GW2 is a great game with shared loot and non-competitive PvE which encourages playing in groups. Sometimes some people find a spot that is better in term of rewards, often it being a design oversight, and move there to play. Sometimes other people who can’t or don’t want to join in (because it’s actually boring for them) go vocal and say how bad these farmers are for farming something, how it ruins everything, and how happy they will be when it gets nerfed.
In this thread, I want to look at how farming works, and why moderate farming is actually good for all players in mid-term. (In long term, the desired scarce items may be the only reason for people to continue playing, and if there are no scarce prestigious items, many players may not have a reason to play at all – but these situations will require extreme farming anyway which can only happen in an abandoned game).
Part 1. Farmers And Players vs. Supply And Demand.
Market prices in GW2 are set by supply and demand (with the limit of vendor prices, which is only hit when we’re talking about low demand, high supply items). A Wiki image of the supply and demand curves for those who are not aware of the concept is attached.
The image shows an increase in supply – the price drops. When supply decreases, the price increases. Let’s say there is a good farming spot for blobies, and it will be nerfed in the next patch because a lot of players on the forum were complaining about it, because too good/toxic/immersion-breaking/wrong phase of the moon/Justin Bieber.
- Let’s say we had 100 players who needed 1 blobie per week each, which makes 100 blobies per week.
- We had 10 farmers who farmed 10 blobies per week each, which makes 100 blobies per week.
- Let’s say the price got an equilibrium at around 2g per blobie.
- After patch, we still have 100 players who want 1 blobie per week each (demand at 2g is constant).
- After patch, the 10 farmers can only farm 5 blobies per week.
- When the first 50 blobies at 2g are sold, the other 50 players still need 50 more blobies at 2g. This do not exist anymore.
- Possible shifts: depending on the type of the blobie (necessity <- → luxury), including extreme cases, the new situation can be one of the following:
- 100 blobies are being bought at 4g – everyone agrees to buy blobies for 4g now because they still need them; the amount of farmers increases to provide enough blobies. Many players can become farmers themselves because they believe blobies are too “expensive” to outright buy.
- Less than 100 blobies are being bought, at a price higher than the initial 2g – farmers and sellers come to a new compromise, but less blobies are available now and they cost more. Some players can become farmers themselves because they still want a bit more blobies.
- Small amount of blobies are being bought at 2g – no one agrees to buy blobies for more than 2g. Only the most dedicated farmers stay, the amount of blobies in the game dwindles.
Results of the nerf which people on the forum are happy about: more people have to grind, more casual players suffer from an increase in prices, more people suffer from lack of supply on the market. Both sides become unhappy.
Let’s take a look at the effect of the recent chest farm at Silverwastes (and a bit the Halloween farm):
- Bonetti’s Rapier, exotic berserker’s sword with Bloodlust sigil and cool skin, going down from 53g to 6g.
- Superior Sigil of Bloodlust, going down from 10g to 6g.
- Ancient Bone, going down from 52s to 32s.
- Vial of Powerful Blood, going down from 78s to 62s.
- Twister in a Jar, going down from 90s to 18s. Desirable items like Ruby Orichalcum Ring were getting a several gold decrease because of Twister being forgeable.
So, if you never farmed but wanted Bonetti’s Rapier here and now, you do not need to grind half a hundred gold anymore or hope for a 1 in a 1000 champ bag drop during your “casual” play. (Or rather, did not as the farm was nerfed). If you wanted to go for ascended or legendary, you can now get T6 mats for some 15-20s less each. Are lower prices on desirable items really that bad for you as a player? Is your excitement of getting a Bonetti’s Rapier in the 1000th champ bag and selling it for 53g instead of 6g really worth the frustration of other people who can’t get it because they can only play for a couple of hours during weekends?
(edited by Lishtenbird.2814)