Overpowered Monster Skills
I totally agree with the sharks and hylek. Can’t recall the imp attack however.
With my thief alt I hate some destroyers’ burning attack that have no animation at all and is ranged. They just stand still for a second or two and then I see my life being completely evaporated in seconds. I had to slot a condition removal skill just for this attack.
Some of these abilities are brutal.
If the game was comically easy, like most MMORPGs, it would be boring, like most MMORPGs have become. Ez-mode is out there if you want it, and will be updated here soon.
The marginal sense of danger and potential to deal with these kinds of things effectively are one of the things that makes the game interesting.
I only have issue if:
There is no “tell” at all.
The reaction window is so short that you can’t effectively dodge while having to pay attention to all else that’s going on (mostly for huge events)
Or when an ability is spammed so much that you drain your stamina before having any chance of killing it.
NPC animals (deer, bears, etc.) should not have skills attached to them. nothing more embarrassing than running from deer or bears, and watching players laugh at me when the animals catch up.
You will definately notice the imps if you ever bother with the jumping puzzle in Forlarn’s Pass.
You have to fight swarms of imps + veteran imp with ranged attacks that will constantly evade—>dive bomb doing half of your health or more (depending on your class) + poison. And the veteran imp spawns mini imps that apply a 5+ second burn in an aoe if you can’t get out of the way or kill em fast enough. And on top of it all you’re on a balancing beam and if you try to dodge you fall and die. Oh, and the veteran imps spawn totems that make them invulnerable til you kill it, and the respawn on all the mobs is ridiculously fast, you’re constantly dealing with multiple enemies, plus the slimes that constantly knockback/pull. Whoever designed that thing had a disgusting sense of humor.
Was the most irritating thing I’ve ever done so far, though through stubborness finally got through the whole thing. And I think the only reason I was able to do it was because I outleveled the place by a good 10 levels, was a Necromancer with Death Shroud and more HP, and was doing a minion master build and perfectly timing all the CC I had between pets and me.
Ever get blind-sided by a jelly fish? I’ve been 100-0’d in 1 second before because a jelly fish a couple levels higher than me whirl’d into me when I was busy in another fight. Lol.
There are simply too many hard hitting attacks that just don’t have enough of a visual queue/warning. (Not the above mobs I’m talking about mind you).
The thing I’ve noticed mostly, the hard mobs that have instant-no warning auto attacks that do massive dmg, as well as slow hard hitting attacks that are always easy to avoid. Guess which one kills you the most.
Oh and this ties into the imbalance of melee versus ranged mobs.
Most Champion mobs are melee, and can be kited indefinately and killed 1v1 no sweat, if said Champion mob happens to be ranged, no chance. You’re pelted with auto attacks that deal 1/3 of your hp per hit, there’s no class with enough dodges, blocks, reflects, heals, blinds to last long enough to kill it (outside of maybe Thief spamming black powder and auto attacking for 30 minutes). The inconsistently is what drives me nuts honestly.
(edited by Knote.2904)
Oh God, those sharks, one hitted my poor squishy elementalist.
I have to admit on my mesmer none of these have been issues. I tend, however, to run a balanced build and more often than not will have Arcane Thievery, Null Field and that projectile bubble you cast on foes as utilities, which for me make a difference.
I guess… well, if you don’t have some degree of balance, condition removals, etc. then maybe it’s time to consider your build and see if you can change it to match the environment rather than seek to have the environment changed to match your build?
Volkon, the problem is not having a condition removal (that should go without saying) the problem ist having to use it after every single Hylek (or wait 30 seconds until the poison wears of).
And if sharks can destroy 18k health on a 2k armor character im afraid your mesmer wouldn’t last that long as well if the shark hits you.
I agree that there should be some kind of penalty if you fail to dodge key skills, just not that harsh ones from your random normal enemy.
.. And I thought I was at least 15ft from that huge-kitten shark until it was too late.. NOM NOM swim to the surface. Luckily it was an event boss so it got distracted.
But I have retaliation! Go my faithful shark pet, apply 20 stacks of bleed on it!
Hyleks are annoying and I do agree that they can hit hard and the poison sucks, lucky I’m an elementalist so it’s pretty easy to remove the condition. I will say this. If you Blind something that uses 1 skill that shoots multiple projectiles, all of those should miss not just the first. These mobs are a classic example of why it should be next damaging ability instead of next attack.
Imps, not really sure as I haven’t encountered them in a while. I do remember being able to dodge them pretty easily though as the animation is rather hard to miss.
Bull Sharks… I hate them. The hit box on normal is incorrect and seems to match the ones of the Champions as they hit you with the charge attack before you can even see them on your screen. Reported that.