Orr feels boring

Orr feels boring

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Posted by: yandere.9176

yandere.9176

This is a great game and the areas are beautyful, but I always had this one feeling when I moved through the Ruins of Orr. This place is boring!

This is not about the difficulty and you cannot solo it. I can solo it, no problem here. But it is so much less variaty than Metrica Province for example and this zone doesn’t stand out much to me unlike Bloodtide Coast which is really awesome. I just named Metrica because I started playing an Asura.

I get it there is war and it shouldn’t be a walk in the park. But that is exactly the point everything is so repetitive that it lacks any tension. I am a bit anoyed and so bored, that once I completed Orr I never bothered to look at it again. I don’t know if that is a political statemanet tht war is boring or something, and isn’T something you want to return to, but why are there 3 zones of this kitten?

What really bugs me though, it that there is a similar area in the game which is really fun to explore: the Dragonbrand. You now the violet area where all the crystalline creatures trying to get you.

I tought for a while why I find the Dragonbrand so much more enjoyable than the Ruins of Orr and than it hit me. The Dragonbrand was embedded into Ascalon. So I would fight Flame Legion, Harpies, normal Animals and that Branded.

In Orr there are mostly Risen. There are also Inquest and the Spirits bt hey are so rare that they hardly matter. Yeah I get it I am in the eye of the storm, but that doesn’t change the fact the I hear the same stock phrases and see the same battle animations over and over and over again. The Risen are lacking variety. Put some Risen Skritt in there! Mix things up a little!

We have Thralls, Purifier, Subjugator, Corrupter, Brutes and Plaugebearer; from time to time there are Grubs and Abominations. That sounds like variaty but to be honest I couldn’t tell you the diffrence between a Corrupter and a Plaugebearer. They are so forgettable and bland. I know risen is not the most interesting theme in the world, but just google Nurgle or something and get some inspiration.

And just to make it glass clear why Orr is uninteresting. Did you ever try to get your daily kill variety archivement in Orr? Did you realize how hard this is in comparison with all other regions? You have literally a metric that tells you that this place has not enough variety!

And again it is not about difficulty. The difficulty is just fine. It is the variety or the lack thereof.

[moderator edit] this post has been edited to remove a violation of the forum code of conduct

Desolation – Mistress of significance level

(edited by Moderator)

Orr feels boring

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Posted by: Drudenfusz.2971

Drudenfusz.2971

I guess the monotony of Orr has a reason to create certain emotions… sadly it might fall flat and all you get is bored.

Gwenya Drudenfusz [Boon], Norn Mesmer on Desolation

Orr feels boring

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Posted by: Redfeather.6401

Redfeather.6401

I feel the same way.
Since my early days playing the first GW, I could only imagine what Orr would have been like based on the lore of the place. The reality didn’t quite capture what it felt it should be like.

Maybe Orr should have more magic and energy to it. It rose from the sea, so it has all those barnacles… but what if the deep sea components that rose with it moved and did things.

Since it was an old place where the gods once dwelled, it would be cool if there were magical constructs strewn around. Stuff that moves in extraordinary ways and clearly has been messed up from the Cataclysm. There are floating and moving rocks and platforms in the old Mursaat area, but none in Orr.

Orr just needs some tweaking to give it an air of being ancient and alien, to have that magic and mystery one would expect a really ancient and advanced civilization to have in a fantasy game.

Here is a neat comparison. Look at this…
http://www.youtube.com/watch?v=7L-4cGaRAmA
That is from Skyrim and is the remains of an ancient city. It has moving environment elements and devices that you can interact with. It feels mysterious and ancient, but still retains movement and energy and is not rundown to the point of being defunct.

(edited by Redfeather.6401)

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Posted by: pewblinkpew.5031

pewblinkpew.5031

agree orr is boring. The way it feels and looks . Orr has a few events that take forever to happen. Also you can’t solo that many of them.

Orr feels boring

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Posted by: Haishao.6851

Haishao.6851

I think we need more lv80 maps.
Playing in Cursed Shore and Malchor’s Leap gets boring after a while and the only other high level maps are Zergs of Devastation where you cannot do anything because the whole map will be kitten at you for not following the zerg and Frostbot Sound where you’re in constant competition against bots unless you play only underwater.

@redfeather
Blackreach wasn’t sunken under the ocean after a cataclysm then raised back by an elder dragon 250 years later though.

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Posted by: Ketill.5218

Ketill.5218

The kill variety thing is so true. I can have all my other daily stuff completed from running around in Orr but then I’ll check my kill variety and it’ll be like 2/15. I really wish Frostgorge Sound were a full 80 zone because I love the variety of that zone (both mobs and the environment itself) compared to the Orr stuff. And while some of the environments in Orr are pretty cool, I find that in exploring you discover that around every corner is just more Risen. I kind of wish the Orr zones featured a little more diversity.

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Posted by: Ingmar.7530

Ingmar.7530

I don’t go there unless I need mats.
- It’s really ugly, for the most part. Granted I’m color-blind, so that might be affecting my perception. Nearly every MMO does this – makes their final zone an ugly slog through “evil” looking terrain. I’m tired of it.
- There’s not enough mob variety to complete the daily.
- The events are so zergy that the culling code kicks in and I rarely even see a mob, let along get hits on them for item drop credit.

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Posted by: yandere.9176

yandere.9176

Oi, that is a nice video. Yeah some otherworldly element could add something to the mix.

I don’t think we need much more high level areas. We have 4 but only one of the areas is good. The other three are Orr.

And believe me color blindness isn’t the problem here. The zone doesn’t stand out much, but it is ok in my book. I think they could flesh things out a bit perhaps make some color a bit brighter, but the mob variety is really what kills it. If I would have one copper for everytime I had to hear “Everyone! COME!”, I would have a commander manual by now.

Desolation – Mistress of significance level

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Posted by: Account.9832

Account.9832

One of the problems with Orr (not just Orr, but it’s more noticeable there) is the mob density and distribution. It’s just too high and too regular. You have one zombie every X metres, across the entire area.

There needs to be more variety, not just in the type of mobs but also in their distribution.

Places with 20 veteran spiders guarding the entrance to a cave, areas with no mobs at all, areas covered by a permanent poison cloud that damages anyone within, different challenges, things that actually make you wonder “can I make it through?”, instead of just a permanent blanket of nearly identical mobs whose only role seems to be to slow you down when you’re trying to get from A to B.

That’s all they are, a drag. It’s pointless to even fight them, because mob #45 will probably respawn while you’re fighting mob #47. There’s no sense of accomplishment, just endless repetition.

The atmosphere in Orr (of something cursed, risen from the bottom of the sea) is interesting, but the blanket of mobs covering it makes it boring and annoying, not challenging or dangerous.

Also, a lot of the nicest looking places in Orr are arranged vertically, and the very narrow camera FoV in GW2 makes it hard to appreciate them. Try to look up and your camera starts bouncing against the terrain or your own character blocks half your view. The game needs a way to increase the FoV and the camera’s vertical offset (so that it’s aimed at a point above our characters’ head, not at our characters’ waist, which forces us to look at the ground most of the time).

- Al Zheimer

(edited by Account.9832)

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Posted by: springelf.9236

springelf.9236

Variety would be nice. It is dull after awhile. I only go there for little bit and I am ready to just leave. Difficulty shouldnt just be hordes of the same mobs over and over.

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Posted by: Galen.9042

Galen.9042

I actually posted a suggestion that would possibly go some way to making Orr more interesting: https://forum-en.gw2archive.eu/forum/game/events/Fixing-Orr-Expanding-the-End-Game/first#post383917