Party and lfg improvements
+1 to all of this
Auto locking out of classes you don’t wanna bring.
Dungeon selling mechanics being enforced has its troubles and even potential for abuse on many ends. You can program it so that the players are all locked into the instance to ensure completion, but this opens up the floodgate for trolling, or people logging leaving the seller hanging.
Yea instead you get people who rule the dungeon run kick people they dislike to get their friends in.
Or kick pugs to sell spots.
I can agree if you start it and vote that you should have dungeon leader that would be ok not the rush to get in first to be immune to kick.
And ofcourse a seperate lfg for immune to kick leader so people who dont want that can opt out of such groups.
Really I don’t know how many times happens that a group kick a member to sell the spot. I have played with three/four guys of the same guild and everything went well (example Arah). Anyway I agree with you that this is another issue of the current party system.
About the limitation of classes, I’m with you when you look for a specific class and another one join, that is like the example above: “no f2p player” and they join anyway… But maybe this could bring a total lock out of some classes from almost all activities in game, for example rangers are always seen as the black sheep of the group.
I have black listed some guys and they were still able to join my lfg… this is another issue of the system!!!