PVE, regen nerfs way restrictive

PVE, regen nerfs way restrictive

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Posted by: Egrimm Van Horstmann.7921

Egrimm Van Horstmann.7921

Recent nerfs to regeneration have now put me in a position to respec my engineers if I want to continue to play in the new maps. I had finally made a mobile engineer since turret nerfs and stationary design of build made it a liability for open world exploration.

But the regen nerf also hit my warriors hard, so now I have three warriors that in full cleric’s gear are losing too much health to handle White Mantle Mobs in Lake Doric. I loose health faster than I can regen it. To be more specific regen can be up and I’m barely gaining any health.

And my rangers got the shaft as well. I use warhorn and shouts, the White Mantle Clerics were already a pain. But now they broke my rangers. Until today’s patch my ranger were completely incapable of fighting clerics since they are ranged both weapon sets.

My guardians have always been weak, but they are hitting massive walls. Mace and shield is practically a mandatory build just to take down a couple mobs at the same time. I wouldn’t care except that now their healing so underpowered they get overwhelmed with a couple knights. Aegis, blind, and their shield deflection doesn’t defend agianst their aoe hammer swing and since you’re lying on the ground most of the time you can’t fight back or regen health. Two of them can kill my guardian in short order.

So to total that up I’m looking at 12 toons at max level that are now in need of a respec to be efficient. Since new armor, runes, weapons, and losing ascendant gear is super costly and time consuming. This is the too costly part. I don’t want things to be cheaper, the economy is necessary for a good player base. All of these nerfs do tons of damage to economy, used to be a good choice of superior runes that were viable making the market more reasonably priced across the board, now there’s a handful that have any value and they’re super costly.

At this point I’m looking at lost massive amounts of time playing and character reworking only to have to spend tons of gold again to get back to normal. This isn’t even remotely fun. I have spent large amounts of money supporting the game, and have enjoyed PVE not being way over the top with difficulty since I’m normally running solo. But being stuck with only my Necro’s being the only playable class I have in the newer content is basically breaking my love for the game.

If you could tone down the generic mob abilities that take advantage of mitigation work arounds, or at least increase their cooldown so they aren’t just popping them all the time, lower their health so it’s not a slog every fight, or at least boost the regen in PVE. Any one of those I wouldn’t have to start from scratch again, at this point stop playing those characters I’ve spent soo much time playing, or maybe stop playing the game completely. Take a note from another game that let this get out of control, if you change player dynamics in PVP, which is reasonable to maintain balance, make sure PVE content isn’t being buffed by it.

I should add I went back to Bloodstone Fen and fought White Mantle Mobs there. Lake Doric White Mantle are way more powerful than the older counter parts and yet both are for the same level and class of PVE player?

PVE, regen nerfs way restrictive

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Posted by: nottsgman.8206

nottsgman.8206

what recent regen nerfs?

the only regen changes I know of happened in October and that was to to lower the stacks from 9 to 5.

was there another after that?

70 ‘mains’ and waiting for more slots
| 61 Asura | 5 Charr | 2 Norn | 1 Human | 1 Sylvari |

PVE, regen nerfs way restrictive

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Posted by: IndigoSundown.5419

IndigoSundown.5419

There are no documented changes to the regeneration buff in the patch notes. None of the engineer or warrior skills or traits that involve regeneration are mentioned, either. I’m not saying that nothing changed, but I can find no evidence that anything did.

The wiki tells me that with zero healing power I should have 130 health per second from regeneration. In game, the tooltip for Elixir C says, "Regeneration, 10 seconds, 1300 health. Since the wiki page was last changed on Feb. 11, regeneration seems unchanged. If you have evidence otherwise, please share. If it’s a bug, the devs will need specifics to fix it.

PVE, regen nerfs way restrictive

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Posted by: Egrimm Van Horstmann.7921

Egrimm Van Horstmann.7921

I admit I haven’t found it anywhere on the notes. That is where I first looked after I noticed the change. Either I’m vastly incapable of playing at the same toon from one week to the next or these aren’t common builds so not many people aren’t noticing the changes.

From playing in Lake Doric and Bitterfrost almost daily with these classes is where I noticed that regen isn’t showing or recouping health noticeably.

I guess it could be a bug? It seems to be glaringly obvious with regen on any of my toons that I’ve taken the time to look at their life while regen was up. This change seems to have only started about a couple weeks ago.

PVE, regen nerfs way restrictive

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Posted by: Fay.2357

Fay.2357

I admit I haven’t found it anywhere on the notes. That is where I first looked after I noticed the change. Either I’m vastly incapable of playing at the same toon from one week to the next or these aren’t common builds so not many people aren’t noticing the changes.

From playing in Lake Doric and Bitterfrost almost daily with these classes is where I noticed that regen isn’t showing or recouping health noticeably.

I guess it could be a bug? It seems to be glaringly obvious with regen on any of my toons that I’ve taken the time to look at their life while regen was up. This change seems to have only started about a couple weeks ago.

Sounds like you’ve accidentally got either the wrong set of gear or the wrong traits on and you didn’t notice it. Nothing was changed with respect to regen or the engie traits that cause regenerating effects, this is all you.

Edit: A lot of the complaints in your original post are just glaring L2P issues as well. Aegis works perfectly fine on the knight knockbacks, you just have to make sure you don’t get hit by multiple swings. Obviously your projectile blocking shield doesn’t work…they’re not projectiles. Have you tried ccing them? Have you tried dodging those windup attacks? Have you tried even just strafing out of the aoes? There’s so many easy ways to deal with those attacks that you’re complaining about, it seems absurd that you haven’t tried any. Mace/shield isn’t even remotely necessary, that just goes to show how completely outclassed you are by this content.

(edited by Fay.2357)

PVE, regen nerfs way restrictive

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Posted by: Egrimm Van Horstmann.7921

Egrimm Van Horstmann.7921

Fay

Shield of Judgement or ability 4 isn’t a missile reflect and yet the White Mantle Knight hits through it. I have tried this solo against them. It may have to do with the multiple boxes in their aoe, however, the Bloodstone Fen White Mantle Knights don’t hit through it.

By the way assuming someone is no good at play isn’t constructive. I soo outclassed I down Jade Cannons solo with my Necro. I’ve killed the Champion Bloodstone Elemental solo, it’s only ever once managed to kill me. I died once in the new final story event solo when people were complaining about 10 deaths being normal. I’m just pointing out glaring issues with gameplay that seem to go unoticed.

PVE, regen nerfs way restrictive

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Posted by: Ezrael.6859

Ezrael.6859

Guardian with Marauder Berserker gear and a dodge key, all mobs in Lake Doric are fine.

PVE, regen nerfs way restrictive

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Posted by: Egrimm Van Horstmann.7921

Egrimm Van Horstmann.7921

Ezrael.6859

And that just demonstrates the problem. If you’re required to respec each new zone because their are limited builds that work with new content, that will in effect limit the player base. Much of the game requires group cooperation, and if you’re constantly streamlining toons and limiting play styles your going to see the same in your player base.

As for the mobs in Lake Doric, well that’s a completely different issue since this isn’t just happening in Lake Doric.