Other ways of earning loot drop credit?

Other ways of earning loot drop credit?

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Posted by: Laurel McFang.7159

Laurel McFang.7159

I do a lot of Dungeon runs and noticed that when I run noob groups through Dungeons I often get a lot of rares, similarly in my guild I often play with an elementalist who does more damage than me, hence he gets the rares from the boss chests. Damage is the major means of earning loot credits, but as a system it rewards people for putting everything into offensive traits and not for healing power, survivability, condition duration, etc. if you spend most of a Jormag fight reviving people shouldn’t you get credit for that? If your healing power build provides a glass cannon with the regen and protection needed to survive a boss shouldn’t you get credits for this? How much does damage alone count towards loot drops? Do events keep track of how much you healed? how much damage you took? how many times you died? How many conditions you inflicted? How many deaths and revives? How many criticals? The number of successful dodges? Stealth? What is in the current loot drop credit system (it’s all damage from what I can tell) and how could it be expanded to validate less damaging play styles?

Btw number of booms given should definitely factor Ito loot dop.

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Posted by: Rukia.4802

Rukia.4802

They only track damage, this is a DPS game.

“I find this rain quite pleasant, it feels as though raindrops are blessing our victory”

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Posted by: Robbyx.1284

Robbyx.1284

They only track damage, this is a DPS game.

Are you serious ?…really, im asking, is this true ?

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Posted by: Rukia.4802

Rukia.4802

They only track damage, this is a DPS game.

Are you serious ?…really, im asking, is this true ?

Yes, it’s true.

“I find this rain quite pleasant, it feels as though raindrops are blessing our victory”

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Posted by: eremos.8142

eremos.8142

… but loot rolls are binary. Based on how much damage you do you get loot or you don’t. It doesn’t give better loot to those who do more damage.

Xander Moss
Gandara

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Posted by: Laurel McFang.7159

Laurel McFang.7159

… but loot rolls are binary. Based on how much damage you do you get loot or you don’t. It doesn’t give better loot to those who do more damage.

Are you sure about that? As was noted in the champ update event qualification and loot credit are different things. Hence getting gold at Jormag is nice, but are you sure that doing damage to him qualified you for the same chance of an exotic drop as someone who is all dps? I have not tracked it, but the game does seem to reward loot based on damage.

(edited by Laurel McFang.7159)

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Posted by: Robbyx.1284

Robbyx.1284

… but loot rolls are binary. Based on how much damage you do you get loot or you don’t. It doesn’t give better loot to those who do more damage.

Not true at all…..ive soloed the champ boar, wasp queen and troll several times and received no loot at all.

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Posted by: Laurel McFang.7159

Laurel McFang.7159

… but loot rolls are binary. Based on how much damage you do you get loot or you don’t. It doesn’t give better loot to those who do more damage.

Not true at all…..ive soloed the champ boar, wasp queen and troll several times and received no loot at all.

Exactly, it might be that there is a threshold at which point a binary value is roled to determine if the champ drop loot, but the loot table itself is still percentage based hence even if you qualify for loot you might still not get it. Btw if damage does effect drop rates with champs and dragons and dungeon bosses that would also significantly increase the chances for high dps characters getting precursors and other exotic gear.

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Posted by: sostronk.8167

sostronk.8167

… but loot rolls are binary. Based on how much damage you do you get loot or you don’t. It doesn’t give better loot to those who do more damage.

Not true at all…..ive soloed the champ boar, wasp queen and troll several times and received no loot at all.

Exactly, it might be that there is a threshold at which point a binary value is roled to determine if the champ drop loot, but the loot table itself is still percentage based hence even if you qualify for loot you might still not get it. Btw if damage does effect drop rates with champs and dragons and dungeon bosses that would also significantly increase the chances for high dps characters getting precursors and other exotic gear.

Id tend to think that wasn’t true (the precursor bit).

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Posted by: digiowl.9620

digiowl.9620

… but loot rolls are binary. Based on how much damage you do you get loot or you don’t. It doesn’t give better loot to those who do more damage.

Not true at all…..ive soloed the champ boar, wasp queen and troll several times and received no loot at all.

The champ drop treshold was recently revealed to be borked, and is being fixed at the end of this month.

As it stands you get nada for doing anything but damage, except for the little bit of XP (and maybe the daily “healer” count) you get for helping someone back on their feet after they were downed.

I guess it is yet another factor in ANet’s attempt at making this a no trinity game…

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

They only track damage, this is a DPS game.

Are you serious ?…really, im asking, is this true ?

