Out of bounds: Why water?

Out of bounds: Why water?

in Guild Wars 2 Discussion

Posted by: Kain Francois.4328

Kain Francois.4328

Q:

From Super Mario 64, to Guild Wars 2. Whenever a player manages to reach out of bounds, there is always invisible water to swim in… Why?

I’m just curious from a game development standpoint why they make it so accessing an out of bounds state causes a character to swim?

Out of bounds: Why water?

in Guild Wars 2 Discussion

Posted by: Jrunyon.3012

Jrunyon.3012

From Super Mario 64, to Guild Wars 2. Whenever a player manages to reach out of bounds, there is always invisible water to swim in… Why?

I’m just curious from a game development standpoint why they make it so accessing an out of bounds state causes a character to swim?

Because in most games, the world development starts with a static square of water, on which land is built through various means. This is equivalent to sea level on our earth. A lot of the times, even though there are no water textures, this water level continues on infinitely and, since the swim animation is called once you touch the water level on a certain point on your character, this leads to the impression that you are swimming in empty space when you leave the bounds of what the developer wanted people to see.

Just my assumption on why it happens, not fact.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Out of bounds: Why water?

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

if you reached out of bound and instantly fall for infinity of time where all your fast travel is disabled so that no matter you logout and login your cha is still falling…. you get what i mean, i prefer in swimming state so i can still fast travel myself to somewhere safe…

Out of bounds: Why water?

in Guild Wars 2 Discussion

Posted by: Kain Francois.4328

Kain Francois.4328

if you reached out of bound and instantly fall for infinity of time where all your fast travel is disabled so that no matter you logout and login your cha is still falling…. you get what i mean, i prefer in swimming state so i can still fast travel myself to somewhere safe…

Oh god.. Infinite falling into a glitch-zone and not being able to travel out of it scares me O_O

From Super Mario 64, to Guild Wars 2. Whenever a player manages to reach out of bounds, there is always invisible water to swim in… Why?

I’m just curious from a game development standpoint why they make it so accessing an out of bounds state causes a character to swim?

Because in most games, the world development starts with a static square of water, on which land is built through various means. This is equivalent to sea level on our earth. A lot of the times, even though there are no water textures, this water level continues on infinitely and, since the swim animation is called once you touch the water level on a certain point on your character, this leads to the impression that you are swimming in empty space when you leave the bounds of what the developer wanted people to see.

Just my assumption on why it happens, not fact.

I’m slightly confused by your explanation. Development starts with a simple space of water…?

Zelda 64 handled a similar swimming-in-air system but not in the debug maps. In the debug maps you get warped back to spawn. But obviously Zelda 64 is very different from GW2…

(edited by Kain Francois.4328)