80-Guardian /80- Mesmer
Out World Dragons We Need More.
80-Guardian /80- Mesmer
I prefer the dragon encounters to be more interesting before they put in more of the munchkins. Right now they’re just too boring to bother.
Agree….more dragons, more pve fun u.u
Claw of Jormag is quite fun already despite itseems it wants tokill my graphic card (not an economic one), the same cannot be said about the other 2 :|
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
If the Dragons actually moved and didn’t just stand there it would be more fun.
Thats what i mean give them all a few tactics a few new tricks up their sleeve.
But dont make them to tough because lots of times its differant people showingup.
Well i am sorry about the lag you get but there is nothing i can do about that the only place i sometime lag is Jormag and its not that bad.
80-Guardian /80- Mesmer
If the Dragons actually moved and didn’t just stand there it would be more fun.
Agree, we need roaming dragons a la syrimish, although more engaging than skyrim. They don’t need to be huge like the Jormags and Shatterers, just bigger than a dolyak or ten.
More “dragon” encounters of absolutely trivial difficulty, happening at clockwork precision and giving negligible loot.
That’s exactly what we need, right?
More “dragon” encounters of absolutely trivial difficulty, happening at clockwork precision and giving negligible loot.
That’s exactly what we need, right?
No, they need to get rid of those, make them roaming, use an actual mob model instead of a building model, and make them dangerous and unpredictable. Make them crash DE’s, low level zones…hell, any zone. I’d be hilariously happy if they attacked cities. And don’t put em on a frakkin timer.
More “dragon” encounters of absolutely trivial difficulty, happening at clockwork precision and giving negligible loot.
That’s exactly what we need, right?
they are fun….
Since nov15 community shifted from play to have fun, to play to have LOOT.
As predicted exactly…..
this is “progression”.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
they are fun….
Since nov15 community shifted from play to have fun, to play to have LOOT.
As predicted exactly…..this is “progression”.
They are fun for the first 1-2 times maybe. After that, all fun is lost, at least for me.
But yeah I’m probably different among the MMO crowd because my brain doesn’t stand endless repetition very well.
More “dragon” encounters of absolutely trivial difficulty, happening at clockwork precision and giving negligible loot.
That’s exactly what we need, right?
they are fun….
Since nov15 community shifted from play to have fun, to play to have LOOT.
As predicted exactly…..this is “progression”.
Not sure how doing the exact same thing for anywhere from 10 to 30 minutes is fun. Dragon fights are mechanical and offer very little player input besides “stand here and auto attack or use bazooka 1” I enjoyed it the first time, but the tenth time? The twentieth? Got old real quick. The only reason people do them after that many times is for the chest, not fun.
More “dragon” encounters of absolutely trivial difficulty, happening at clockwork precision and giving negligible loot.
That’s exactly what we need, right?
No, they need to get rid of those, make them roaming, use an actual mob model instead of a building model, and make them dangerous and unpredictable. Make them crash DE’s, low level zones…hell, any zone. I’d be hilariously happy if they attacked cities. And don’t put em on a frakkin timer.
plus 1 sir.
The reward need to be better from the World bosses.
The reward need to be better from the World bosses.
I don’t really need to be rewarded if it’s fun. If I’m ever in Queensdale when the champ troll pops, I go help kill him because it’s a pretty fun encounter and I get maybe a silver and a paltry amount of karma. The silver doesn’t even pay for my wp costs, but the encounter is fun. When I do the Jormag encounter, I have to make myself do it by saying “Maybe there’s a decent reward in the chest”, hell, most times that doesn’t even work.
(edited by killcannon.2576)
More “dragon” encounters of absolutely trivial difficulty, happening at clockwork precision and giving negligible loot.
That’s exactly what we need, right?
No, they need to get rid of those, make them roaming, use an actual mob model instead of a building model, and make them dangerous and unpredictable. Make them crash DE’s, low level zones…hell, any zone. I’d be hilariously happy if they attacked cities. And don’t put em on a frakkin timer.
This. Currently they are just lazily designed. They need a complete overhaul to make them non stationary, non timed, non stuck in one location only. They are just extremely easy kills and not worth the title lieutenant of a dragon.
More “dragon” encounters of absolutely trivial difficulty, happening at clockwork precision and giving negligible loot.
That’s exactly what we need, right?
No, they need to get rid of those, make them roaming, use an actual mob model instead of a building model, and make them dangerous and unpredictable. Make them crash DE’s, low level zones…hell, any zone. I’d be hilariously happy if they attacked cities. And don’t put em on a frakkin timer.
This. Currently they are just lazily designed. They need a complete overhaul to make them non stationary, non timed, non stuck in one location only. They are just extremely easy kills and not worth the title lieutenant of a dragon.
They typify their title actually.
You see, Zhaitan’s organization is not mlilitary, it’s CORPORATE… burn
I want to see them attacking cities randomly, maybe even in twos or threes.
They should wage campaigns that cross zones, so you have a day’s warning and a feel for the general direction they’re heading before they hit the gates.