When fighting a horde of mobs with a zerg, spam your AOEs and tag mobs fast before they drop dead or you’ll cry because you won’t see any shining corpse lying on the ground after the waves of risen dissipated. :P

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: Laurel McFang.7159

Laurel McFang.7159

But the question is, does doing more damage increase the chances of higher loot drops? Especially in the case of chests. I seem to see a high correlation between looting rares from chests and damage done to bosses. Or is it a binary that simply switches on or off and ones damage or other qualities in a boss fight have no effect on the chest’s contents?

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

But the question is, does doing more damage increase the chances of higher loot drops? Especially in the case of chests. I seem to see a high correlation between looting rares from chests and damage done to bosses. Or is it a binary that simply switches on or off and ones damage or other qualities in a boss fight have no effect on the chest’s contents?

I want to believe that this is not the case. If it is, we should all roll DPS warriors then.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: Laurel McFang.7159

Laurel McFang.7159

Keep in mind that 25 stacks of might is +800 something damage and condition hence a warrior is not necessary, but the game does seem to rank and reward boss fights with variant levels of silver, exp ( my first run of Ac story yesterday was 8 exp at the end, my second Ac story in the same day was 10 exp), and other things. What we need is data on chest drops with damage levels and stuff like that.

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Posted by: eremos.8142

eremos.8142

… but loot rolls are binary. Based on how much damage you do you get loot or you don’t. It doesn’t give better loot to those who do more damage.

Not true at all…..ive soloed the champ boar, wasp queen and troll several times and received no loot at all.

True. I meant to say you either get a loot roll or you don’t. Loot rolls can still result in no loot.

I don’t know what’s up with the champion thing and this thread isn’t about that, but all indications are that the amount of damage you do has no impact on the loot roll.

Xander Moss
Gandara

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Posted by: Hawkian.6580

Hawkian.6580

Indeed, there is absolutely no evidence that your DPS affects the quality or rate of your drops, to anyt degree.

Doing enough damage is the only way to ensure that you get loot credit, though. It would be nice if reviving or removing boons during a fight counted toward the loot credit threshold.

As it stands soloing a Champion absolutely should get you a loot roll 100% of the time because you will have loot credit for that kill by definition. This is not working as intended at present, but hopefully fixed in one week!

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Posted by: Mirta.5029

Mirta.5029

They only track damage, this is a DPS game.

Are you serious ?…really, im asking, is this true ?

When fighting a horde of mobs with a zerg, spam your AOEs and tag mobs fast before they drop dead or you’ll cry because you won’t see any shining corpse lying on the ground after the waves of risen dissipated. :P

not true. In CoE stair case place, where a big mob runs if I, as a condi guardian, drop a fire circle and let enemies be tagged by it, almost all corpses shine.

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Posted by: Laurel McFang.7159

Laurel McFang.7159

They only track damage, this is a DPS game.

Are you serious ?…really, im asking, is this true ?

When fighting a horde of mobs with a zerg, spam your AOEs and tag mobs fast before they drop dead or you’ll cry because you won’t see any shining corpse lying on the ground after the waves of risen dissipated. :P

not true. In CoE stair case place, where a big mob runs if I, as a condi guardian, drop a fire circle and let enemies be tagged by it, almost all corpses shine.

Running the event chain to temple of Balthazar I get very few shiny corpses so I believe what was meant is in groups greater than 5. Dungeons only have 5 players max hence tagging and getting credit isn’t hard in a big open world Zerg quite often even a 3 clone shatter on a mob will rest in no loot, but I am not that concerned about that.

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Posted by: Laurel McFang.7159

Laurel McFang.7159

Indeed, there is absolutely no evidence that your DPS affects the quality or rate of your drops, to anyt degree.

Doing enough damage is the only way to ensure that you get loot credit, though. It would be nice if reviving or removing boons during a fight counted toward the loot credit threshold.

As it stands soloing a Champion absolutely should get you a loot roll 100% of the time because you will have loot credit for that kill by definition. This is not working as intended at present, but hopefully fixed in one week!

When you say there is absolutely no evidence I have to disagree, bosses in dungeons drop money dependent on some type of ranking systems. At the end of twilight Arbor story mode for instance the destiny’s edge clones drop badges of honor, the number get varies greatly, but does seem to reward tank or high dps builds more than average builds which is fine, it’s just the system of how loot is awarded is still not as transparent as say the way credit in events is. We know that doing 10% damage qualifies you for a loot drop, but beyond that the mechanics of drops have yet to be mapped hence it is possible (and evidence favors this) that a ranking system is in place with dungeon bosses and dungeon competition too. The same might hold for dragons. The problem appears to be that builds that are heavily support based appear to reap fewer rewards.