Party ruiners

Party ruiners

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Posted by: Syrpharon.7491

Syrpharon.7491

One or two times it happened that I was running a dungeon and since I’m a Guardian the boss comes after me with a strange look in its eyes.
The fact is that sometimes, despite my best, me and the boss die at the same time, resulting in the most impatients party members to take their loot and leave, forcing me out.

Question is: do we really need to get teleported out of the dungeon if the opener leaves?
I’ve missed my loot a few times and it wasn’t cool.

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Posted by: knives.6345

knives.6345

Then don’t die.

lol jk.

On a serious note, since dungeons are instanced – meaning it’s unique to every other group – I think the way ANet designed this is to bind it to an owner.

Bad design IMO, since I’ve played other MMO’s where dungeons are also instanced and when the owner (starter/party lead) leaves, it’s passed to the next available player.

Vi Veri Veniversum Vivus Vici

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Posted by: Adam.4103

Adam.4103

This is why you should never let pugs open an instance.

Adam The Vanquisher
Gandara

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Posted by: Salt.4621

Salt.4621

This is why you should never let pugs open an instance.

None of my guild rarely bother playing, what next?

“Your face is funny. All squished and weird.”

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Posted by: knives.6345

knives.6345

This is why you should never let pugs open an instance.

None of my guild rarely bother playing, what next?

Become the party lead…

Vi Veri Veniversum Vivus Vici

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Other games manage to assign ownership of an instance to anyone in the party. That ANet did not seems mighty strange to me. Taking the instance ownership as a work-around for this issue only works for 20% of the party.

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Posted by: clint.5681

clint.5681

Always open your own dungeons, most of us learned that the hard way.

Rangir Dangir – Ranger | Mr. Ragr- Guardian| Sneak Stab – Thief | Mr. Ragir- Warrior
[url=https://] [/url]

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Posted by: Vayne.8563

Vayne.8563

To those who are saying always open your own instance…there are five people in each party. Clearly all five can’t open their own instance. So what do you do if you get invited and people are already at the dungeon and while you’re porting someone goes in. Or someone goes in and then adds an LFG ad.

If all five people are trying to start the instance, then four people are going to miss out. That’s not the answer.

Anet needs to fix this so that if someone leaves the instance, ownership is tranferred to someone else. This is a problem that shouldn’t need a player made solution.

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Posted by: knives.6345

knives.6345

To those who are saying always open your own instance…there are five people in each party. Clearly all five can’t open their own instance. So what do you do if you get invited and people are already at the dungeon and while you’re porting someone goes in. Or someone goes in and then adds an LFG ad.

If all five people are trying to start the instance, then four people are going to miss out. That’s not the answer.

Anet needs to fix this so that if someone leaves the instance, ownership is tranferred to someone else. This is a problem that shouldn’t need a player made solution.

We’re not saying that is should not be fixed. We’re offering a temporary solution to the problem at hand. Plus, not all people worry about this and not all people go into the forums to read this, so your situation is, if not impossible, will happen very very rare.

Vi Veri Veniversum Vivus Vici

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Posted by: SoPP.7034

SoPP.7034

It’s bad logic to argue open you own instance, if everyone took that advice no parties would fill up.

It’s a flawed system that ANet needs to reconsider.

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”