Option to queue for a zone.
There is a queue and you are in that queue as long as you are in said zone.
Personally I don’t think a queue system that lets you leave the zone would make a lot of sense because people would just queue way in advance and then there would be next to no chance of anyone getting in…
For WvW this feature is necessary, because there are no overflows. For PvE this is the same thing lots of Germans do in holidays: Put their towel on a lounger before breakfast, go walking on the beach and come back after lunch to lay down. During those hours other people might be happy to really use that lounger, however.
Then an afk kicking system would be a better alternative – and also not that difficult to implement given that PvP already has such a system in place.
I would much prefer that players were completely unaware that instances of zones exist. Please Anet, no more workarounds, just fix it.
I would much prefer that players were completely unaware that instances of zones exist. Please Anet, no more workarounds, just fix it.
How? I don’t see a way for them to fix the overflows.
pve zone queue is very strange indeed.
yesterday i was in an overflow that has a considerable number of players, suddenly a pop up appear saying that i can now port to the main instance if i wanted to, so i pressed enter…. suddenly BAM ! IWAS PUT INTO AN EMPTY OVERFLOW……. WTF !
Archeage = Farmville with PK
+1
Would certainly beat the crap out of spamming the “Join In X” feature.
There is a queue and you are in that queue as long as you are in said zone.
Personally I don’t think a queue system that lets you leave the zone would make a lot of sense because people would just queue way in advance and then there would be next to no chance of anyone getting in…
How, exactly? You’d still have to either enter the zone once your time comes or forfeit your spot and go back to the end of the queue. Queue too early and you’ll just be sitting in the zone waiting forever, same as you have to do now if you don’t want to be in overflow.
There is a queue and you are in that queue as long as you are in said zone.
Personally I don’t think a queue system that lets you leave the zone would make a lot of sense because people would just queue way in advance and then there would be next to no chance of anyone getting in…How, exactly? You’d still have to either enter the zone once your time comes or forfeit your spot and go back to the end of the queue. Queue too early and you’ll just be sitting in the zone waiting forever, same as you have to do now if you don’t want to be in overflow.
I would be ok with that system – if the popup saying that the zone was ready worked in the opposite way to how it does now. At the moment if you don’t click a button it just automatically ports you (I think?). If you want that kind of queuing then I want it to require a player to physically click “yes I want to go to this zone now that I’m first in the queue”. Otherwise you’re just going to get afk queuers which doesn’t solve the problem at all.
They should just bring back districts and let people choose.
There is a queue and you are in that queue as long as you are in said zone.
Personally I don’t think a queue system that lets you leave the zone would make a lot of sense because people would just queue way in advance and then there would be next to no chance of anyone getting in…How, exactly? You’d still have to either enter the zone once your time comes or forfeit your spot and go back to the end of the queue. Queue too early and you’ll just be sitting in the zone waiting forever, same as you have to do now if you don’t want to be in overflow.
I would be ok with that system – if the popup saying that the zone was ready worked in the opposite way to how it does now. At the moment if you don’t click a button it just automatically ports you (I think?). If you want that kind of queuing then I want it to require a player to physically click “yes I want to go to this zone now that I’m first in the queue”. Otherwise you’re just going to get afk queuers which doesn’t solve the problem at all.
I’m pretty sure it already makes you hit a button to queue? In any case, leaving the zone wouldn’t be any different than just AFKing in-zone.
I would much prefer that players were completely unaware that instances of zones exist. Please Anet, no more workarounds, just fix it.
How? I don’t see a way for them to fix the overflows.
Just consider an implementation that works for the intended purpose. WoW has cross realm zones and there I am never aware that I am in an instanced zone. In GW2 I am painfully aware that I am in an instanced zone. This should be fairly straightforward.
I would much prefer that players were completely unaware that instances of zones exist. Please Anet, no more workarounds, just fix it.
How? I don’t see a way for them to fix the overflows.
Just consider an implementation that works for the intended purpose. WoW has cross realm zones and there I am never aware that I am in an instanced zone. In GW2 I am painfully aware that I am in an instanced zone. This should be fairly straightforward.
Gw2 has some major technical limits in this area. That’s why a single zone can’t have much more than 125 or so people playing at once. And that is with each zone being instanced from each other. In WoW each zone can hold much more people and made it where you dont even notice going from zone to zone.
I would much prefer that players were completely unaware that instances of zones exist. Please Anet, no more workarounds, just fix it.
How? I don’t see a way for them to fix the overflows.
Just consider an implementation that works for the intended purpose. WoW has cross realm zones and there I am never aware that I am in an instanced zone. In GW2 I am painfully aware that I am in an instanced zone. This should be fairly straightforward.
