Optimal Builds / Farce of Traits and Builds?

Optimal Builds / Farce of Traits and Builds?

in Guild Wars 2 Discussion

Posted by: molepunch.5673

molepunch.5673

Hi all,

I’m sure all the seasoned players by now have realized that due to the way the gaming community as a whole regard viability of a build by how optimal it is, the system of traits and builds is now more or less a farce.

Let’s take the PvE Warrior for example, which I main. Sure, you can support or control somewhat “decently”, but you pale in comparison to what other professions can offer to in that role. You shine in melee DPS (Greastsword or Axe). Going anything other than a GS Zerk Warrior is pretty much being suboptimal in the eyes of the hardcore/veteran players.

It is as if the professions already have pre-determined functions in the game, to heck with the traits and possible build set-up. What’s worse, support and control in PvE isn’t important enough at the moment for the players to value such builds or professions that excel in those aspects. Well, not unless they can reflect or absorb projectiles for a long duration for the party.

Where can we go from here? If the game starts requiring a dedicated control or support person in the party in PvE, there’s gonna be a backlash. But if we don’t, then it just makes a lot of traits and builds in the game a joke or just “for fun”, and incapable of meaningful contribution to anything harder than SE path 1 or CoF 1.

I’d love to hear your thoughts on this. I’m a big fan of the game, but very burnt out on go-go-DPS-only.

Optimal Builds / Farce of Traits and Builds?

in Guild Wars 2 Discussion

Posted by: TwoBit.5903

TwoBit.5903

Traits are bad because they only augment rather than provide actual tradeoffs or offer meaningful gameplay dilemmas. Furthermore, the ones that are most useful in most scenarios become obvious picks. The Ele profession is a good example the extremes of this system.

The only tradeoffs players are forced to make in this game is with stats, but stats don’t entirely alter the way you look at enemies or your own abilities. They simply control the speed at which you do things.