(edited by Azjenco.9425)
Orr 1.5: Work in progress
Boss
I find it odd that Orr lacks a massive battle on the scale of the dragons. Instead of a rehashed Tequatl, I’d like to see something huge wade across the landscape, wreaking havoc. So as an example I’ll introduce something new, let’s call it the Grotesqosaur. Lame name notwithstanding, this large risen beast, built from discarded risen parts, can appear either at Malchor’s, Cursed Shore, or Straits. It has a specific place it will appear in each of these zones, but it’s timer wont be set, and the zone will be randomly chosen.
Like the other battles, it’ll be huge and you’ll require methods to take it down. Maybe deal damage and have it move into a specific spot to allow an airship bombardment to take care of it.
Rewards
All in all the drops will be the same, but with constant DES and risen swarming them, the drops shouldn’t be a problem. However, I’d like the game to implement something, though this will count across the board. For each step in a meta event you take part in, the reward should accumulate. That way you’ll be rewarded for taking part from its beginning and sticking around, and also for partaking in the story thereof.
Keeps
Another idea I had that might add a certain epic flair to Orr would be if there was a keep that stood as strategic value to whomever controlled it. Now the keep will be under constant risen assault, and while it’s under player control, the waves will grow larger and feature more advance enemies. Eventually giants will slam into the walls, while wizards rain fire and catapults batter away.
The keep can act like a WvW structure of sorts. When risen control it, there will in response be more veteran risen, but while under Pact control, more friendly NPCs
will actively patrol.
These are just a few things that I think would bring some insane flavor to Orr, and some of these additions could possibly even be applied to other zones as well.
(edited by Azjenco.9425)
Added a few more ideas, and changed a few details for clarity.