Passive Effect Overlay Timer?

Passive Effect Overlay Timer?

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Q: Would such a thing be allowed?

Many players are already using an Overlay from gw2stuff.com to know when events show up on which server, so that they are present for those.

I am thinking of making a different kind of overlay timer that would deal specifically with “passive timed effects”.

For example, Signet of Inspiration provides a random boon every 10 seconds while it is not on cooldown. Or Virtue of Courage gives you Aegis every 40 seconds while it is not on cooldown.

So far people have just been putting in the traits/skills with passive timed effects and let it activate randomly, “hoping” it would activate at the right time(like Aegis popping up on you the moment that Warrior uses Eviscerate).

For the sake of min-maxing, it would help players to know exactly when a condition is removed by Purity/Signet of Resolve, or exactly when Aegis pops up to prevent the next attack. This can have great effects on combat, such as saving your condition removal utility because you know condition removal is coming the next second, or timing activating your aegis perfectly so that you can get a double block(passive pops in, then activate immediately for active).

Technically it does not give players that much of an advantage, you could count each of these timers in your head already, it would just make it easier to keep track. As well as it does not have to be a program that interacts with or modifies anything in GW2.

Would this be considered bannable?

Passive Effect Overlay Timer?

in Guild Wars 2 Discussion

Posted by: nowitsawn.1276

nowitsawn.1276

As well as it does not have to be a program that interacts with or modifies anything in GW2.

Well, there you have it. If that’s the case there isn’t really anything they could do about it.

If you make a program that can read the specific part of your screen where your signet skill is located and start a timer whenever the icon matches one that is not on cooldown and stop it when it goes black, you’re in no risk of getting banned. They’d have to do some serious spying on players to know what other unrelated programs we’re running.

It would be a bit more difficult with traits because those have no visual queues at all. Even if you manage to time it on a random enemy and then just keep it going, it would probably still get messed up by waypointing.

I shot the seraph~
But I didn’t shoot the thackeray

(edited by nowitsawn.1276)