Hello,
So something I noticed in Gw2 is that there is a lot of passive teamwork. There are very few instances where teamwork is taking place that isn’t in a passive sense. Now you may be asking what I mean. What I mean is interacting with other players during combat to further/do better in the fight.
I’ve been watching some turnys, a few dungeons, WvW here and there, one thing I notice is that players seem to ignore one another while in combat. There are a few instances where they work together, but I feel there should be more push for this.
Combofields are a major factor in this. They allow players to interact with one another without actually communicating (there are different times where this isn’t true, though they are few. Shadow Refugee, timewarp are two i can think off of the top of my head). This is also the same in open world. Dynamic events allow players to work together without actually having to communicate a lot. This is also the same for WvW with commander tags. I see stacking and portal bombs as instances that show this isn’t true, but when PUGs join a zerg, they just follow the tag. In PvP this is also true. After watch recent turnies players seem to find a target to attack and focus that target. Not a lot of using different skills on one another, support, etc. The only time they do is when someone is downed and they use rez skills or heal them.
I tried something different while playing in the open world today and that was actively communicating. I did this 2 ways. I choose a support build and I started commanding and doing world bosses that aren’t timed. I would go and call a vote in an area with a large amount of people (LA, end of other boss events) and ask which one they’d like to do and I would go start them. These events would have pre events that no one does and need work to start the bosses. Karka queen, convington, flame temple, ogre wars, modniir, and catacombs boss are the ones I did. What had happened was that I got a group of 10-20 people that followed me around as we did these events. We talked with one another and communicated a lot more. It was 10 times more fun because we were actually interacting with one another. Then with my build, I would actively seek out players who were low in the area and heal them. Saying if you need healing or condi removal call my name. I would run up to people saying “Healing on X player” and have other players run to me for a quick heal. It added a ton of depth to the game and really made combat more interesting.
I just feel that Anet should start making it so that actively interacting with other players, especially in combat, is more rewarding. Not just shadow refugee, time warp, and rez skills. It could make the combat so much more immersive and fun.