PVE Maps always seem empty
Dynamic level scaling doesn’t work, the rewards for doing open-world content are abysmal, and there’s rarely anything interesting to do anyway.
So instead people just follow their OCD and do whichever content is the most profitable.
Personally, these three were my main draws to this game. For once, to see an MMO which actually feels like a wide-open, living world. At least it was more alive back on release.
Dynamic level scaling doesn’t work, the rewards for doing open-world content are abysmal, and there’s rarely anything interesting to do anyway.
So instead people just follow their OCD and do whichever content is the most profitable.
Personally, these three were my main draws to this game. For once, to see an MMO which actually feels like a wide-open, living world. At least it was more alive back on release.
Same here. I wanted to play an mmo where you could simply roam around and run into stuff to participate in, which is what GW2 claimed to be. It seems the content is set up for that kind of gameplay but no one is doing the content for the reasons you have made clear.
What does " OCD " stand for ?
Thanks for the reply.
Dynamic level scaling doesn’t work, the rewards for doing open-world content are abysmal, and there’s rarely anything interesting to do anyway.
So instead people just follow their OCD and do whichever content is the most profitable.
Personally, these three were my main draws to this game. For once, to see an MMO which actually feels like a wide-open, living world. At least it was more alive back on release.
Same here. I wanted to play an mmo where you could simply roam around and run into stuff to participate in, which is what GW2 claimed to be. It seems the content is set up for that kind of gameplay but no one is doing the content for the reasons you have made clear.
What does " OCD " stand for ?
Thanks for the reply.
OCD = Obsessive Compulsive Disorder
But a lot of people just use it to mean people who get fixated on doing something over and over again….compulsively.
Use the gw2state.com site and look at what servers are “Attacking” or “Open.” Guest to those servers to do the event and purchase your armor. Each temple offers different armor stats, so make sure to look into that before you spend all that karma.
51 worlds/servers
25 PVE maps
4 WvW maps
sPVP divided into different instances
fractals
dungeons
Current living story instances
Where do you want people to be?
Dynamic level scaling doesn’t work, the rewards for doing open-world content are abysmal, and there’s rarely anything interesting to do anyway.
So instead people just follow their OCD and do whichever content is the most profitable.
Personally, these three were my main draws to this game. For once, to see an MMO which actually feels like a wide-open, living world. At least it was more alive back on release.
Same here. I wanted to play an mmo where you could simply roam around and run into stuff to participate in, which is what GW2 claimed to be. It seems the content is set up for that kind of gameplay but no one is doing the content for the reasons you have made clear.
What does " OCD " stand for ?
Thanks for the reply.
Hey fellow DHer!
Draco hit it spot-on.
GW2 is built around casuals, hence no incentives for any character progressions.
The ongoing Living Story releases also play a huge role on why most of the other pve maps are less populated.
P.S OCD, most likely = obsessive compulsive disorder.
Server: Darkhaven (fb.com/groups/guildwars2darkhaven)
Youtube: https://www.youtube.com/user/TheJayvux
(edited by jayvux.4128)
You’ll find most servers run temple events right after reset for the daily reward.
Otherwise most players are doing the latest Living Story, right now that would be the Tower in Kessex Hills or WvW Season 1.
Maybe ask in LA if any commanders or guilds open temples on a schedule and go with them when they do.
Same here. I wanted to play an mmo where you could simply roam around and run into stuff to participate in, which is what GW2 claimed to be.
Sigh. Yeah…
It’s not like they can’t still make it this way. Just put a little more effort into adjusting the dynamic levelling, then homogenize the rewards across all open-world maps. Or something.
OCD = Obsessive Compulsive Disorder
But a lot of people just use it to mean people who get fixated on doing something over and over again….compulsively.
Yep.
Achievements are the most typical example of gaming-related OCD. It’s a list of tasks with rewards attached, so you’re compelled to follow it through. So people focus all their attention there as if they HAVE to do it, even to the detriment of their own enjoyment.
(This can also be amazingly cruel to people with actual OCD.)
It seems the temples are more fun with fewer people, and easy if the player numbers exceed the scaling cap. However, for in-between numbers the scaling turns the event into tedious slogs. Temple event clears have turned into set-time herds or small groups who don’t welcome others.
Before the dynamic level scaling was modified for temple events, players would call out for help at temples. Now, this seems to happen rarely, if at all. The days of spontaneous temple clears seem to be gone. Imo, Orr was more fun back then.
I dunno about your server but I rally people for temple events on quite a consistant basis. A quick advertisement in LA /map chat and maybe a couple other places usually nets enough people to clear most temples. Balthazar and sometimes Lyssa not so much. Dwayna and Melandru are pretty easy to get people together for. Grenth sometimes. If you get enough people for Dwayna you can usually get them to migrate over to Lyssa.
Sometimes you have to start the events on your own or with just a few people to get people to come. Dwayna – escort the historian. Try to rally a full group of 5 to take the priestess. Once trackers like gw2stuff.com update to beating up malchor people tend to flood in.
Use the gw2state.com site and look at what servers are “Attacking” or “Open.” Guest to those servers to do the event and purchase your armor. Each temple offers different armor stats, so make sure to look into that before you spend all that karma.
Thanks for this.
Appreciate the replies.
Same here. I wanted to play an mmo where you could simply roam around and run into stuff to participate in, which is what GW2 claimed to be. It seems the content is set up for that kind of gameplay but no one is doing the content for the reasons you have made clear.
I’ve been doing it nearly every day I play since I started a month ago.
Some areas have fewer people, but they’re out there. Use map chat — tell people where you are, what you’re doing, what you’d like to do.
The main reason people don’t do temples right now is because they keep bugging out on half the servers, we had some months where they would all work fine, all the time, but after the tower of nightmares update it all started again.
As I said in another thread, PvE maps are empty due to lack of underflow.
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/
Appreciate the replies.
Just because we don’t respond the map chat doesn’t mean we don’t care,keep strong and carry on.
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(edited by Adventurous Cookie.1658)