Option to disable ground targeting please?

Option to disable ground targeting please?

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Posted by: Salamander.2504

Salamander.2504

Being able to choose whether some skills are ground-targeted or not is crucial because it is annoying to have to aim a ground targeted skill that you want to land at your feet anyways (am I the only one?). Unfortunately, numerous ground-targeting traits are becoming baseline in the upcoming patch. Keeping my cursor over my feet/skill tab/map is a really inconvenient way to disable ground-targeting.

What would be really great: if there was a button to click on each of your equipped skills so you can choose which ground targeting skills you want “active”, and which you want to land at your feet. At the very least, it would be an improvement if there was a button we could click in the options tab that would disable ground targeting so that all ground targeting skills would occur at your feet.

I know this (optional!) feature wouldn’t appeal to everyone, but if you use your mouse or a USB controller for movement, its a night and day QOL change.

Option to disable ground targeting please?

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Posted by: pupi.2465

pupi.2465

Your request is plausible, it reminds me how the game Evolve did with ground targeting, you aim manually the mouse (with the monster), click and the animation go, takes time to get used to, but after a while a mouse user gets it easly.

Option to disable ground targeting please?

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Posted by: Khisanth.2948

Khisanth.2948

Let see …

staff/scepter+dagger necro with ground targeted wells
staff ele
dagger+pistol/sb thief
grenadier engineer

… nope, haven’t had a problem ever since I switched to instant. The “Normal” setting always felt slow and clumsy.

more common problem would be annoyingly low ceilings/door arches and camera angles causing the aoe to end up on the ceiling where it does nothing

there is the occassional wtf is my cursor? but that is cursor visibility problem

I would assume the majority of people are using a mouse. The game wasn’t really designed for a controller which always felt imprecise even when playing games designed for them so I am wouldn’t be surprised if there is an issue with those.

Your request is plausible, it reminds me how the game Evolve did with ground targeting, you aim manually the mouse (with the monster), click and the animation go, takes time to get used to, but after a while a mouse user gets it easly.

That sounds like the instant setting in GW2 …

Option to disable ground targeting please?

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Posted by: Zevix.1479

Zevix.1479

You can still smartcast fast enough

Option to disable ground targeting please?

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Posted by: Forgotten Legend.9281

Forgotten Legend.9281

i still want the option to fast cast at TARGET’s feet, since i am a mouseclicker and i feel like i’m at a very big DISadvantage because of it.

number pushers can at least place their mousecursor where they want the spell to land. mouseclickers shafted once again, since the mousecursor is on the skill UI, not the ground.

and yes, i do feel like a scratch on an LP, skipping over and over and over on this topic…

– The Baconnaire

Option to disable ground targeting please?

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Posted by: Sorin.4310

Sorin.4310

i still want the option to fast cast at TARGET’s feet, since i am a mouseclicker and i feel like i’m at a very big DISadvantage because of it.

number pushers can at least place their mousecursor where they want the spell to land. mouseclickers shafted once again, since the mousecursor is on the skill UI, not the ground.

and yes, i do feel like a scratch on an LP, skipping over and over and over on this topic…

I don’t think they’d change this because of things like grenades.

Option to disable ground targeting please?

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Posted by: Khisanth.2948

Khisanth.2948

i still want the option to fast cast at TARGET’s feet, since i am a mouseclicker and i feel like i’m at a very big DISadvantage because of it.

number pushers can at least place their mousecursor where they want the spell to land. mouseclickers shafted once again, since the mousecursor is on the skill UI, not the ground.

and yes, i do feel like a scratch on an LP, skipping over and over and over on this topic…

you are going to to be at a disadvantage regardless. same with people using keyboard turning. if you are using both? eh …. good luck with that

Option to disable ground targeting please?

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Posted by: misterdevious.6482

misterdevious.6482

With experimental turrets you can drop a net turret at your feet, get swiftness and immediately pick it back up while running. Much more awkward to do that on the run with ground targetting.

Option to disable ground targeting please?

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Posted by: pupi.2465

pupi.2465

Let see …

staff/scepter+dagger necro with ground targeted wells
staff ele
dagger+pistol/sb thief
grenadier engineer

… nope, haven’t had a problem ever since I switched to instant. The “Normal” setting always felt slow and clumsy.

more common problem would be annoyingly low ceilings/door arches and camera angles causing the aoe to end up on the ceiling where it does nothing

there is the occassional wtf is my cursor? but that is cursor visibility problem

I would assume the majority of people are using a mouse. The game wasn’t really designed for a controller which always felt imprecise even when playing games designed for them so I am wouldn’t be surprised if there is an issue with those.

