Particle Concern

Particle Concern

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

So after watching all the teasers for the Chronomancer and the Dragon Hunter, I have to say that I have a slight concern about particle effects. We all know that in certain events they can be overwhelming to say the least. I’ve noticed that both of these specializations have quite large flashy animations for a few skills. Now while this is fine and dandy when running alone or in small groups, it can obscure a significant amount of retail when more players are involved.

I hope I am mistaken and these new animations will not increase the particle effect overload. If however, this concern is grounded, I would love to see some sort of implement to address this.

One possible solution would be a particle slider. This has been a popular option for long time. This would allow the individual player to tone down particle effects to suit their whim.

Another possible solution would be particle scaling. This would be a game wide mechanic where particle effects would scale down as more players are in a given range.

So what do ya’ll think? Are my concerns unfounded? Are the solutions viable? Do you have any solutions?

Serenity now~Insanity later

Particle Concern

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

you can already activate effect LoD, which majorly limits the number of particle effects from other players rendered on your screen.

But yeah, I’d imagine someone using a low spec machine would not have a fun time at world bosses amidst constant chronomancer well explosions

Resident smug Englishman on the NA servers, just because.

Particle Concern

in Guild Wars 2 Discussion

Posted by: petespri.6548

petespri.6548

I’ve agreed on this for years. There is no reason for gw2 to not have a particle effect slider, ESPECIALLY in a game that is skill/twitch based and you need to see your enemy of bosses animations, and ESPECIALLY as they push open world zerg.