They just have to be. PVE enemies die quickly and don’t have anything in common with player movement/skill use. Mainly I see the problem with conditions; the skills that apply them are way too slow along with the condition output.
A few examples:
Flamestrike (ele scepter auto attack) – applies burning with a 1 & 1/2s cast time. Make it 1/2 s and it would be so much more useful.
Stone Shards (ele scepter auto attack) – same cast time, applies bleeding much too slowly on top of a sluggish cast.
I think just simply reducing the cast time for some of these condition skills would make them more viable in PVE, even with the broken condition system that’s in place now.
Same goes for power-based skills in PVE, some are much too slow/ineffective and are almost never used.
I know Anet has stated they don’t want to split skills, but it’s just impossible not to without making certain ones next to useless in PVE.
Ideas/thoughts for improvement? Go!