Gw2 has some major technical limits in this area. That’s why a single zone can’t have much more than 125 or so people playing at once. And that is with each zone being instanced from each other. In WoW each zone can hold much more people and made it where you dont even notice going from zone to zone.
They aren’t technical limits at all. They are simply limits that GW2 has imposed by design.
They are technical limits. They are simply technical limits that GW2 has imposed by design.
There, fixed that for you. You must have confused “technical” with the notion of “a technicality” instead of it’s intended meaning here “having to do with the technological implementation”. The “design” is represented by software, in this case Guild Wars 2 the game. What was meant is that in order to implement the changes you seem to be asking for, it would require a complete rewriting of a massive amount of code, thus being a “technical limit”.
They are technical limits. They are simply technical limits that GW2 has imposed by design.
There, fixed that for you. You must have confused “technical” with the notion of “a technicality” instead of it’s intended meaning here “having to do with the technological implementation”. The “design” is represented by software, in this case Guild Wars 2 the game. What was meant is that in order to implement the changes you seem to be asking for, it would require a complete rewriting of a massive amount of code, thus being a “technical limit”.
Nope. There is no reason it can’t be done as it is being done. Anet has simply not done it. This is one of those things that may be too simple to be understood. And, btw, I am a software developer.
(edited by Raine.1394)
For WvW this feature is necessary, because there are no overflows. For PvE this is the same thing lots of Germans do in holidays: Put their towel on a lounger before breakfast, go walking on the beach and come back after lunch to lay down. During those hours other people might be happy to really use that lounger, however.
We always threw those towels in the swimming pool and upon return of those tourists, we play the innocent kitty looks…"ow really? must have been the wind or smt..better not leave your towel unguarded again my friends " LOL
@ FlamingFox There already is a system in place to kicking people that are afk. If you are inactive in x amount of time you get kicked to character select screen. People have found ways to work around this though. Also I am pretty sure it already works so that you have to click “yes” to leave overflow when you top the que.
Gw2 is instanced to be easier to load and so the game can run on computers that are not super computers. One of the compromises to make it accessable to more people. (thats what I think they said anyway).
I certainly don’t mind the way it works. I actually think it works fairly well, just deal with it.
@ FlamingFox There already is a system in place to kicking people that are afk. If you are inactive in x amount of time you get kicked to character select screen. People have found ways to work around this though. Also I am pretty sure it already works so that you have to click “yes” to leave overflow when you top the que.
Gw2 is instanced to be easier to load and so the game can run on computers that are not super computers. One of the compromises to make it accessable to more people. (thats what I think they said anyway).
I certainly don’t mind the way it works. I actually think it works fairly well, just deal with it.
It is not instanced so that it can run on non-supercomputers. It is simply instanced because that is the way it normally would be implemented. And, it does not work. How do I know that? A simple thought experiment. A friend tells you an event is happening on the server you are on and invites you. You go to the zone and nothing is happening in the zone. This is how you can know for sure that it is not working.
I would like to be able to queue while in the zone for the overflow I want to join with my partymember when that overflow is full. So I do not have to spamclick “join in …” . When I have clicked that, I like to be put in a queue and being able to travel to my partymember when there is space for me.
Nope. There is no reason it can’t be done as it is being done. Anet has simply not done it. This is one of those things that may be too simple to be understood. And, btw, I am a software developer.
If you are a software developer, and you cannot see the mountains of work it would be for ANet to convert the GW2 world into one like that in WoW where the instance boundaries are more seamless (at least in the case of the open world), I pity the company you work for. There is a ton of architecture behind handling which physical servers get assigned which Realm instances on a dynamic basis, how overflows are created and handled, the load balancing, and I’m sure tons of other things that I’m sure only people who work for ANet are aware of that would have to be completely re-written. Not to mention the mountains of other code that all interface with all of this in virtually every aspect of the game that would need to be tweaked or re-written to be made compatible with the new system. Converting the game in the way you suggest would take a decent sized team probably the better part of a year or more, another while longer to test, and would benefit almost no one; especially not ANet, as it would cost them a lot and would only slightly appease a small amount of the customer base while kittening off some other portion of their customer base.
It is not instanced so that it can run on non-supercomputers. It is simply instanced because that is the way it normally would be implemented. And, it does not work. How do I know that? A simple thought experiment. A friend tells you an event is happening on the server you are on and invites you. You go to the zone and nothing is happening in the zone. This is how you can know for sure that it is not working.
It sounds like what you want is an end to overflow servers, you just want everyone on the entire Realm to be able to be in the same place at the same time, performance be kitten ed. If they allowed this, all it would do is cause massive server lag. We’ve already experienced massive server lag during certain events that lead to skill delay of over 1 minute, and this is with the map caps. If they did away with overflow, you could go to the zone where your friend invited to and you get there only to find that no one can use any skills and you all fail the event horribly.