Outright fix to the RMX Gold Market
Ignore this thread. Do not limit or punish me for sending items / currency to people in a MULTIPLAYER game.
:edit:
And it will solve nothing.
Goldseller: You bought 100g!
Customer: How do I get it?
Goldseller: Find an item which no one is selling on the TP (a random piece of loot, etc) and place a sell order for 100g. We will then buy it.
in the list of developers I have the least faith & trust in.
Congratulations ArenaNet!
What’s to stop the gold buyers and sellers from temporarily joining a guild, using the guild bank to xfer funds, then breaking the guild?
Or using a guild bank to strip a hacked account?
This will be just one more instance of punishing the rest of the playerbase in order to try and stop the farmers.
I’d say it’s one of the more reasonable suggestions presented so far. Whether that’s good or bad, not sure.
I’d say it’s one of the more reasonable suggestions presented so far. Whether that’s good or bad, not sure.
Doesn’t stop gold sellers, does limit normal players.
in the list of developers I have the least faith & trust in.
Congratulations ArenaNet!
Hinders them a bit. Since you’d have to look fairly hard to find items not listed on the TP that are in abundance. Ready enough anyway to sell. If they went the route of providing the item to the player to repost, then either that person is losing 15% of what they just paid for, or the sellers are eating an additional 15% cost to reimburse the posting/sale fees. You’d also have to have the money in the first place to place the sell order, which may be prohibitive for the buyers.
Hinders them a bit. Since you’d have to look fairly hard to find items not listed on the TP that are in abundance. Ready enough anyway to sell. If they went the route of providing the item to the player to repost, then either that person is losing 15% of what they just paid for, or the sellers are eating an additional 15% cost. You’d also have to have the money in the first place to place the sell order, which may be prohibitive for the buyers.
Then the gold sellers just need to get some of the item and mail one to the customer, telling the customer to then sell it back to them for 100g.
It means the gold sellers lose out on tax, but it won’t stop them or cause them any real problems.
:edit:
All it would likely do is change how much gold you get per dollar.
in the list of developers I have the least faith & trust in.
Congratulations ArenaNet!
Which was in the second half there. I don’t think that’s a sustainable model, not without the sellers raising their prices. If every transaction is going to cost them an additional 15%.
What’s to stop the gold buyers and sellers from temporarily joining a guild, using the guild bank to xfer funds, then breaking the guild?
Or using a guild bank to strip a hacked account?
Both good questions. Though I’d imagine tracking guild inventories and funds would be profoundly simpler given the disparity between the number of accounts, and the number of guilds. ANet has to track individual transactions in the mass of logs they have, if their database is anything like it should be, they have tools to filter between the huge list of personal transactions and guildbank transactions. Once you find the guild that the farmer is putting into, and withdrawing from, then you can just outright ban every member in the guild, dealing blows out to multiple accounts simultaneously.
And to the above, punishment? Not really. There are still viable ways to give people things. Just because YOU don’t the thought of not being able to send those few crafting supplies to your guildie for free without going to the bank, doesn’t mean it’s an overall punishment. If you’re sending people stuff in the mail to sell it, there’s a trading post for that.
Which was in the second half there. I don’t think that’s a sustainable model, not without the sellers raising their prices. If every transaction is going to cost them an additional 15%.
Yeah, that’s why I added in my edit as the first part of my post pretty much mirrored yours.
But, if all it does is mean they raise their prices by 15% to cover the additional tax, what will have been accomplished?
in the list of developers I have the least faith & trust in.
Congratulations ArenaNet!
Hinders them a bit. Since you’d have to look fairly hard to find items not listed on the TP that are in abundance. Ready enough anyway to sell. If they went the route of providing the item to the player to repost, then either that person is losing 15% of what they just paid for, or the sellers are eating an additional 15% cost. You’d also have to have the money in the first place to place the sell order, which may be prohibitive for the buyers.
Then the gold sellers just need to get some of the item and mail one to the customer, telling the customer to then sell it back to them for 100g.
It means the gold sellers lose out on tax, but it won’t stop them or cause them any real problems.
:edit:
All it would likely do is change how much gold you get per dollar.
