"Out of range"

"Out of range"

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Posted by: FluffyFox.2756

FluffyFox.2756

So, I don’t know if this annoys anyone else, but for ground-targeted skills, if I’m trying to do something really fast, like a teleport or shadow step, it irritates me to no end if I accidentally click just barely outside the range and it completely cancels the skill, so I have to try again. Would it be possible to add in a game option to allow skills cast outside of their range to instead act as though they were simply cast at their max range?

Does anyone have any questions, comments, agreements or disagreements? Would love to hear it.

"Out of range"

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Posted by: tigirius.9014

tigirius.9014

this was suggested way back before even the southsun cove events started really wish things like this were already in the game. I hate waiting on a 4 second cooldown on my thief’s steal because it thought I could cast it instead of it not allowing me too and giving me the no way out of range red button effect that most other game titles give me.

Balance Team: Please Fix Mine Toolbelt Positioning!

"Out of range"

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Posted by: Karizee.8076

Karizee.8076

I think it showcases how this game is more about skill than stats. Your misclicks = misses, rather than misses being tied to a passive stat.

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Posted by: FluffyFox.2756

FluffyFox.2756

It has nothing to do with skill, it’s simply a quality of life improvement. Fighting against the UI or the control scheme of a game does not mean the game requires more skill, it just makes it feel clunkier than it should be… and GW2 is already plenty clunky for an “action oriented” game.

"Out of range"

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Posted by: Khisanth.2948

Khisanth.2948

Sounds like you should be using the ‘Fast with Indicator’ Ground Targeting option.
Other skills already have a range indicator under the icon.

"Out of range"

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Posted by: digiowl.9620

digiowl.9620

Reminds me that i should check if the new GT mode fixes any of the issues with GT while mousing over UI.

1. have the mouse hover over any opaque UI element and hit a GT skill, the effect will happen at your characters feet rather than where the mouse would be in 3D space.

2. (only seen with targeting circles active) hit a GT skill, then mouse over a opaque UI element before hitting it again. Rather than landing where the mouse should be in 3D space, the circle vanishes the moment it is above a UI element, and the game produces a “out of range” error.

And i fear that ANet actually thinks that clunky UI promote player skill. This based on how they rearranged some Guardian weapon skills so players could no longer hit the numbers in sequence and get boons. After the rearrangement, the sequence involved going something like 2 4 3 where before it was 2 3 4.

Things like that just benefit those with gaming peripherals over M&K players.