Our guilds experience of GW2 so far.
Disagree with number 1. There is plenty of group content. Just not exactly the group content that you and your buddies are looking for. I would argue that most of original Guild Wars players play MMO’s to play AGAINST other players, not with other players in a PvEasy setting. Guild Wars has always had a solo option of game play.
Agree/disagree with number 2. There should be GvG PvP like in the original Guild Wars. With very little PvP Game types Guilds are pretty much useless.
Disagree with number 3. Gear grind is for kids and people who don’t have lives. It was never a part of the original Guild Wars or ever needed. Why taint the second installment with that trash? If you want gear grind then go back to WoW. That game is dedicated to it. WoW = Gear Based game. Guild Wars 1 = Skill Based game. That’s why many of played Guild Wars instead of WoW.
(edited by Theplayboy.6417)
Honestly if you want large group based content in GW2 that should be your avenue of attack. Because raids are highly unlikely and entirely polar to the games design, but dynamic events are what the world pve is all about.
the issue with DEs is that no formal group is needed, no communication is needed and as result it is very difficult to have DEs that need a strategy. The current DEs I know are all zergfests. If you have instance based epic RBs then you can control the size of the raid group such that zerging the RB becomes impossible and tactics need to be developed to bring the boss down. Also, guilds become more useful as they provide a platform of skilled members with communication and coordination.
(edited by beren.6048)
I agree with points #1 and #2, and part of #3 but the gear grind doesn’t fit into GW2. You can have Raids with out a gear grind, in fact, it would be genius.
I also want to point out that Dynamic Events do not even hold a candle to Raids. In fact, neither do Dungeons / Fractals. Not because of their 5 man design, but because of Anet’s idea of “difficult” isn’t actually difficult. For Example : When you reach higher level Fractals, they do NOT add more boss mechanics. Instead, they just add more trash mobs and make the Agony hit harder. So basically, you fight the same fights from #10 to #30, except with more trash and harder agony. Not new mechanics.
Basically, DE’s/Dungeons will never fit in the place of Raids. Not even the large Dragons fights. This is a very PVE Casual friendly game, which leaves “hardcore” people (& guilds such as mine) bored and unchallenged. I would love it if they added real, hard and team work oriented group content (without the gear grind), rather than zerg fests, but I highly doubt they ever will. :[
This is exactly one of my points..
You see, I am a MMO player, you sir, is a solo player.
This MMO, is more friendly to the solo players, and you are loving it,
while us MMO players who like the typical MMO aspects of raiding, challenge and grinding, we are missing the real MMO part in GW2.. We love the game, it has sooo much MMO potential, but there is nothing in GW2 for “oldschool” MMO guilds and players… GW2 is a MSORPG, its almost a new standard, Massive Soloplayer Online Role Playing Game.Just because you run around in areas where 20+ other players also play, that does not make the game a real multiplayer. Multiplayergames only earn the title when the game content give players a reason to work together.
Then some will argue, that everyone in GW2 play “together” because you always rez and heal, and fight alongside those around you. And that is something i love about GW2! This game makes players more friendly – that is great.
But it does not make people play together as a group!
Did you talk to the last guy you rezzed? Did you even notice the name of the last guy who rezzed you? It will only be a few percent who can honestly say “yes” to this!.GW2 might have lots of people playing around each other, but they do so mostly anonymiously (spell? lol).. Its a solo game in a MMO setting,
And yes, people CAN just group together, so why dont we?
Because you can solo everything but event bosses and dungeons.
If there was challenging content like raids, people are forced to make grops and raids, and forced to work together – And that my friend, is the essence of real MMO’s.w
That’s all your opinion. Its a subjective view of what an MMO should be. You’re no more “right” in your view than I am in mine…except if anything, I’m more correct when it comes to this game because this game was advertised before release as exactly what we received.
This was always going to be a more casual style of MMO built with the casual, soloist player in mind. You should have known that before you brought your guild here. If you followed the articles and interviews going back 4 years, you’d have seen that was the direction they were taking.
I don’t want or need to play games for social interactions. I have a very social job, an active social life, wonderful girlfriend and family. I want to be able to play a game on my own time, at my own pace, being dependent on nobody else. However, I do enjoy the opportunities to cooperate and to play online with my coworkers and brother when we happen to have coinciding free time.
That was what this game was developed for. Casual players who have a handful of gaming friends. Not the huge monolithic guilds that dominate the landscape. I always hated playing games where guild names were thrown around like they were celebrities. Who cares if you got a world first in a part of the game that I’ll never care to take part in?
So as I said before: this game just doesn’t seem to cater to your crowd. For that I’m sorry. But if you were to change the game to better suit your needs, it would ruin it for me.
Developers have to realize that they CAN’T please everyone. Its a mistake that too many games have made in the past. Right now, ArenaNet has seemed to choose the casual soloist/small grouper over the large guild and they’re doing a pretty decent job of fulfilling the desires of that demographic. Its selfish and pig headed of you to label an entire genre as what you want it to be and to demand that any game that doesn’t fill that mold should change to your liking.
I agree with points #1 and #2, and part of #3 but the gear grind doesn’t fit into GW2. You can have Raids with out a gear grind, in fact, it would be genius.
