchants who sell nothing but Basil Leaf, Bell Pepper and Ginger Root, they could be recruited for this.

Mimizu Heavy Industries [Doll] – Underworld

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Posted by: roqoco.4053

roqoco.4053

@mimizu: “i have a massive issue with the deluge of karma merchants who sell nothing but Basil Leaf, Bell Pepper and Ginger Root, they could be recruited for this.”

.. or useless food. I have a bit of a bee in my bonnet about this too: Trade is the main reason why towns exist in the first place and if you abstract all that out into the market & the cosmic forge then it’s very hard to see how any of the cities are going to be more than painted back drops. I do notice a few placeholders for mini games, maybe that will help a bit.

@ “i like this idea, please make a thread about it in the suggestions forum.”

Think i already suggested something like this a while ago. Arenanet must surely have considered shops though at some stage as they’re a pretty staple part of RPGs – maybe they just didn’t have the time to do them. Can’t believe they thought that tossing everything into a bucket would be a better idea.

I haven’t used the cosmic forge much, since trying it in beta, since it feels a bit like using a unix command prompt where only ten% of your commands actually do anything and anyway I don’t want to RTFM. Big turn off.

(edited by roqoco.4053)

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Posted by: Josher.9612

Josher.9612

Not really worth the gamble and since I hate gambling, the forge is a failure for me. Tried it a few times and blew coin. No it wasn’t fun since I never got anything more valuable than what I put in.

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Apparently I’m one of those unlucky few that got completely screwed over by the forge, put in 4 rares twice and both times got masterworks back, ever since then it left a bad taste in my mouth and I never went back (there were many fails before that too, but never a downgrade until then). I got better ways to blow my money than feeding some overweight imprisoned djiin all my good loot lol.

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

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Posted by: Terazeal.1976

Terazeal.1976

I like the ability to combine 4 things into a better thing. The possibility of getting something of the same value out is really bothersome and the fixed recipes for particular items should just be discoverable recipes for specific crafting disciplines.