Original-A List of Suggestions

Original-A List of Suggestions

in Guild Wars 2 Discussion

Posted by: Original.9170

Original.9170

Hello, I’m relatively new to posting on forums. I would like to give my list of suggestions/ideas that I think would greatly improve this already fantastic game.

Resource Diversity
Purpose-Increase the value of different types of resources at lower tiers
Idea-Instead of “starter” nodes being identical and serve the same function in terms of crafting, I believe there should be a horizontal implementation in resources. So Kryta would have Krytan-type resources that give certain bonuses in crafting while Ascalon has Ascalon-type resource that gives different bonuses. Not only would this serve a reasonable lore balance, but also a zone balance. If players which to craft a certain variation of armor they would have to gather that zone-specific resource. I believe this would improve crafting and resource gathering in general.

PVE supply
Purpose-Increase realism aspect in pve
Idea-Just like wvw, pve would have resource gathering camps that can be attacked but also spawn caravans that move valuable resources and supply to cities and forts to support their defense and feed their soldiers. This could give more of a purpose for caravan events.

Valuable NPCs
Purpose-npcs are usually no help in combat
Idea-Though I agree npcs shouldn’t be kill stealing, I often find them useless and unhelpful. What’s happening with them? If they’re well-fed they should fight better. Are they new to the army? Then they should have worse skills. Even adding a utility aspect to them-not doing direct damage but assisting you in battle via environment weapons or by giving other bonuses. I should missss them if they die.

Improved story
Purpose-make real feeling and connection with and between characters
Idea-I cannot even begin to list all of the names of all the pointless named characters who died in the personal story. If a character isn’t developed enough and this character dies-I really don’t care. It doesn’t matter to me because they seem two-dimensional and I haven’t really understood their aspirations or back story. Also by improving realism in many areas such as “dirty grimy slums”, “lavish rich parties”, “norn society-government”, “Asuran college dynamics”. Overall, a sense of realism and sense of change in each zone.

Underflow
Purpose-prevent empty zones
Idea-Not my idea. Some group events don’t have the group available. Just to be able to merge a low population zone with another world’s zone would greatly improve happiness of players within each zone.

Thanks for reading! Please comment and review.