I also want to point out that Dynamic Events do not even hold a candle to Raids. In fact, neither do Dungeons / Fractals. Not because of their 5 man design, but because of Anet’s idea of “difficult” isn’t actually difficult. For Example : When you reach higher level Fractals, they do NOT add more boss mechanics. Instead, they just add more trash mobs and make the Agony hit harder. So basically, you fight the same fights from #10 to #30, except with more trash and harder agony. Not new mechanics.
Basically, DE’s/Dungeons will never fit in the place of Raids. Not even the large Dragons fights. This is a very PVE Casual friendly game, which leaves “hardcore” people (& guilds such as mine) bored and unchallenged. I would love it if they added real, hard and team work oriented group content (without the gear grind), rather than zerg fests, but I highly doubt they ever will. :[
Well in GW 1 was hard mode on missions, so I think it is actualy possible to see it in GW 2 some day, but they might do it just like you say about Fractals, more trash and maybe a special debuff for every dungeon or whatever. I wouldn’t mind going “deeper” in some dungeons for ex. Like do way 1 and after it there is another special hidden part, some crazy even after a jump puzzle? Whatever. GW 2 has (in my opinion ofc) a lot of potential to satisfy a lot of players, lets see if Anet is having those ideas which can make it true, or not. Hope they do.
Yes.
A moose. It was a moose.
I don’t have an issue with a game that is mainly solo, as a casual player, I do very little dungeon and Fractal running. The only reason I am in a guild is because my daughter who plays is in that particular guild, so it makes it easier to play with her and her friends. Personally its about time a MMO is more geared to an individual rather than having to have a guild to do everything and to get all the best equipment. I am sure as time goes on we will see Raid content, but frankly better Dynamic events with good drops and exp could negate dungeon runs.
Even the Exotic gear is not hard to get, do the daily and you can have a full set for your level 80, if you just did the 5 events and the daily you can have full set of exotic gear in 50 days give or take.
this game wont last long if Anet, doesn’t introduce challenging content direct to guilds, that reward players for the time spent on them and difficulty level
Large scale PvE, in terms of Dragons is nothing but a tedious 20m of tank and spank with large zerg of people with no co-ordiantion or skill necessary to complete, with rewards that even the vendors do not want.
Large Scale PvP aka Circle Zerging vs Circle Zerging
as the OP mentioned GW2 is a solo game, theres no need for guilds wahtsoever
Member of A Ordem
this game wont last long if Anet, doesn’t introduce challenging content direct to guilds, that reward players for the time spent on them and difficulty level
Large scale PvE, in terms of Dragons is nothing but a tedious 20m of tank and spank with large zerg of people with no co-ordiantion or skill necessary to complete, with rewards that even the vendors do not want.
Large Scale PvP aka Circle Zerging vs Circle Zerging
as the OP mentioned GW2 is a solo game, theres no need for guilds wahtsoever
Member of A Ordem
this game wont last long if Anet, doesn’t introduce challenging content direct to guilds, that reward players for the time spent on them and difficulty level
Large scale PvE, in terms of Dragons is nothing but a tedious 20m of tank and spank with large zerg of people with no co-ordiantion or skill necessary to complete, with rewards that even the vendors do not want.
Large Scale PvP aka Circle Zerging vs Circle Zerging
as the OP mentioned GW2 is a solo game, theres no need for guilds wahtsoever
Member of A Ordem
I have read a lot of what’s been said and I just wanted to add that I also do not agree with the OP. I am a guild leader, myself, of a PvE guild and I have not run across any big problems this far. Yes, people have come and gone but my numbers are still strong. Guild leaders and their chosen officers need to set goals to accomplish for the guild to be successful. You should try investing more time, energy and gold into your guild to build a community. Do contests, host events, always invite guilders before pugs, create conversation. I don’t know how many members I’ve picked up by just offering help rather then spamming my recruitment message in /map. I hear that their previous guilds would never talk, offer help or even try to answer people’s questions they had. So how about, instead of complaining about the game, find your own ways to improve it. Instead of making a forum thread to complain, make one asking for advice.
There really is no guild in guild wars 2 unless you just enjoy chatting with the same people every day.
This is nonsense. Guilds don’t need something “implemented” to make them unique — that’s on the guild itself. If your leader and members don’t mutually create something worthwhile no amount of dev intervention is going to change it. And what is this “if you are part of everything you are part of nothing BS?” If you are part of everything you are part of everything and it’s very easy to do in this game. You can chill with your PvE buddies most of the time, PvP with your PvP guild on Wednesday night, then run dungeons with your cross-server dungeon running guild when you want. These are all valid activities. Some guilds can manage to do it all, but if not it’s not a big deal. You can still have it all without ever having to join a 500 man invisi-guild.
Cool story brah! seriously it was entertaining to a certain degree.
In some games, where guilds have individual value, it takes month before choosing/being choosed. Enemy may send spies, they may obtain trust…. I’ve seen many guilds destroyed this way; dungeons/holds crushed by intelligence rather than brute force.
In no way a system which encourages Guild hopping can generate the same level of bonds, good luck for the newcomer choosing amongst clones…