Patch feedback

Patch feedback

in Guild Wars 2 Discussion

Posted by: Lighthammer.3280

Lighthammer.3280

Hello, i would like to share my concerns about this patch and its content.

First of all, laurels are my main concern, and I would like to get this cleared. Will we be able to get them exclusively from dailies and monthlies or will there be more ways of obtaining them? I don’t want to spend a month or 2 just to get a 2% stronger necklace.

Why there is no fractal necklace counterpart? The whole agony resistance thing is only usable in fractals, and yet you decided to award em from something else. It would be nice if you would make them obtainable for pristine relics.

For some reason there are no frost and flame events going on anywhere. Can you tell us when will they start?

You mentioned champion revamp several times, dungeon revamp dozens of times, and yet you don’t talk about loot revamp. Seriously, can we get more way of obtaining precursors? Can you just kick up a notch their drop rate from chests in dungeons/events/fractals, so people don’t have to wait months and months just for a single item. I personally miss only precursor to finish legendary, and I just can’t afford 650g no matter how hard I farm.

There was no rebalance of professions and serious trait/weapon bugs that don’t provide anything at all. In pve that doesn’t stick out as much, but in PVP people are really abusive with certain professions.

Will there be any “normal” armor and weapon sets, and by normal I mean not so anime cartoonish style. I don’t want some bad kitten shovel like greatsword, I want a neat oldschool silver straight razor sharp sword. I don’t want skirts and dresses as warrior, I want a full plate mail with no bling bling or other unecessery details that you put when you are out of ideas. I like what you did to environment but I’m afraid you overdone it a bit with armors and weapons, pls tone it down, not everyone is into cartoonish crap.

Can we please have more dungeons like they were in GW1. Dungeons in gw2 are not hard, they are not even close to hard. But let me tell you what they are, annoying and boring. You spend 50% of the time running without a single mob to fight rather than killing your way trough to boss. You have Bosses that are not equiped with instagib moves, but have kittentone of health that makes it boring. You made too many environmental bullkitten going on that only annoys people instead of making things hard. Lets take TA for example. Entire dungeon is filled with some death shrooms. Is there any need for it? no. Do they make things hard? no. Do they repel people from playing it? yes. Then there are silver mobs, that are really poor encounter, and only thing that prevents you from stomping them is kittenload of hp. Why not replace them with veterans and champions, with LESS hp ofc, but way more fire power. So people have to actually dodge and get away, instead of just pile up and kittenstorm them.

I seriously don’t understand why do you do so much irrelevant stuff like laurels, when there is much more content that requires attention and slowly drains old players.

Stop with the kitten casual roleplay one time playtrhough and give us some hard core dungeons like they were in GW1. Give us reason to play, like more loot and kitten, no one like to play for hours and get rewarded with few copper and full inv of blue items. This is not what I as a player want from a MMORPG game like this one.

Good, I let that one off my chest, i can go to bed now. If anyone feels the same, or thinks something else, feel free to share.