"Out of range"
this was suggested way back before even the southsun cove events started really wish things like this were already in the game. I hate waiting on a 4 second cooldown on my thief’s steal because it thought I could cast it instead of it not allowing me too and giving me the no way out of range red button effect that most other game titles give me.
I think it showcases how this game is more about skill than stats. Your misclicks = misses, rather than misses being tied to a passive stat.
It has nothing to do with skill, it’s simply a quality of life improvement. Fighting against the UI or the control scheme of a game does not mean the game requires more skill, it just makes it feel clunkier than it should be… and GW2 is already plenty clunky for an “action oriented” game.
Sounds like you should be using the ‘Fast with Indicator’ Ground Targeting option.
Other skills already have a range indicator under the icon.
Reminds me that i should check if the new GT mode fixes any of the issues with GT while mousing over UI.
1. have the mouse hover over any opaque UI element and hit a GT skill, the effect will happen at your characters feet rather than where the mouse would be in 3D space.
2. (only seen with targeting circles active) hit a GT skill, then mouse over a opaque UI element before hitting it again. Rather than landing where the mouse should be in 3D space, the circle vanishes the moment it is above a UI element, and the game produces a “out of range” error.
And i fear that ANet actually thinks that clunky UI promote player skill. This based on how they rearranged some Guardian weapon skills so players could no longer hit the numbers in sequence and get boons. After the rearrangement, the sequence involved going something like 2 4 3 where before it was 2 3 4.
Things like that just benefit those with gaming peripherals over M&K players.