Pace of Change

Pace of Change

in Guild Wars 2 Discussion

Posted by: Amonde Daneren.2380

Amonde Daneren.2380

Dear A.net. I am a big fan of your work. I care about the game.
In this light I want to ask, no, BEG of you: Please take a more moderate pacing towards changing/updating/buffing/nerfing things.

Cost of faction armor too low? Multiply the costs by 10.
Reward from dungeons too high? Divide the rewards by 10.
Encounter lasting 100 seconds not long enough? Make it last 200 seconds.
Karma cost of cooking ingredients too low? Multiply everything by 10.

I am sure there are many other examples, and similar happenings that go on behind the scenes and we never hear of them (ecto salvage rate; drop rate “anti-farm” decay). I know these changes are often needed; all I am saying is that it may be better for everyone involved, if they we slightly more gradual.
Look at a game like League of Legends, you will often see prices change from say 80 to 75, or damage numbers changing from 87 to 85. Small changes, frequent in number, are far easier to digest, and adapt to. As it stands, from the outside, these huge changes give the impression of instability and knee-jerk reaction.

I know the game is not a job, but inside the game, running dungeons was the “job” for some of us, in the idea that it was our main source of income (income we would then spend on necessities, like food and clothing). Now a financial crisis has hit and we have to stop and try to figure out how we are going to survive (need to find another “job” to pay for food and clothing). It’s not a small salary cut that you just tighten your belt and change lifestyle to accommodate, it is more akin to your job disappearing with no warning and being forced to live on welfare. It makes people shocked and angry and apprehensive about the future.