Recent nerfs to regeneration have now put me in a position to respec my engineers if I want to continue to play in the new maps. I had finally made a mobile engineer since turret nerfs and stationary design of build made it a liability for open world exploration.
But the regen nerf also hit my warriors hard, so now I have three warriors that in full cleric’s gear are losing too much health to handle White Mantle Mobs in Lake Doric. I loose health faster than I can regen it. To be more specific regen can be up and I’m barely gaining any health.
And my rangers got the shaft as well. I use warhorn and shouts, the White Mantle Clerics were already a pain. But now they broke my rangers. Until today’s patch my ranger were completely incapable of fighting clerics since they are ranged both weapon sets.
My guardians have always been weak, but they are hitting massive walls. Mace and shield is practically a mandatory build just to take down a couple mobs at the same time. I wouldn’t care except that now their healing so underpowered they get overwhelmed with a couple knights. Aegis, blind, and their shield deflection doesn’t defend agianst their aoe hammer swing and since you’re lying on the ground most of the time you can’t fight back or regen health. Two of them can kill my guardian in short order.
So to total that up I’m looking at 12 toons at max level that are now in need of a respec to be efficient. Since new armor, runes, weapons, and losing ascendant gear is super costly and time consuming. This is the too costly part. I don’t want things to be cheaper, the economy is necessary for a good player base. All of these nerfs do tons of damage to economy, used to be a good choice of superior runes that were viable making the market more reasonably priced across the board, now there’s a handful that have any value and they’re super costly.
At this point I’m looking at lost massive amounts of time playing and character reworking only to have to spend tons of gold again to get back to normal. This isn’t even remotely fun. I have spent large amounts of money supporting the game, and have enjoyed PVE not being way over the top with difficulty since I’m normally running solo. But being stuck with only my Necro’s being the only playable class I have in the newer content is basically breaking my love for the game.
If you could tone down the generic mob abilities that take advantage of mitigation work arounds, or at least increase their cooldown so they aren’t just popping them all the time, lower their health so it’s not a slog every fight, or at least boost the regen in PVE. Any one of those I wouldn’t have to start from scratch again, at this point stop playing those characters I’ve spent soo much time playing, or maybe stop playing the game completely. Take a note from another game that let this get out of control, if you change player dynamics in PVP, which is reasonable to maintain balance, make sure PVE content isn’t being buffed by it.
I should add I went back to Bloodstone Fen and fought White Mantle Mobs there. Lake Doric White Mantle are way more powerful than the older counter parts and yet both are for the same level and class of PVE player?