Your request is plausible, it reminds me how the game Evolve did with ground targeting, you aim manually the mouse (with the monster), click and the animation go, takes time to get used to, but after a while a mouse user gets it easly.

That sounds like the instant setting in GW2 …

Really? didnt know that exist on options, or did they implemented recently? well, good to know, thanks

Option to disable ground targeting please?

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Posted by: Khisanth.2948

Khisanth.2948

Let see …

staff/scepter+dagger necro with ground targeted wells
staff ele
dagger+pistol/sb thief
grenadier engineer

… nope, haven’t had a problem ever since I switched to instant. The “Normal” setting always felt slow and clumsy.

more common problem would be annoyingly low ceilings/door arches and camera angles causing the aoe to end up on the ceiling where it does nothing

there is the occassional wtf is my cursor? but that is cursor visibility problem

I would assume the majority of people are using a mouse. The game wasn’t really designed for a controller which always felt imprecise even when playing games designed for them so I am wouldn’t be surprised if there is an issue with those.

Your request is plausible, it reminds me how the game Evolve did with ground targeting, you aim manually the mouse (with the monster), click and the animation go, takes time to get used to, but after a while a mouse user gets it easly.

That sounds like the instant setting in GW2 …

Really? didnt know that exist on options, or did they implemented recently? well, good to know, thanks

The option has been in game for a long time. I think the one I am referring to has been in since launch/beta. I was using “Normal” for a long time because I was trying position the AoE at just the right spot but after playing around for a while that was doable the indicator and instant feels a lot more fluid.

Option to disable ground targeting please?

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Posted by: Enko.6123

Enko.6123

If you’re trying to drop a skill on top of you, you can just click the skill twice. The default position of ground targeted skills if the game doesn’t see your cursor targeting anything is on top of you. This also happens if you have your mouse over your inventory, other panels, etc.

Option to disable ground targeting please?

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Posted by: Khisanth.2948

Khisanth.2948

With experimental turrets you can drop a net turret at your feet, get swiftness and immediately pick it back up while running. Much more awkward to do that on the run with ground targetting.

That seems like the opposite. If you activate a the turret while running the turret will end up spawning behind you. With ground target you can drop it in front of you and just grab as you run by.

Option to disable ground targeting please?

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Posted by: Fermi.2409

Fermi.2409

i still want the option to fast cast at TARGET’s feet, since i am a mouseclicker and i feel like i’m at a very big DISadvantage because of it.

That’s because mouse clicking is objectively really bad; of course you’re disadvantaged for doing it. Learn to play and it’s a nonissue.

HAF 912 | i7-3770k @ 4.5 GHz | MSI GTX 1070 GAMING 8GB | Gigabyte Z77X-D3H
EGVA SuperNOVA B2 750W | 16 GB DDR3 1600 | Acer XG270HU | Win 10×64
MX Brown Quickfire XT | Commander Shaussman [AGNY]- Fort Aspenwood

Option to disable ground targeting please?

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Posted by: Enko.6123

Enko.6123

i still want the option to fast cast at TARGET’s feet, since i am a mouseclicker and i feel like i’m at a very big DISadvantage because of it.

That’s because mouse clicking is objectively really bad; of course you’re disadvantaged for doing it. Learn to play and it’s a nonissue.

I wouldn’t say he needs to “learn to play” since you’re implying to not mouse click. If mouse clicking works for him, he needs to figure out what WILL work for him. It would definitely be easier if he didn’t mouse click and either used a gaming mouse with thumb buttons or reworked his keybindings to have his skills accessible.

There’s some people that can play with purely skill clicking that do very well. He just needs to figure out how it works for him.

Option to disable ground targeting please?

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Posted by: pupi.2465

pupi.2465

Let see …

staff/scepter+dagger necro with ground targeted wells
staff ele
dagger+pistol/sb thief
grenadier engineer

… nope, haven’t had a problem ever since I switched to instant. The “Normal” setting always felt slow and clumsy.

more common problem would be annoyingly low ceilings/door arches and camera angles causing the aoe to end up on the ceiling where it does nothing

there is the occassional wtf is my cursor? but that is cursor visibility problem

I would assume the majority of people are using a mouse. The game wasn’t really designed for a controller which always felt imprecise even when playing games designed for them so I am wouldn’t be surprised if there is an issue with those.

Your request is plausible, it reminds me how the game Evolve did with ground targeting, you aim manually the mouse (with the monster), click and the animation go, takes time to get used to, but after a while a mouse user gets it easly.