That’s probably the driving point behind the whole idea. Make it more costly for the Gold sellers to do business in the first place. Make it costly enough… then players will just buy gems.
That’s probably the driving point behind the whole idea. Make it more costly for the Gold sellers to do business in the first place.
It would make it more costly for the customer.
You think the gold seller is going to take a 15% profit loss rather than passing it on?
:edit:
You would need a stupidly high tax rate to have it be as expensive as the gem – gold exchange rate…
in the list of developers I have the least faith & trust in.
Congratulations ArenaNet!
That’s probably the driving point behind the whole idea. Make it more costly for the Gold sellers to do business in the first place.
It would make it more costly for the customer.
You think the gold seller is going to take a 15% profit loss rather than passing it on?
:edit:
You would need a stupidly high tax rate to have it be as expensive as the gem – gold exchange rate…
But if that cost was closer to what ANet provides for the Gem>Gold conversion, what’s the point in going to the third parties? Admittedly I don’t know what it’s going for these days from those third parties, never checked.
(edited by Tradewind.6913)
That’s probably the driving point behind the whole idea. Make it more costly for the Gold sellers to do business in the first place.
It would make it more costly for the customer.
You think the gold seller is going to take a 15% profit loss rather than passing it on?
:edit:
You would need a stupidly high tax rate to have it be as expensive as the gem – gold exchange rate…
Last time I bothered to actually read one of those spam-mails their rates were already matching, if not slightly above the IGX. Maybe they don’t update their copypasta as often as they do their sites, who knows.
Edit:
Here’s another thought.
If ANet actually advertised that one could actually buy gold, using in-game, and 100% secure resources, they’d probably be a little more inclined to do so.
They advertise the ability to buy gems, and the ability to convert gold to gems readily. But they don’t really hint on the fact that one can freely exchange purchased gems into gold.
The lot of us who know we can do that sit around pondering why people buy gold from scrupulous sources and risk their accounts.. Could be just from a lack of information?
(edited by Black Wyvern.3128)
And to the above, punishment? Not really. There are still viable ways to give people things. Just because YOU don’t the thought of not being able to send those few crafting supplies to your guildie for free without going to the bank, doesn’t mean it’s an overall punishment. If you’re sending people stuff in the mail to sell it, there’s a trading post for that.
You seem to think that DR is a punishment on legitimate players to stop goldsellers.
How is making me pay for sending crafting mats to my friend NOT punishing me to stop goldsellers? Besides being somewhat laughable, since pretty much every other MMO does that and they all still have goldsellers.
Lets see…
800 gems for £8.50, 100 gems = 29 silver. £8.50 = 2g 32s
5gold is £3.84 on a random site that I just found via google.
So, once again, you’d need a stupidly high tax to price gold sellers out of the market.
If the 800 for £8.50 is wrong someone please correct me, did that part from memory.
:edit:
nm, checked ingame. 800 gems for £8.50 is correct.
in the list of developers I have the least faith & trust in.
Congratulations ArenaNet!
And to the above, punishment? Not really. There are still viable ways to give people things. Just because YOU don’t the thought of not being able to send those few crafting supplies to your guildie for free without going to the bank, doesn’t mean it’s an overall punishment. If you’re sending people stuff in the mail to sell it, there’s a trading post for that.
You seem to think that DR is a punishment on legitimate players to stop goldsellers.
How is making me pay for sending crafting mats to my friend NOT punishing me to stop goldsellers? Besides being somewhat laughable, since pretty much every other MMO does that and they all still have goldsellers.
Getting one ore from a Rich vein is a punishment.
The botters run around farming high-yield mobs and jump from node to node selling every little scrap to fuel the goldselling mains.
You can’t possibly tell me that putting in the gathering DR’s are not a stop-gap to try to slow the income of them, which in turn hurts us.
Other games have fees to send mail, but those other games also have character-to-character trades. Since GW2 doesn’t, the mail needs to remain free.
Other games have fees to send mail, but those other games also have character-to-character trades. Since GW2 doesn’t, the mail needs to remain free.
They also still have gold sellers, whether they have the mail tax or not.
in the list of developers I have the least faith & trust in.
Congratulations ArenaNet!
Community Coordinator
Thanks for the ideas and discussion. Time for this thread to be put to rest though.