That sounds like the instant setting in GW2 …

Really? didnt know that exist on options, or did they implemented recently? well, good to know, thanks

The option has been in game for a long time. I think the one I am referring to has been in since launch/beta. I was using “Normal” for a long time because I was trying position the AoE at just the right spot but after playing around for a while that was doable the indicator and instant feels a lot more fluid.

So, i searched the option and didnt find, can you tell me the “name” of it?

Option to disable ground targeting please?

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Posted by: lukejoe.1592

lukejoe.1592

It’s a good option from where I am. Running mostly double daggers with wells, I really don’t want to be forced into ground targeting either.

Option to disable ground targeting please?

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Posted by: Khisanth.2948

Khisanth.2948

Let see …

staff/scepter+dagger necro with ground targeted wells
staff ele
dagger+pistol/sb thief
grenadier engineer

… nope, haven’t had a problem ever since I switched to instant. The “Normal” setting always felt slow and clumsy.

more common problem would be annoyingly low ceilings/door arches and camera angles causing the aoe to end up on the ceiling where it does nothing

there is the occassional wtf is my cursor? but that is cursor visibility problem

I would assume the majority of people are using a mouse. The game wasn’t really designed for a controller which always felt imprecise even when playing games designed for them so I am wouldn’t be surprised if there is an issue with those.

Your request is plausible, it reminds me how the game Evolve did with ground targeting, you aim manually the mouse (with the monster), click and the animation go, takes time to get used to, but after a while a mouse user gets it easly.

That sounds like the instant setting in GW2 …

Really? didnt know that exist on options, or did they implemented recently? well, good to know, thanks

The option has been in game for a long time. I think the one I am referring to has been in since launch/beta. I was using “Normal” for a long time because I was trying position the AoE at just the right spot but after playing around for a while that was doable the indicator and instant feels a lot more fluid.

So, i searched the option and didnt find, can you tell me the “name” of it?

Attachments:

Option to disable ground targeting please?

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Posted by: roachsrealm.9284

roachsrealm.9284

fun fact: if you commonly have enemies located near the top of the screen (near their health bars) and you use a ground targeted skill while your mouse is on their health bar instead of the enemy itself, the targeting ring defaults to centered on your character.

intended or not, who knows… but useful for classes that have both offensive and defensive gtaoe skills.

Smitten Mittens (The Gothic Embrace [Goth], Fort Aspenwood)

Option to disable ground targeting please?

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Posted by: Salamander.2504

Salamander.2504

Thanks for the responses everyone.

fun fact: if you commonly have enemies located near the top of the screen (near their health bars) and you use a ground targeted skill while your mouse is on their health bar instead of the enemy itself, the targeting ring defaults to centered on your character.

I just keep my mouse over the map, which accomplishes the same thing but is a little easier. That being said, I still find it to not be an “easy fix,” and would prefer a way to disable targeting altogether.

It’s a good option from where I am. Running mostly double daggers with wells, I really don’t want to be forced into ground targeting either.

Bingo. We shouldn’t be forced into it.

Option to disable ground targeting please?

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Posted by: Plok.5873

Plok.5873

fun fact: if you commonly have enemies located near the top of the screen (near their health bars) and you use a ground targeted skill while your mouse is on their health bar instead of the enemy itself, the targeting ring defaults to centered on your character.

intended or not, who knows… but useful for classes that have both offensive and defensive gtaoe skills.

The reason why I’d like the option to move the target unit frame (“health bar & portrait”) somewhere else.
One more thing about ground clicks, they drop your target. Other games have an option called “sticky targeting” preventing that. Might be another worthy QoL feature.

Pry Bar in yo’ face, You big disgrace / Box of Nails all over the place
Pet project: Outfit overhaul.

Option to disable ground targeting please?

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Posted by: dietzero.3514

dietzero.3514

fun fact: if you commonly have enemies located near the top of the screen (near their health bars) and you use a ground targeted skill while your mouse is on their health bar instead of the enemy itself, the targeting ring defaults to centered on your character.

intended or not, who knows… but useful for classes that have both offensive and defensive gtaoe skills.

+1 million.

I HATE THIS MECHANIC!!!

Option to disable ground targeting please?

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Posted by: Kel.9473

Kel.9473

I just want to say I agree with the OP. I don’t want to be forced into using ground-targeting. It would be great if Anet sees this thread & creates some sort of opt-out. Thanks.

Option to disable ground targeting please?

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Posted by: Basandra Skye.4031

Basandra Skye.4031

One more thing about ground clicks, they drop your target. Other games have an option called “sticky targeting” preventing that. Might be another worthy QoL feature.

Start using FastCast or InstantCast setting and the problem stops.